Morrowind?

Post » Fri May 27, 2011 10:21 am

Morrowind. The gameplay is clunky, occasionally the story takes a back seat to its own symbolism and the graphics are blocky, the animations are mind-numbingly dull, the NPCs are signposts that occasionally walk around or stab you and you will miss enemies completely based on dice rolls.

Did I mention it is one of my favorite games ever, of all time? Because it is, I love it completely.

For all its flaws, it does have a charm to it, and its openness, unique environment and deep lore are amazing. Just be aware that without the nostalgia filter you might not like it as much as I do.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Fri May 27, 2011 3:49 am

Morrowind. The gameplay is clunky, occasionally the story takes a back seat to it's own symbolism and the graphics are blocky, the animations are mind-numbingly dull, the NPCs are signposts that occasionally walk around or stab you and you will miss enemies completely based on dice rolls.

Did I mention it is one of my favorite games ever, of all time? Because it is, I love it completely.

For all its flaws, it does have a charm to it, and it's openness, unique environment and deep lore are amazing. Just be aware that without the nostalgia filter you might not like it as much as I do.

+1 (with possessives fixed, of course)
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Fri May 27, 2011 8:12 am

One thing to say about people talking about Morrowind with crappy graphics. That is like saying Daggerfall and Arena has crappy graphics. You have to keep in mind, yes the graphics are crappy in this day and age, but for it's time, it was almost or was state of the art graphics. So when the game was released espically Morrowind, almost everyone was saying how awsome the graphics were for Morowind. So you can't compare the graphics from Morrowind to Oblivion because it's not fair, since Oblivion could never have been made when Morrowind was. That is like saying the cars made in the early 2000's compared to the late 2000's. Different times, different technology.

The only time you can compare the graphics is if a game is made today and had the graphics of Morrowind, then you can say the graphics are crap. But since the game was made 8 years ago, it's not fair because the technology didn't exist for what Oblivion had.

I agree with what one of the posters saying, that Oblivion is more action game than RPG. Yess Oblivion has RPG elements alot was taken away from Morrowind that was almost 100% RPG. Yes in Morrowind you can hit and not cause any damage, that would be because of weapon skill and armour. If you do not know how to wield a sword effeciantly, yes you can hit almost anyone, but that is all you do. You hit them but don't damage them. What people forget is that the dodge skill is built into Morrowind and it's seperate in Oblivion, so that can be why you think you hit, but the person or animal was able to move away from the blow.

In Oblvion, you have to block yourself, wich makes the game more action orriented than RPG. Again, anyone can hold a shield, but if you do not know how to wield it, (how many of us can really do it?) a person skilled with a sword or hammer would be able to knock us down and damage us even with a shield. This is where Morrowind takes skill into consideration, while Oblvion uses, if the player was quick enough to block. So even at level one, a person can be so skilled at blocking while, my relfexes are slow, I wouldn't be any good at the game. Play Morrowind and we are on equalle footing.

Why anyone gets upset when someone says that Oblivion is more Action orineted shouldn't take offence. We are not gloating or being fanboish and making fun, we are just stating facts. yes Oblivion has RPG elements into the game, but it's more action oreinted and less RPG than Morrowind. I roll play Oblivion all the time. Then again, I said Daggerfall was better when Morrowind first came out. I complained that Morrowind was dumbed down from Daggerfall. You want a RPG, then do Daggerfall.

Morrowind was dumbed down from Daggerfall and Oblivion was dumbed down from Morrowind. I just hope TES V will not be dumbed down from Oblvion.

I guess once TES V comes out, Some of the Oblivion fans will see when things get changed, and they think Oblvion is better, will know what we are talking about then.

Again, we are not here to insult, most of us love both games,


Also somone said because we played Morrowind first, that is why we like it more than Oblivion. Not true, I am old and I started with TES: Arena, and I loved Daggerfall more than Arean, and I loved Morrowind but wished the character creation was better. I was so diapoinited in character creation in Morroind I hated it at first. But then I played it and loved the game. MY only complaint of Morrowind is, no REAL fast travel. I loved it when the put fast travel back in Oblivion. Not everyone has time to walk just for 1/2 hour to get to one side to the other to do quests. If you don't like fast travel don't use it. But don't say it's a bad idea or game play feature because you don't like it others love it. When I use to work I had limited game time, so I wanted to play, not waste time walking.

Both games are great, I am missing them, I think it's time I start to play again. I am trying to play Arena again, but sadly I am having a hard time a bit with the contols, so use to mouse controls lol.

Also for those who don't know, Arean and Daggerfall are free from the Bethesda downloads section. I recomend it, if you can get past the Graphics and just keyboard control for Arean.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Fri May 27, 2011 12:51 am

I cannot stress this enough, Oblivion and Morrowind were state of the art. Daggerfall, on the other hand was not.

...but if you do not know how to wield it, (how many of us can really do it?)...

I most certainly can. Chances are, so can you. Face it, everyone and their mother has the power kill. That's another debate, however.

Morrowind was dumbed down from Daggerfall

Your views differ from mine, making you a troll.

Now, to beat a dead horse with a sledgehammer...

-It's ARENA not arean.
-Fast Travel is for kitty cats
-If you're more or less competent, Oblivion's combat system is more immersive than Morrowind's, despite being -- "different"...
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri May 27, 2011 4:31 am

Whoever voted "no", you aren't a true TES fan. Period.
Overall, it's a better game than OB. But it's not the same game. It's a very different game.
Just know that, and you'll be fine and enjoy it. But play it expecting OB, you will probably not like it.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri May 27, 2011 11:10 am

I cannot stress this enough, Oblivion and Morrowind were state of the art. Daggerfall, on the other hand was not.


I most certainly can. Chances are, so can you. Face it, everyone and their mother has the power kill. That's another debate, however.


Your views differ from mine, making you a troll.

Now, to beat a dead horse with a sledgehammer...

-It's ARENA not arean.
-Fast Traval is for kitty cats
-If you're more or less competent, Oblivion's combat system is more immersive than Morrowind's, despite being -- "different"...

Lol, If I'd have made a post like that about Oblivion, I'd be a Morrowind fan boy troll.

But Morrowind is dumbed down from Daggerfall, quite obviously... And Morrowind is my favourite game... Dumbing down is the way it' going. Soon we'll have only human races.. and there'll be AK47's... and we'll be fighting terrorists in Elsweyr....

Daggerfall is also far > Morrowind and Oblivion is many, any, many aspects. Have you actually played it?
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Fri May 27, 2011 11:36 am

I hate it when people say morrowind is bad becasue it has horrible graphics and animation....do you also say DOOM is crap because it's graphics dont compare to Halo?

Both Morrowind and Oblivion were at the forfront of graphics when they released (please dont argue about this, they were both quickly outclassed). Daggerfall wasnt at the hieght of graphics, at that point they focused on content, so much content that the game made up for it lack of graphics. In my opinion when they made Morrowind they aimed to make an experience, and used dice roll for the traditional RPG style, as the target audience for RPG games then were often people they play games with the dice roll mechenic.

When Oblivion was made, gaming had become more casual and the audience was more mainstream. They made the game as a game that would be fun to play, rather then the 'experience' morrowind was. They also moved away from dice roll combat to real time to make the player fell more like they are in control. The downpoint of this is that a player with skill at the game will be godly, and one without will svck, a problem morrowind rarely had.


If you can get over the graphics.....or can install some mods, morrowind is the superior game, thats why it is still on store shelves today.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Fri May 27, 2011 11:54 am

both are the same platform, 100% RPG. Matter of how people see it.

When it comes to combat it's not a matter of "how people see it."

First-person shooter combat depends on player skill. Roleplaying combat depends on character skill.

Morrowind's combat mainly relied on character skill. Oblivion's combat mainly relied on player skill. Oblivion's combat is closer to first-person shooter combat than Morrowind's combat. That is why Kovacius used the term 'action game.'

Neither system of combat is necessarily better. I (and many others) enjoy playing games with both types of combat.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Fri May 27, 2011 9:58 am

I hate it when people say morrowind is bad becasue it has horrible graphics and animation....do you also say DOOM is crap because it's graphics dont compare to Halo?

Exactly. The graphical side of a game should never come into it when deciding if a game is fun. Besides, with MGE, Morrowind can look far better than vanilla Oblivion.

Both Morrowind and Oblivion were at the forfront of graphics when they released

Personally, I think Morrowind was to a better standard. If you look at some of the 360 games, Oblivion pales in comparison. Morrowind had to have low view distance because it was so graphically advanced.

If you can get over the graphics.....or can install some mods, morrowind is the superior game, thats why it is still on store shelves today.

:tops:
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri May 27, 2011 1:01 pm

+1 (with possessives fixed, of course)

Fixed. My brain is faster than my fingers.

Well, it may be better or worse depending on your philosophy regarding games as a medium. See, to me writing is an integral part of the gameplay itself, not a separate thing. Therefore a game without good writing is a bad game even if it's fun, and because of my views on games as art, I think a game with mediocre gameplay but great writing is better than one with good writing and good gameplay. So it depends on your own ratio. If you are like me, you'll prefer Morrowind.

And that damn nostalgia filter. I'll be listening to "Nerevar Rising" on youtube if you need me.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Fri May 27, 2011 2:35 am

In Morrowind's combat, despite all your efforts to land a strike or cast a spell, your success is left to chance. However, to even have that chance you still must make a reasonable effort. Getting that chance is the reward for your efforts. The difference in action-gameplay demands from Morrowind and Oblivion is so negligible it makes no nevermind. Dancing around in Morrowind helps you evade attacks just as well as dancing around in Oblivion does. Both games reward player skill virtually equally. However, Morrowind's randomness gives the illusion to many players that they are less in control, and so to some players it feels as though their efforts are too often being frustratingly thwarted by random chance.

I agree with what one of the posters saying, that Oblivion is more action game than RPG. .

There is a gaping hole in this argument. Originally, role-playing games were not called role-playing games because character experience was simulated by randomly-generated numbers modified by character skill. In fact, such resolution of character actions is not even part of the traditional definition of RPG. Yet your argument makes such resolution of actions an inseparable component of RPG's. Something is wrong. :blink:

I do not know what Action means as a game genre. The word itself is so vague I can't see how anyone would use it as a description for anything. As I see it being used in gaming forums, Action is a how, not a what. It means that in-game goals are accomplished by player coordination and timing. RPG, on the other hand, is a what. A statement such as "Oblivion is more an action game than an RPG" is an absurdity. It is like saying, "A polar bear is more a swimmer than a bear." :shrug:
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Fri May 27, 2011 11:27 am

Morrowind was sooo much better, but the graphics and annimations are a bit of a turn off when you have only played oblivion, maybe get a graphics update patch or something and play it with that. then it's 100% definately worth it =)
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Fri May 27, 2011 2:15 am

When it comes to combat it's not a matter of "how people see it."

First-person shooter combat depends on player skill. Roleplaying combat depends on character skill.

Morrowind's combat mainly relied on character skill. Oblivion's combat mainly relied on player skill. Oblivion's combat is closer to first-person shooter combat than Morrowind's combat. That is why Kovacius used the term 'action game.


But combat isn't what defines FPS games it's the perspective, and character skill isn't what defines RPG, it's the ability to create and play a role. TES has always been in first person which is the key thing that defines First Person Shooters, from any other shooter.

Morrowind combat actually requires more player skill than Oblivion, which of the following do you think it is more important that you as a player hit every time:

Combat where you hit every time your sword connects with the enemy. (Oblivion)

Combat where you maybe hit, when you connect with the enemy. (Morrowind)

Surely the fact that you only get the chance to actually hit the enemy, once you as a player have "hit" the enemy, makes it much more important that you, the player, hits as much as possible.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Fri May 27, 2011 11:58 am

Lol, If I'd have made a post like that about Oblivion, I'd be a Morrowind fan boy troll.

But Morrowind is dumbed down from Daggerfall, quite obviously... And Morrowind is my favourite game... Dumbing down is the way it' going. Soon we'll have only human races.. and there'll be AK47's... and we'll be fighting terrorists in Elsweyr....

Daggerfall is also far > Morrowind and Oblivion is many, any, many aspects. Have you actually played it?

I'm actually a devoted Morrowind fan, myself. Allow me to demonstrate.
My first ES game was ARENA, followed by Daggerfall.
As you stated, simplifying isn't necessarily a bad thing. However, I feel Morrowind wasn't doing quite that. It did remove elements present in the previous title (I mean the real title), but many of those were dependant on its scale; something altered by TES3.

One last thing; I'm not exactly fond of your suggestion, as I like Khajiit, but I don't see how it constitutes dumbing down.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri May 27, 2011 2:31 am

Morrowind is a fun game and I recommend getting it. However, as I said in another thread, don't expect anything for any Elder Scrolls game. Just play and don't expect anything. Play it and all other Elder Scrolls game with no expectations. Too many people do that for a series that represents change. Too many people oppose all change while this series is constantly changing. I believe all TES games(of the main series) are great, with the exception of Arena.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Fri May 27, 2011 2:37 pm

When it comes to combat it's not a matter of "how people see it."

First-person shooter combat depends on player skill. Roleplaying combat depends on character skill.

Morrowind's combat mainly relied on character skill. Oblivion's combat mainly relied on player skill. Oblivion's combat is closer to first-person shooter combat than Morrowind's combat. That is why Kovacius used the term 'action game.'

Neither system of combat is necessarily better. I (and many others) enjoy playing games with both types of combat.


Sorry, I see it my way. To me it's the same.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Fri May 27, 2011 3:11 pm

Morrowind was sooo much better, but the graphics and annimations are a bit of a turn off when you have only played oblivion, maybe get a graphics update patch or something and play it with that. then it's 100% definately worth it =)

So how would you play Arena or Daggerfall then? You are really missing so great games. Remember in Arena you get to travel all of Tamreil
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri May 27, 2011 2:18 am

So how would you play Arena or Daggerfall then? You are really missing so great games. Remember in Arena you get to travel all of Tamreil

I agree that Daggerfall is great(but repetitive), however, I don't believe Arena just is great. I'm sorry to have to say that, but it really isn't great. Daggerfall, Morrowind, and Oblivion all easily beat Arena. In Arena, all of Tamriel is randomly-generated, poorly represented, and far from being nearly as good as the smaller, detailed areas of Vvardenfell and Cyrodiil as they were represented in Morrowind and Oblivion.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Fri May 27, 2011 7:46 am

In Arena, all of Tamriel is randomly-generated, poorly represented, and far from being nearly as good as the smaller, detailed areas of Vvardenfell and Cyrodiil as they were represented in Morrowind and Oblivion.

This was true of Daggerfall as well.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Fri May 27, 2011 11:31 am

I'm actually a devoted Morrowind fan, myself. Allow me to demonstrate.
My first ES game was ARENA, followed by Daggerfall.
As you stated, simplifying isn't necessarily a bad thing. However, I feel Morrowind wasn't doing quite that. It did remove elements present in the previous title (I mean the real title), but many of those were dependant on its scale; something altered by TES3.

One last thing; I'm not exactly fond of your suggestion, as I like Khajiit, but I don't see how it constitutes dumbing down.

Whenever someone asks about buying Morrowind, someone has to come and argue about crap.

I didn't say dumbing down was a good thing (unless i's stupidly complex - Daggerfall was fine, imo) I like Morrowind most, because I'm not a fan of the scale, and I like the more filled out world. Many aspects of Daggerfall should never have left. Climbing, randomly generated NPCs in towns, horses that weren't too much of a hinderance, carts, and a whole bunch of other things, should have never left Morrowind and Oblivion. And none of them where because of the scale.

My suggestion was sarcasm <_<
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Fri May 27, 2011 7:39 am

Why wouldn't it be worth buying? It's a whole other game.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Fri May 27, 2011 3:16 am

This was true of Daggerfall as well.

It was, but Daggerfall makes up for it in other ways. Arena is just lacking in many ways.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri May 27, 2011 6:20 am

Why wouldn't it be worth buying? It's a whole other game.

If a game has Elder Scrolls and Roman numerals on the cover, it deserves to be bought. That is the answer to be expected on these forums, unless of course we're discussing Arena and Daggerfall, because they are free. TES III deserves to be bought, TES IV deserves to be bought, and TES V will deserve to be bought.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Fri May 27, 2011 12:33 am

Climbing, randomly generated NPCs in towns, horses that weren't too much of a hinderance, carts,

Climbing was missing, I admit.
Those in bold are probably due to scale, however.
Why, you ask?

In a smaller world, cities will be smaller. They probably aren't much more than representations. Need for randomly generated NPCs? Absent.

Horses probably just shouldn't be in a smaller game. They were, regardless, added to Oblivion. However, I apprciated how we got stables and things.

Carts -- they're cool. I like them. However, it's easy to think they weren't implemented because of how many dungeons were present in the game.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Fri May 27, 2011 1:30 pm

This was true of Daggerfall as well.


I'm glad that someone else actually feels this way. For the most part, I like Daggerfall and think it is a good game (in fact, I'm playing it now), but overall I think both Morrowind and Oblivion has it beat.

Oh, and to stay on topic and actually answer the question, Morrowind is definitely worth buying. Even if you have to buy an old xbox and a new copy of Morrowind, it is still cheap entertainment.
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

PreviousNext

Return to III - Morrowind