Morrowind Vampires now with stages, blood pots & more.

Post » Thu Nov 06, 2014 6:19 pm

http://www.nexusmods.com/skyrim/mods/32799/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D32799%26preview%3D&pUp=1

Thanks to constructive criticism from Disi, and lots of advice from Terra Nova as to how to make an entirely separate tree of vampirism, I figured out how to make stages of vampirism completely separate from Volkihar vampirism. Also added many types of blood potions, feeding on paralyzed victims, or charmed if Aundae, and many more improvements. This version was JUST released a few minutes ago, so some unexpected bugs are definitely POSSIBLE, though hopefully such issues won't spring up. The outdated, frost weakness that was a balancing factor is no longer required with a form of vampirism entirely different from the vanilla Volkihar type, because now with the new version only Volkihar vampires get any frost resist in the first place.

Oh and even with Dawnguard you should be now be hated at stage 4 again.

New Vampire Stages.

Stage 1 Blood Gorged Vvardenfell Vampire
15+ better attributes, 20+ carry weight, 30+ illusion,15+ destruction, blocking, lockpicking, 10%+ better melee damage, 20+ better unarmed damage, 50%+ normal weapon resistance, 15%+ speed, but 50% less fire resist, 25% more vulnerable to silver weapons, and no healrate or potion benefits.

Stage 2 Sated Vvardenfell Vampire.
10+ better attributes, 15+ carry weight, 25+ illusion,10+ destruction, blocking, lockpicking, 5%+ better melee damage, 15+ better unarmed damage, 50%+ normal weapon resistance, 10%+ speed, but 60% less fire resist, 30% more vulnerable to silver weapons, and no healrate or potion benefits.

Stage 3 Malnourished Vvardenfell Vampire
5+ better attributes, 15+ carry weight, 20+ illusion,5+ destruction, blocking, lockpicking, 3%+ better melee damage, 10+ better unarmed damage, 50%+ normal weapon resistance, 5%+ speed, but 70% less fire resist, 35% more vulnerable to silver weapons, and no healrate or potion benefits.

Stage 4 Starving Vvardenfell Vampire. 3+ better attributes, 5+ carry weight, 10+ illusion,5+ destruction, blocking, lockpicking, 2%+ better melee damage, 5+ better unarmed damage, 50%+ normal weapon resistance, 2%+ speed, but 100% less fire resist, 40% more vulnerable to silver weapons, and no healrate or potion benefits.

Stage 1 drain health, Advanced Drain Life drain 12 health per second, (higher for Aundae).
Stage 2 drain health, Drain Life drain 8 health per second
Stage 3 drain health, Lesser Drain Life drain 4 health per second
Stage 4 drain health, Petty Drain Life drain 2 health per second.

Vampiric Orb from ring: Drain 15 health on target, about 30 health if Aundae and using Focus Casting.
Greater Night Eye: Night Eye for 7 days though can be toggled (pretty sure it can be anyways, worked when I tried).
Detect Prey: Channelled spell, 2 magicka per second, detect life friend interior 100 feet, detect friend exterior 200 feet, detect life enemy exterior 200 feet, detect life enemy interior 100 feet.

Grand Blood Potion: Restore health 6 points for 25 seconds, resist fire 5% for 13 seconds.
Greater Blood Potion: restore health 5 points for 25 seconds, resist fire 5% for 13 seconds.
Plentiful Blood Potion: Restore health 5 points for 15 seconds, resist fire 5% for 6 seconds.
Lesser Blood Potion: restore health 5 points for 10 seconds, resist fire 5% for 3 seconds.
Palty Blood Potion: Restore health 3 points for 6 seconds, resist fire 5% for 3 seconds.

Blood Elixir: Fortify heal rate 0.25% for 36000 seconds.
Stalkers Elixir: Turn invisible, identical to invisibility potions.
Energy Blood- identical to restore stamina, arcane blood identical to restore magica.
To make Energy Bloods or Arcane Bloods, just mix a paltry blood potion with a restore magic or restore stamina potion.

To make blood potions stronger than paltry, use 2 Paltry blood pots for Petty, 4 paltry blood pots for Lesser, 8 paltry for Plentiful, 10 paltry and a Human Heart for Greater, and 12 paltryand a Daedric heart for Grand.

Each humanoid enemy you cast drain life on- the one my mods add, or use the blood preparation enchantment on, will drop 1 Paltry Blood potion upon dying, if you do either while they are still alive. The Vampiric Stun Rod in spite of being a dwemer staff, is in the iron crafting section sorry for the tiny immersion breaker. The dagger of sapping is in the misc section, and the ring in jewelry or misc think jewelry.

If you complete all the bounties assigned to you, ingredients to the cheaper recipes of certain sapping items, will be added to your vampiric base, and or player home, amongst other things. I suggest saving those
to make them. If you are Quarra the cheap version you will get will be the Vampiric Stun Rod, if you are Aundae a Vampiric Ring Of Sapping, and if you are Berne a Dagger Of Sapping. You can technically craft any of them, as you will have two available recipes but the cheap versions will be bloodline specific. The recipes for these will be in the respective vampire bases, somewhere fairly close to the vampire clan leaders, inside certain books.

These items stun your victim and drain a little health, and you can feed on stunned victims so these are extra useful- they are extremely inefficient charge wise to be balanced. Also the steel dagger with the blood preparation enchantment, as well as the companions this mod adds, are behind a locked door, and the key will only be provided if you complete the right bountry for it, so doing bounties is far more rewarding and immersive now.

The expensive Sapper Dagger recipe requires 1 steel, orcish and elven dagger, 3 heart stones, 25 frostbite venoms, 25 paltry blood potions, 25 nightshade, 25 deathbells, 40 filled grand soul gems, and 75 Volkihar vampire dust. The Expensive Ring requires 3 heart stones, 5 golden rings, 5 silver rings, 40 filled grand soul gems, 50 paltry blood potions, and 75 vampire dusts of Volkihar.

The expensive vampiric stun rod recipe, requires 1 dwarven sword, 3 heart stones, 4 Dwarven Scrap Metals, 25 void salts, 40 Dwarven Gears, 45 grand soul gems, 50 paltry blood potions, and 75 Volkihar vampire dusts. The bloodline specific versions will require far less resources, but rely on vampire dusts of enemy Vvardenfell vampire clans instead of Volkihar dusts, and various unique items.

And here are the new vampire dust types...

Aundae Vampire Dust Fortify Destro 5, restore magicka 5, regenerate health 5, cure disease
Berne Vampire Dust Fortify sneak 5, invisibility 4 seconds, regen health 5, cure disease
Quarra Vampire Dust Fortify two handed 5, fortify one handed 5, regen health 5, and cure disease.

Compared to Volkihar Dust which instead has invisibility, regen health, restore magic and cure disease.

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Laura Cartwright
 
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