I've collected a various questions during my years of modding but never gotten around to ask them:
Why do damage fatigue spell lower the maximum fatigue until it reaches 0 and the PC collapses where he or she is standing? It does this when it is used as a constant enchantment and if it is applied in a disease.
Anyone ever experienced how "weakness to"-spells getting broken so that the extra damage received is greater after each hit as long as you are under effect of the spell? This means that permanent weakness to leads to thousands of damage from a simple 10% weakness in the long run.
When changing a creatures attack rating their behavoir in game is different. Without altering it seems like the attackrating has som relation to distance between the creature and the player. When altering the rating this aspect seems to disapear and you can walk all the way up to the creature without it attacking you. But then some times it attacks but not related to the distance.
Really hope to that someone can explain these things. They have been bugging me since 2006 ^^
WT