If Morrowind was made today

Post » Wed Sep 23, 2015 12:15 am

Hello. I've made a video, that shows, how Morrowind game would look like, if it was made today. Let's discuss it!

https://www.youtube.com/watch?v=AUXiwNSkpYA

No, this is not only a fan art, it's a video showing, what way TES games are going.

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josh evans
 
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Post » Tue Sep 22, 2015 12:01 pm

That would be about right----mmmmm----Morrowind with Skyrim's graphics.

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GEo LIme
 
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Post » Tue Sep 22, 2015 12:32 pm

I think Vivec city would be a lot smaller. Levitation and the spell maker would be removed - But the mages guild quest line would involve a lot more combat.

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James Rhead
 
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Post » Tue Sep 22, 2015 7:14 pm

Damn, someone squeezed Cosades' balls :bonk:

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Calum Campbell
 
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Post » Tue Sep 22, 2015 11:15 am

"I took an arrow in the knee" :rofl: sounded like a guy impersonating a japanese wife :rofl:

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Eoh
 
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Post » Tue Sep 22, 2015 11:23 am

LOL

I have to disagree here, this is not where TES is going :tongue:

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naome duncan
 
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Post » Tue Sep 22, 2015 12:31 pm

LOL, that was just too good. Turned this rainy morning into a sunny day.

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Micah Judaeah
 
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Post » Tue Sep 22, 2015 12:06 pm

That is a rather accurate representation :P

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Madison Poo
 
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Post » Tue Sep 22, 2015 9:15 am

What I hope Skywind WONT be like. Loading screens recommending fast travel for everything wouldn't surprise me in the next game though.

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Lalla Vu
 
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Post » Tue Sep 22, 2015 10:31 am

Pretty sure the locations would be a lot smaller and more populated. Otherwise it's pretty darn close.

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Alyna
 
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Post » Tue Sep 22, 2015 9:50 pm

Compass is a hand holding tool but it is not that hand holding.

Rest is pretty accurate. Comic relief Ordinators were spot on. Exaggeration understandably is the point of parodies but I don't think it is even necessary here to drive the point home.

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NEGRO
 
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Post » Tue Sep 22, 2015 7:30 pm

I don't want to think about Bethesda Game Studios making The Elder Scrolls III: Morrowind today. All of the separate armor pieces would probably not exist, the armor and repair system would probably not exist, regenerative health would be added, quest arrows, quest markers would be added, the class menu would be gone.

At least Bethesda Game Studios does not re-make old The Elder Scrolls video games. This makes me happy because The Elder Scrolls III: Morrowind should remain untouched and with all of the systems in place. There is OpenMW, which will bring The Elder Scrolls III: Morrowind's graphics to 2014, 2015, etc graphics and PC gamers who are both modders and programmers can develop whatever systems they want for it.

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Hannah Whitlock
 
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Post » Tue Sep 22, 2015 3:10 pm

I'm going to disagree on most of this... Simply because it's taking almost 20 years of game making and throwing all the context out the window, and ignoring how Bethesda handles its games. This video is just transposing Morrowind over Skyrim, rather than taking into account the fact that the two are designed from a very different conceptual starting point. This is only relavent if they 'go into it' from the same starting point and perspective as they did with Skyrim.

If they went into it with the same perspective as they did WITH Morrowind (and bearing in mind, were errasing 2 games of experience and changing ideas here) but with modern technology, I think the result would be very different.
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My blood
 
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Post » Tue Sep 22, 2015 10:43 am

To me robotic Fallout is the next step up from Morrowind game engine/mechanics. Robotic, micro-managed, script-puppet Skyrim is a step up from Fallout [watch how the zombies clap]. Random, autonomous behavior Oblivion is several steps above Skyrim. In Oblivion, I always play a race with cat ears as they indicate the change in PC emotions [3rd person].

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Miss Hayley
 
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Post » Tue Sep 22, 2015 7:47 pm


Oblivion's NPC expressions are something that is rarely mentioned but it is something I miss in Skyrim. Makes the Oblivion NPCs seem more alive when their expressions change as they look at you depending their disposition toward you. If they like you they will smile but if they don't they will scowl. Then their expression changes when they look at other NPCs.
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Verity Hurding
 
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Post » Tue Sep 22, 2015 11:09 am

Another thing I miss, besides the expressions mentioned by Tuija, is head tracking. I miss seeing my character turn to look at NPCs who are speaking to her. It's a small detail but it added so much. I don't know why they removed it in Skyrim.

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Marquis T
 
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Post » Tue Sep 22, 2015 4:22 pm

Wasn't there just another whining thread about this?

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Cheville Thompson
 
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Post » Tue Sep 22, 2015 3:39 pm

Probably, and there probably was someone whining about whining too, like you.

---

I think the video would have been more accurate if the first quest was a dungeon crawl, because these games need more action. After that, you're told that you are the Nerevarine, no doubt. That way the player gets to feel special right away, without having to do any busy work to earn it.

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Jonathan Braz
 
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Post » Tue Sep 22, 2015 5:51 pm

I sincerely hope that Skyrim and Fallout 3 are NOT the way Bethesda's going; but frst before beginning my rant I'll give them credit for a newer game engine, level grind design and the way they dealt with some of the skills ... BUT ... now here comes my rant which is mainly directed at Skyrim because I could never get Fallout 3 to play without incessant crashing. First and foremost is an exceedingly immature fascination with blood and gore - beheadings, cannibalism - in Vampire lairs which is absolutely ridiculous - although I guess that vampires could be meat eaters as well as blood drinkers, a cheaply done music suite lifted from prior games that distracted rather than immersed, dumbed down dungeons with back doors, and barbarian Forsworn babes in bikinis, etc, etc. There's probably more I can add but I've gone back to Morrowind and its mods with the fantastic creatures (Dragons are cool - but Stilt Striders and Netches are better), architecture and art along with Jeremy Soule's music the sum of which to me more than compensates for the outdated game engine.

What I would really like to see is a Morrowind patch by Bethesda that fixes all the annoying little bugs that are still in the GOTY game - there's a mod on the Great House Fliggerty site that does this and the exterminator's list of bugs is quite long ,,. something that the GOTY player should not need to install along with the GOTY to play.

Post script: as result of the passage of years and an unchanged email account my user name on the Great House Fliggerty is and remains Phobos_Jugular which is not nearly as cool a user name as Raven & Nevermore.

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Dewayne Quattlebaum
 
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Post » Tue Sep 22, 2015 9:35 pm

Not getting this at all..Is this supposed to be a joke? The chunky UI.. the comical voice acting?

Honestly... Skyrim isn't that bad of a game. And taking Morrowind's amazing lore and art direction and integrating it into Skyrim's framework would've been welcomed by me.

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Batricia Alele
 
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Post » Tue Sep 22, 2015 6:36 pm

Yeah, I think it is supposed to be a joke. But like many jokes, there is a bit of truth behind it, although somewhat exaggerated in this case.

Skyrim is a decent game but the thought of squeezing Morrowind into Skyrim's framework makes me cringe. I much prefer Morrowind's system.
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Breautiful
 
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Post » Tue Sep 22, 2015 11:14 pm

You know it's probably only a joke, with intentional over-exaggeration?

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Guinevere Wood
 
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Post » Tue Sep 22, 2015 11:36 pm

Of course it's a joke. I mean, if Morrowind was made today, there would be the entire province out of the box but everything would be scaled down. So, Vivec would be 4x-6x smaller.

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rebecca moody
 
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Post » Wed Sep 23, 2015 12:55 am

If Morrowind was made today, then I would be able to properly fight 100% of the time, not 5% of the time.

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CArlos BArrera
 
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Post » Tue Sep 22, 2015 10:33 am

Of course it's a joke. The loading screens saying "follow the quest arrow" and "vivec is a big city, fast travel to get around" are a rip at the way the game is going with simplified instructions.

Then you get the loading screen giving you backstory on vivec "vivec is one of three gods" just made me laugh my ass off, because that's the way the games are going with the description of the lore and back story on characters in-game.

The quest he starts with caius cosades has like 50x more dialogue originally, but they made it simple to just "go find a kahjiit in the sewers" and you get a quest marker, without really knowing WHY. Then when you do find him, he persuades him with a level 20 speech skill, bypassing the quest and showing that speech skill has become completely useless (just like the speech check in riften to get into the gate can be passed 100% of the time, no matter your speech skill). All a rip on the way quests are given out and done in Skyrim.

Once that is done, the game passes all the mundane mumbo jumbo about backstory and whatnot and he decides to straight up tell you that you are the neravarine, because you dont find that out until way later in the main quest, and the devs wouldnt want people to get disinterested in the main quest because they werent told they were epic and super powerful soon enough.

It's the small things like that the video was ripping on, and the general direction that TES has been going.

At any rate, that video was freakin hilarious, and despite the shoddy voice acting (which dont matter to me, as it's a parody video), the point was made and was very smart in what it ripped on, Good Job Rytelier.

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Leticia Hernandez
 
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