I started work a while ago on a large scale, open city type of thing. The intention was to make a standalone city surrounded by sea and dense forest. It was intended to be a short story where you start in the city as one class, and follow a quest with numerous options and outcomes, subtly interwoven type of thing. But whilst building the city I came across a problem with FPS. It is fine at the moment, but would become too low adding NPCs and clutter etc. Also, the city looks terrible without running REAVWD, which then halves the frame rate, before NPCs etc. So I have sort of put it on hold for the moment, but may come back to it at a later date if I ever build myself a supercomputer, or fancy some cityscaping. If anyone has some suggestions about how to make it less FPS intensive/ a way around around the lame looking disappearances of the houses when they get far away short of RAEVWD.
Here are some screens (in the CS as my DVD drive is broken):
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/3.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/2.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/1.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/4.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/5.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/6.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/7.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/8.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/9.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/10.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/11.jpg
Comments and suggestions welcome
http://www.tesnexus.com/downloads/file.php?id=31511