Morthal is a dump!

Post » Wed Dec 14, 2011 1:05 pm

Can't find anything endearing about the place...there Ive said it.
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!beef
 
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Post » Wed Dec 14, 2011 7:19 am

There's nothing much to say about a city that's in the middle of a swamp. Was hoping to find some Argonians there, because they would feel at home.
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JD bernal
 
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Post » Wed Dec 14, 2011 4:28 am

There's nothing much to say about a city that's in the middle of a swamp. Was hoping to find some Argonians there, because they would feel at home.


True, but it really is a stretch of the imagination to call it a city.
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Princess Johnson
 
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Post » Wed Dec 14, 2011 8:57 am

True, but it really is a stretch of the imagination to call it a city.

That goes for every city in Skyrim. Real cities are several times bigger than Skyrim itself.
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michael flanigan
 
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Post » Wed Dec 14, 2011 10:16 am

The swamp is where the action is at.

Just use Morthal as a base of operations.
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Johanna Van Drunick
 
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Post » Wed Dec 14, 2011 10:10 am

True, but it really is a stretch of the imagination to call it a city.

Yeah. It's almost as pathetic as Winterhold, except it has no excuse.
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Eileen Collinson
 
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Post » Wed Dec 14, 2011 5:54 am

Yeah, I must admit I was a bit disappointed after carting about all that loot that needed selling. Classic case of "blink and you'll miss it".

The Skyrim Guide to Morthal: an uncharming hamlette with two hovelf and a barne with a pigge in itte. Night-life confists of standinge inne the fwampe.
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Lucy
 
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Post » Wed Dec 14, 2011 1:37 pm

Morthal is pretty bad, but so is Dawnstar - it's just a frozen hamlet on an arctic beach with nothing going for it. Falkreath's alright, but in size it's a joke, comparable to Riverwood, and its graveyard - 'the biggest cemetery in Skyrim', where people have gone to be buried for centuries - has probably less than 20 graves. I laughed out loud at the cemetery thing; it seemed so pathetic after the NPCs talked it up so much.

Solitude's great, but with a little better management and placing alleyways here and there it could have been much larger. Whiterun's pretty good. Riften seems a tad small. Still haven't been to Winterhold (in about 70 hours in), and the one time I went to Riften (derp Windhelm) it kind of reminded me of Bruma - so cold, so snowy, so wretched.

Solitude all the way :biggrin:
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Benito Martinez
 
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Post » Wed Dec 14, 2011 12:47 pm

The Skyrim Guide to Morthal: an uncharming hamlette with two hovelf and a barne with a pigge in itte. Night-life confists of standinge inne the fwampe.


lulz @ spelling
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GEo LIme
 
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Post » Wed Dec 14, 2011 6:01 am

Yeah. After I became Thane there I just booked. Nothing interesting, depressing to remain the area. I done the Main Quest and bailed to greener pastures right away. It's still great to have variety though.
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Emilie Joseph
 
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Post » Wed Dec 14, 2011 1:29 pm

lulz @ spelling

I think I stole the idea from Pratchett; either him or the League of Gentlemen... hmm, now that I think about it, Morthal is kind of Skyrim's answer to Royston Vasey.
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Amie Mccubbing
 
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Post » Wed Dec 14, 2011 10:32 am

The destroyed town of Hackdirt had more going for it.
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W E I R D
 
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Post » Wed Dec 14, 2011 1:57 am

Yeah the cities outside of the big four are very forgettable. I remember the cities in Skyrim being hyped up a lot, but the only thing better about the cities in Skyrim is how great Whiterun looks on the outside.
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Dean
 
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Post » Wed Dec 14, 2011 1:24 pm

Pfft. It's the only place where you can play tag with the kids :hehe:
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jessica sonny
 
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Post » Wed Dec 14, 2011 2:05 pm

Pfft. It's the only place where you can play tag with the kids :hehe:


Incorrect. I could play tag + Hide-n-Seek with the children in Riverwood as well.
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Milad Hajipour
 
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Post » Wed Dec 14, 2011 4:25 am

Yeah, I must admit I was a bit disappointed after carting about all that loot that needed selling. Classic case of "blink and you'll miss it".

The Skyrim Guide to Morthal: an uncharming hamlette with two hovelf and a barne with a pigge in itte. Night-life confists of standinge inne the fwampe.

If only allesia otus where around to contribute one of her gems of knowledge :laugh:
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Barbequtie
 
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Post » Wed Dec 14, 2011 8:25 am

I was severely disappointed with both Dawnstar and Morthal. They are absurdly tiny!
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Batricia Alele
 
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Post » Wed Dec 14, 2011 5:23 am

...comparable to Riverwood, and its graveyard - 'the biggest cemetery in Skyrim', where people have gone to be buried for centuries - has probably less than 20 graves.


They must pile them on-top of one another... Or there is a well somewhere... Or... life expectancy is greater than a century... thus, only 20 deaths in 20 centuries...

They must be reloading saved-games too...

Ironic that the Jarl in Whiterun identifies the city as being the biggest, and most-grand... Yet I believe Solitude has that same description. Conflicting story-lines. Mostly because both are rather small. Apparently the dozen guards all bunk together, and entire kingdoms were built by taxing all 20 citizens 800% taxes on goods that they provide for others within the same towns.

All that it would have taken, is a few more tall structures that were not able to be entered. Those make great visual blockers, and help stop over-crowding AI. But nooo.... One dozen people all huddle in the town-square, at the six shops that they never enter... Causing just enough noise and congestion and game-shudder to make them annoying, not functional within the game... adding to the unrealistic encounters.

Ok, that is unfair... there are a lot more buildings and people. But the game hides them, and expects you to find them, when they are not out and about. (It could have created and teleported a dozen or so, NPC's so they always seem to be in front of you, like GTA, or like Assassin's Creed...

Mostly, they just needed more land, faster walking, bigger actual city-space, and more structures.
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Add Me
 
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Post » Wed Dec 14, 2011 3:03 am

First time I took the carriage to Morthal I stepped out, saw the town and thought "aww crap."

Then I realized you can't take a carriage back out of town and thought "[censored]."
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Justin Hankins
 
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Post » Wed Dec 14, 2011 12:02 pm

Morthal is pretty bad, but so is Dawnstar - it's just a frozen hamlet on an arctic beach with nothing going for it. Falkreath's alright, but in size it's a joke, comparable to Riverwood, and its graveyard - 'the biggest cemetery in Skyrim', where people have gone to be buried for centuries - has probably less than 20 graves. I laughed out loud at the cemetery thing; it seemed so pathetic after the NPCs talked it up so much.

Solitude's great, but with a little better management and placing alleyways here and there it could have been much larger. Whiterun's pretty good. Riften seems a tad small. Still haven't been to Winterhold (in about 70 hours in), and the one time I went to Riften it kind of reminded me of Bruma - so cold, so snowy, so wretched.

Solitude all the way :biggrin:

I'd actually live in Dawstar though. Not sure if it's the location, the quests there or the people, but Morthal is horrible. Almost as bad as Markarth.
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Leah
 
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Post » Wed Dec 14, 2011 3:52 pm

When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of Skyrim.

:hehe:
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Ashley Tamen
 
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Post » Wed Dec 14, 2011 8:20 am

There's nothing much to say about a city that's in the middle of a swamp. Was hoping to find some Argonians there, because they would feel at home.


Argonians dont like the cold hence why there are so few in skyrim...
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Emily Rose
 
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Post » Wed Dec 14, 2011 4:24 am

Pfft. It's the only place where you can play tag with the kids :hehe:

You can do that in Riverwood and Solitude as well. :P
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dean Cutler
 
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Post » Wed Dec 14, 2011 9:52 am

I think I stole the idea from Pratchett; either him or the League of Gentlemen... hmm, now that I think about it, Morthal is kind of Skyrim's answer to Royston Vasey.


Hang on, hang on, whats all this shouting? Well have no trouble here. This is a local shop, for local people.
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Lavender Brown
 
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Post » Wed Dec 14, 2011 4:08 am

Argonians dont like the cold hence why there are so few in skyrim...

There are several that live in Solitude. None in Morthal, what a shame.
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Shelby Huffman
 
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