You're just as close to Falkreath as you are to Riverwood when you exit the dungeon.
You're just as close to Falkreath as you are to Riverwood when you exit the dungeon.
very true, if you look at the map you are actually in Falkreath Hold when you exit the tutorial dungeon..
Morrowind - Silt strider to Balmoraa where there's then an npc that can teleport you all over the place
Oblivion - You begin literally right beside the Imperial city
Skyrim - At least you begin half the province away from any Major city, all you have is Falkreath and Riverun.
But it is kind of annoying having the MQ sitting in your log when your trying to rp, and the first like 30 minutes of the game is screaming at you to go do it. I hope that in the next game they try something a little different and make the game not start with the beginning of the MQ, at least make you go off to the closest major city or fort or something to begin it.
That seems to be the general trend with all games now unfortunately
I disagree. Whiterun is the perfect place to visit early on for new players as it gives you a small taste of everything for you to sample and learn from...Riverwood does this to a lesser extent anyway. On a second playthrough you're experienced and can easily avoid the pigeonhole to go do your own thing.
I've done playthroughs where my character, terrified of both the dragon and the headsman's ax, takes the 'we should probably split up' line to heart and bolts in the opposite direction to Ralof/Hadvar. Usually results in a life of crime.
Of course, on PC, there's Arthmoor's brilliant Live Another Life mod which opens up a multitude of options.
I did this in my very first game. My character took a sharp right as soon as Ralof said that line and headed for Riften. Before the game was released I'd seen that Riften was on a lake and I love lakes, so I headed there first. 100 hours later I still hadn't seen Whiterun...
Maybe Beth could vary the starting city based on the difficulty level - Whiterun for default, Falkreath for Master, Morthal for Legendary.
The thing I don't like about that, is that once you get out of Morthal, you would never want to go there again. Not only is the first glimpse of a city a terrible one, but it has nothing in it, so players would never go there again unless a quest made them. They would start the game with a bad taste in their mouth.
Instead of doing that they should have just made Morthal more interesting and easier on the eye. I feel physically sick whenever I go to that place.
Think of the most depressing settlement in the Fallout series. Imagine it nuked.
i find Whiterun to be memorable because its a rip-off of Edoras... just sayin...
Not for me. Legion64 mentioned Seyda Neen. Seyda Neen, for me, was a near-perfect place to begin a game. Small, but inviting. It offered us a few of the the things we would need in the game (a handful of repair hammers, a few pieces of Chitin Armor, ect), but not everything we needed. If we wanted an entire set of Citin, or more repair hammers we needed to venture out into the larger world.
I like the Mortal idea, in theory at least. Myself, I would probably choose Riverwood. And I would re-position Riverwood to be in a corner of the game world, as Seyda Neen was. I don't like this idea of starting in the center (or near-center) of a map the way the last two games have done it. To me, that makes the game world feel small. Seyda Neen being in one corner of the map meant that the entire game world was in front of us. It was a long, long way from Seyda Neen to Dagon Fel. To me that made Vvardenfell feel larger than Cyrodiil, though it wasn't. When we are a short distance from all the invisible walls surrounding the game world it just feels psychologically smaller to me than if we start in a corner.
What Morrowind did absolutely right was the gradual build up of urgency as the Main Quest progressed. You start off a released prisoner turned courier. All you know is that you've got to deliver a message to Caius Cosades. No end of the world scenario, no dead emperors, or falling skies. Just A to B delivery with no pressure or strings attached. But after you meet with the Urshilaku the urgency steadily increases until you're Public Enemy number one, a couple of gods start requesting your presence, and the world is about to get engulfed in diseased ash storms. That is how a Main Quest should be done.