» Fri May 27, 2011 9:17 am
This is about gameplay, not lore, so we'll try it in TES General instead.
In both Morrowind and Oblivion, I like the Thieves Guild for the doyens' ability to make it all good with the law after you've been doing something you shouldn't (that is, getting caught). In Oblivion, Mages Guild membership is maybe more advantageous, for access to the Arcane University.
(From a lore perspective, the Mages Guild was a huge advance in making magic available to the public. The Thieves Guild, is, well, good at redistributing wealth.)