Most dissapointind discovery in a tes game

Post » Fri May 27, 2011 12:51 pm

in oblivion all guildmaster-perks are disappointing considering all the hassles to get there,and the main quest reward are usefull as a nice decoration if there was good options to decorate that is :rolleyes:
after all it has to be mages guild that are most depressing of them all,that chest you get are handy if you remember to collect in time,the robe are nice though ;)

morrowind after tribunal and still "her hands" are the same jerks they where before are disappointing,they could at least say hi or something ?

redguard first time I was disappointed over the graphics, had a tnt-card at the time which didn?t worked all that good :shakehead:
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Tracy Byworth
 
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Post » Fri May 27, 2011 3:30 pm

Not if you don't carry a truck worth of restore potions...

Magery also includes alchemy, truckloads of potions should be common place. Besides that, if you have a lot of spell absorption you can summon up an ancestral ghost and let it shoot you a few times.
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Nichola Haynes
 
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Post » Fri May 27, 2011 11:19 am

The design for the Argonians in Oblivion :cold:
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Beast Attire
 
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Post » Fri May 27, 2011 2:40 pm

Oblivion: I was a disappointed with the all knowing guard AI.

Morrowind: I see you made a poison, go ahead and an drink that yourself, you didn't really think you could use that on others right?

Daggerfall: Saves get easily corrupted, and when it happened, it happened to all of my saves...
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Sabrina Steige
 
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Post » Fri May 27, 2011 8:01 pm

The design for the Argonians in Oblivion :cold:

What is wrong with the way Argonians look in Oblivion? Perhaps they are a different species than the variety in Morrowind.
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Vincent Joe
 
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Post » Fri May 27, 2011 10:00 am

When I found out that the best heavy greaves and pauldrons in the game didn't cover the elbows or knees. The immense weight of them didn't help my opinion of them either.

Also, the fact that artifact armors only cover the torso, but almost all of the high level greaves (save for the afore-whined-about daedric ones) were designed for cuirasses that covered the torso and waist (Ebony, Her Hand, Nordic Mail). Of these, Ebony greaves didn't even have a texture for the upper part.
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Kaley X
 
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Post » Fri May 27, 2011 11:40 pm

What is wrong with the way Argonians look in Oblivion? Perhaps they are a different species than the variety in Morrowind.

Bethesda had withheld the Beast Race designs for display until the last minute, but they waxed verbose on how the beast races had been so hardcoe improved. It's less of a matter of them getting rid of the more animalistic beast races (which is bad because they were a lot more unique) and more of them telling us how great their bodies were, only to use the exact same generic body mesh for every race, with fairly uninspired and meh textures.
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courtnay
 
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Post » Fri May 27, 2011 3:37 pm

Regarding the Argonians, I have this. While I think that their reusing of the animations and meshes in Oblivion was unoriginal, I didn't really mind too much, because there was a lot of stuff put in. Gameplay-wise, they could both wear boots now and had permanent water breathing. I also thought it was cool that the male and female were completely different colors. But that's just my take on it.
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Eve Booker
 
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Post » Fri May 27, 2011 12:42 pm

1. God of Worms dying after a short fist fight.
2. Balmora being just a stonethrow away. Seeing the trend continue since then.
3. Missing Medical, Critical Strike, Swimming, Climbing and later Spear, Dodge, Blunt and Short Blade
4. Birthsigns
5. GPS, POIs, HH (hand holding)
6. My first dungeon in Vardenfell, the one with puzzle box, being nothing more than a couple of rooms and a corridor. AND the trend continues.
7. Lack of any randomized quests/events makes only the first play-through interesting.
8. I couldn't refuse the lich who was asking for his missing hand. Had to play along with his 'cunning' plan.
9. I pulled out the Mother's Head and his crazy son didn't react. I even played some ball with it.
10. I couldn't talk to the vampiric count about his treacherous lackey. Had to walk into an obvious ambush. And later hearing the count calling me an idiot for that.

The order is random, and these are the first 10 pulled outta my head. Plenty more, being a pessimist as myself.
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Claudia Cook
 
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Post » Fri May 27, 2011 3:56 pm

Also, a common problem I encounter is that many of the artifacts don't look very impressive, when I think of a unique artifact created by a Daedric Prince or some such, which tends to travel between many different owners over the ages, I'd expect it to look the part. Not only should it be unique in appearance, which the artifacts already are, and also, it should have a look beffiting of such an item, which some artifacts don't. High level "mundane" (and I use that term very losely, as I'm refering to things like glass, ebony and Daedric, but you get the idea, I think.) armor and weapons tend to look far more impressive.

I dont know they slacked off but remember the daedric crescent blade...nice
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Nicholas C
 
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Post » Fri May 27, 2011 8:45 pm

Regarding the Argonians, I have this. While I think that their reusing of the animations and meshes in Oblivion was unoriginal, I didn't really mind too much, because there was a lot of stuff put in. Gameplay-wise, they could both wear boots now and had permanent water breathing. I also thought it was cool that the male and female were completely different colors. But that's just my take on it.

The permanent water breating could have easily been done in Morrowind as well but was simply left out because one quest included drowing yourself (though they could have done water breathing toggleable or put in a script that deactivates permanent water breathing for that mission) and, honestly, the "they can wear boots" thing is the lowest argument (nothing aimed against you, it just always annoyed me) since MODDERS made leggings for the beast races in Morrowind. Beth could have easily made something like that too.

They didn't "fix" anything about them they just patched over it. Good example are the helmets, a common complaint was that beast races coudln't wear full helmets but, oh so great, they could in Oblivion. But this wasn't fixed as all full helmets did was still replace the characters head and replace it with the helmet mesh, this became very obvious when you had an argonian char with a longer snout as it was uddenly cut away by the helmet.
And that's another annoyance about the new design, the faces are so FLAT. I actually looked at the base mesh they used and it looks HORRIBLE, sometihng like Tim Burton would think off maybe...
Also in FaceGen you couldn't really give them good faces, they all just looked deformed and you couldn't really change the eyes.

All together they could and SHOULD have done a lot better... clearly my most dissapointing discovery...


EDIT:
Plus what ThatOneGuy said about "holding back" their design till the very last minute, doubt it was for the "big surprise" effect but rather to hold back the rage of fans for as long as possible, or so ideas for improvements could be smacked back with "it's to late now to do big changes.

Oh yea and Male and Female argonians in Morrowind DID have different colors as well, not as much different as in Oblivion though. But again that was nothing that couldn't have been done easily by just chaning the coloration or saturation in a graphic program, i could do that in 5 minutes in photoshop.
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Nicholas C
 
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Post » Fri May 27, 2011 7:54 pm

Finding out that the Oblivion GOTY didn't have all the DLCs included, just SI and KOTN. I was so annoyed because I really wanted Vile Lair, Battlehorn castle, Mehrunes Razor, Wizards tower, Orrey and Horse armour

I got Oblivion and the Knights of the Nine pack in a two for one at EB Games, and then got Battlehorn when it came out for a week for free :dancing: .

My biggest disappointment was going to play an Argonian medium armoured spearman in Oblivion...
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*Chloe*
 
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Post » Fri May 27, 2011 12:14 pm

The permanent water breating could have easily been done in Morrowind as well but was simply left out because one quest included drowing yourself (though they could have done water breathing toggleable or put in a script that deactivates permanent water breathing for that mission) and, honestly, the "they can wear boots" thing is the lowest argument (nothing aimed against you, it just always annoyed me) since MODDERS made leggings for the beast races in Morrowind. Beth could have easily made something like that too.

They didn't "fix" anything about them they just patched over it. Good example are the helmets, a common complaint was that beast races coudln't wear full helmets but, oh so great, they could in Oblivion. But this wasn't fixed as all full helmets did was still replace the characters head and replace it with the helmet mesh, this became very obvious when you had an argonian char with a longer snout as it was uddenly cut away by the helmet.
And that's another annoyance about the new design, the faces are so FLAT. I actually looked at the base mesh they used and it looks HORRIBLE, sometihng like Tim Burton would think off maybe...
Also in FaceGen you couldn't really give them good faces, they all just looked deformed and you couldn't really change the eyes.

All together they could and SHOULD have done a lot better... clearly my most dissapointing discovery...

I actually liked the Argonian faces in Oblivion... But I guess everyone has their own opinion. And, yes, it was unbelievably annoying that the helms didn't go along with the shape of the Argonians' and Khajiits' heads.
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Franko AlVarado
 
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Post » Fri May 27, 2011 3:04 pm

The permanent water breating could have easily been done in Morrowind as well but was simply left out because one quest included drowing yourself (though they could have done water breathing toggleable or put in a script that deactivates permanent water breathing for that mission) and, honestly, the "they can wear boots" thing is the lowest argument (nothing aimed against you, it just always annoyed me) since MODDERS made leggings for the beast races in Morrowind. Beth could have easily made something like that too.

They didn't "fix" anything about them they just patched over it. Good example are the helmets, a common complaint was that beast races coudln't wear full helmets but, oh so great, they could in Oblivion. But this wasn't fixed as all full helmets did was still replace the characters head and replace it with the helmet mesh, this became very obvious when you had an argonian char with a longer snout as it was uddenly cut away by the helmet.
And that's another annoyance about the new design, the faces are so FLAT. I actually looked at the base mesh they used and it looks HORRIBLE, sometihng like Tim Burton would think off maybe...
Also in FaceGen you couldn't really give them good faces, they all just looked deformed and you couldn't really change the eyes.

All together they could and SHOULD have done a lot better... clearly my most dissapointing discovery...


Regardless of what you say...

I will still rock the Argonians!

I love them.
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Neil
 
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Post » Fri May 27, 2011 7:46 pm

To finally bet the game, and be rewarded with my own set of CRAP imperial fagon armour? That armour was horrible, it looked kinda cool, but it had an armour value of what? Steel Armour? and the enchantments on it wernt all that exciting, just your run of the mill +6 to Speechcraft etc. Bah, some reward my ass. I just put it on display in My Skingrad House.

Just be grateful they gave you the full set, and not a mismatched briastplate or (1) boot. If it looks cool, that's really all that matters. I enjoy wearing lower-quality armor...it tends to look better, and makes the game more challenging.
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Sammie LM
 
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Post » Fri May 27, 2011 9:49 pm

Bethesda had withheld the Beast Race designs for display until the last minute, but they waxed verbose on how the beast races had been so hardcoe improved. It's less of a matter of them getting rid of the more animalistic beast races (which is bad because they were a lot more unique) and more of them telling us how great their bodies were, only to use the exact same generic body mesh for every race, with fairly uninspired and meh textures.

I was not aware of that. Doesn't really surprise me though, Bethesda seems to be lazy sometimes.
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Tiff Clark
 
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Post » Fri May 27, 2011 3:00 pm

I actually liked the Argonian faces in Oblivion... But I guess everyone has their own opinion. And, yes, it was unbelievably annoying that the helms didn't go along with the shape of the Argonians' and Khajiits' heads.

Agreed - I thought the Argonian heads in Oblivion were superior to those in Morrowind. The mammalian briasts on the female Argonians, however, was something else...
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Prisca Lacour
 
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Post » Fri May 27, 2011 2:10 pm

Agreed - I thought the Argonian heads in Oblivion were superior to those in Morrowind. The mammalian briasts on the female Argonians, however, was something else...

Something else alright... :hubbahubba:


Oh, wait.
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Heather Kush
 
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Post » Fri May 27, 2011 12:53 pm

Agreed - I thought the Argonian heads in Oblivion were superior to those in Morrowind. The mammalian briasts on the female Argonians, however, was something else...

Yes, that is true (about the Argonian briasts). I don't know if female Khajiit should have briasts either... I've never seen a cat with briasts.
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e.Double
 
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Post » Fri May 27, 2011 11:58 pm

Yes, that is true (about the Argonian briasts). I don't know if female Khajiit should have briasts either... I've never seen a cat with briasts.

I've never seen a cat with 2 briasts, six maybe.
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Emily Jones
 
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Post » Sat May 28, 2011 1:41 am

Agreed - I thought the Argonian heads in Oblivion were superior to those in Morrowind. The mammalian briasts on the female Argonians, however, was something else...

I just didnt like that I couldn't get them in a shape i liked because facegen kept snapping my sliders back and forth and i really coudln't edit the eyes, i wanted them to look more sidewards instead of streight frontal. All in all their faces where just to FLAT for my taste. And that i couldn't get that bump in the back of the head away or at least make it flow with the shape of the head better.
I didn't mind the briasts on female argonians, made it a bit easier to tell male and female ones apart, but also wouldn't mind if they did them without it, this should actually be a option when editing your characters body (which AGAIN should be possible).

They should go with a suggestion i made and have more than ONE base for the heads again, have 3 bases that look very different and let us edit from THAT base instead of just one base head that only looks stretched and squished like a rubber mask.
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Vickey Martinez
 
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Post » Fri May 27, 2011 11:40 am

I've never seen a cat with 2 briasts, six maybe.

I've never seen a cat with briasts at all. They only have nipbles.
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Josephine Gowing
 
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Post » Fri May 27, 2011 5:18 pm

Oblivion gates where extremely lame...Allies for Bruma quest was stupid...every single count of every single city whats you to do the exact same thing...

-the realm of oblivion was extremely dull and boring to be in...andt he whole time I found myself just trying to get to the stone as quick as possible.
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 8:36 pm

The level scaling in Oblivion, I enjoyed it a lot and didn't notice. But when I found it out I thought it could have been so much better.
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Lucy
 
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Post » Fri May 27, 2011 11:58 pm

I've never seen a cat with briasts at all. They only have nipbles.

I was about to post that mother cats definitely do, but then I realised we're discussing cat boobs.
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Lucky Boy
 
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