Most dissapointind discovery in a tes game

Post » Sat May 28, 2011 12:53 am

As far as Oblivion goes, the King of Worms was a huge let-down, but I maintain that http://i288.photobucket.com/albums/ll182/Guiguizmo91/TheRealMannimarco.jpg is the truth of it :P

I've been looking for that pic for ages, thanks!
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Lady Shocka
 
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Post » Fri May 27, 2011 11:48 am

Most of the realms were supposed to be in the Deadlands, Mehrunes Dagon's realm. Given he's an unsubtle destroyer with a penchant for natural disasters, I thought that the "traditional" hell look fitted him pretty well.

As for the realms of Peryite and Boethiah, I think Bethesda didn't want to create a bunch of new textures, weathers, skies, etc for two sidequests. Even the realm in A Brush with Death was pretty simple. I'm not saying it was the best choice or the worst, I'm just trying to come up with why it's the way it is.


I think the problem is that while YEA they are in the same realm they still looked too similar, plus they had dozens of Oblivion gates but only 5 or so different Oblivion worlds so you quickly ran into duplicates. In the end it just looked kinda lazy, plus they could have really done more than fire and lava.


its kinda funny when it all goes full circle back to simple laziness.
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Invasion's
 
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Post » Sat May 28, 2011 1:03 am

E.G. 3 years later they release Fallout 3, and it runs on the exact same engine. Not only does it have the exact same problems Oblivion has, its got even more.
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Chenae Butler
 
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Post » Fri May 27, 2011 1:27 pm

E.G. 3 years later they release Fallout 3, and it runs on the exact same engine. Not only does it have the exact same problems Oblivion has, its got even more.


TES V Fallout 3?


I don't know that game!
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Sunny Under
 
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Post » Fri May 27, 2011 9:44 pm

E.G. 3 years later they release Fallout 3, and it runs on the exact same engine. Not only does it have the exact same problems Oblivion has, its got even more.


I actually dont like the engine bethesda use. people and the nature just look cartoonish.
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Logan Greenwood
 
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Post » Sat May 28, 2011 12:51 am

Oblivion gates where extremely lame...Allies for Bruma quest was stupid...every single count of every single city whats you to do the exact same thing...

-the realm of oblivion was extremely dull and boring to be in...andt he whole time I found myself just trying to get to the stone as quick as possible.


after the 6th oblivion gate i just tcl'd and fly up to the top of the tower. much faster and less annoying.
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Calum Campbell
 
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Post » Sat May 28, 2011 2:12 am

I'm not angry, man. I'm just trying to make sense of it.
Is it TES bashing, or what. The OP had a couple statements at the beginning that didn't make much sense.



So I'm trying to narrow it down to what he's trying to say. I'm seeing just a tad bit of confusion here.


Sorry Mate....pulled an all-nighter :D I can see his frustration/disappointment in the character creation. Sure...you make the PERFECT shaping & skin coloring in the sewers/dim light, but as soon as you step outside to where your toon will actually LIVE for the game, he/she doesn't look at ALL like what you created blindly by dim dungeon light.
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Sara Lee
 
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Post » Fri May 27, 2011 5:57 pm

after the 6th oblivion gate i just tcl'd and fly up to the top of the tower. much faster and less annoying.


I'm on the x360 so can't do that.

I use 100% charmeleon though. :P
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Nicole Kraus
 
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Post » Sat May 28, 2011 2:15 am

I actually dont like the engine bethesda use. people and the nature just look cartoonish.

That really doesn't have much to do with the engine.

Also, I felt that Fallout 3 did correct a lot of Oblivion's problems. level scaling was handled much better. But this topic really isn't the place for that.
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Ilona Neumann
 
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Post » Fri May 27, 2011 10:30 pm

My biggest disappointment though had to be when I was playing on the 360 and while I was in Oblivion I ventured into a mysterious cave there and ended up traveling through and and fell down a hole that had a door that was sealed or something and gave me a strange message. Of course the ONLY way to get back up was if you had max acrobatics and enchanted gear and I didnt have it so yeah..... lost an hour or 2 of gameplay since I didnt save it previously.
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Mandy Muir
 
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Post » Fri May 27, 2011 11:47 pm

I'm on the x360 so can't do that.

I use 100% charmeleon though. :P

Hm, I never thought of doing that... I usually just try to run past them without the chameleon effect. Which is kind of hard to do when you're being chased by clannfear and spider daedra...
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Richus Dude
 
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Post » Fri May 27, 2011 1:34 pm

If your trying to hide and one enemy notices you, all enemys can see you.
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Laura
 
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Post » Fri May 27, 2011 10:16 pm

If your trying to hide and one enemy notices you, all enemys can see you.


Ooohhhh that was really annoying!

1. Leaves on trees and bushes were 2D. 2D I tell ya!

2. Wildlife were boring - No wolves in packs, no, animals drinking water from rivers, no birds or anything to enhance wildlife immersion.

3. No capes!

4. Unable to obtain imperial palace guard armor!

5. Uninteresting cities - Too quiet, too small with only a handful of people.
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jason worrell
 
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Post » Fri May 27, 2011 3:41 pm

1. Leaves on trees and bushes were 2D. 2D I tell ya!

Even Crysis has 2D leaves. That complaint applies to essentially any game that's ever had leaves..
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Adam
 
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Post » Fri May 27, 2011 2:11 pm

...3. No capes!...

Why would you want capes? Capes would look ridiculous!
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michael danso
 
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Post » Fri May 27, 2011 11:44 pm

Why would you want capes? Capes would look ridiculous!


WTF you talkin about? This certainly doesent look ridiculous;! http://www.btinternet.com/~axiomarchives/thief2dromed/1Thief2cover2.jpg
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electro_fantics
 
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Post » Fri May 27, 2011 6:38 pm

WTF you talkin about? This certainly doesent look ridiculous;! http://www.btinternet.com/~axiomarchives/thief2dromed/1Thief2cover2.jpg

Well, okay. I guess that looks cool. I was imagining an Imperial Legionnaire in full armor and a cape to go along with it...
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Jarrett Willis
 
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Post » Fri May 27, 2011 11:41 pm

The permanent water breating could have easily been done in Morrowind as well but was simply left out because one quest included drowing yourself (though they could have done water breathing toggleable or put in a script that deactivates permanent water breathing for that mission) and, honestly, the "they can wear boots" thing is the lowest argument (nothing aimed against you, it just always annoyed me) since MODDERS made leggings for the beast races in Morrowind. Beth could have easily made something like that too.

They didn't "fix" anything about them they just patched over it. Good example are the helmets, a common complaint was that beast races coudln't wear full helmets but, oh so great, they could in Oblivion. But this wasn't fixed as all full helmets did was still replace the characters head and replace it with the helmet mesh, this became very obvious when you had an argonian char with a longer snout as it was uddenly cut away by the helmet.
And that's another annoyance about the new design, the faces are so FLAT. I actually looked at the base mesh they used and it looks HORRIBLE, sometihng like Tim Burton would think off maybe...
Also in FaceGen you couldn't really give them good faces, they all just looked deformed and you couldn't really change the eyes.

All together they could and SHOULD have done a lot better... clearly my most dissapointing discovery...


EDIT:
Plus what ThatOneGuy said about "holding back" their design till the very last minute, doubt it was for the "big surprise" effect but rather to hold back the rage of fans for as long as possible, or so ideas for improvements could be smacked back with "it's to late now to do big changes.

Oh yea and Male and Female argonians in Morrowind DID have different colors as well, not as much different as in Oblivion though. But again that was nothing that couldn't have been done easily by just chaning the coloration or saturation in a graphic program, i could do that in 5 minutes in photoshop.


You do know that not everyone was a fan of the old beastmen models. I for one like the oblivion models. I do however hate the limits on khajit customization since i was never able to make my panther warrior.
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no_excuse
 
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Post » Fri May 27, 2011 6:45 pm

You do know that not everyone was a fan of the old beastmen models. I for one like the oblivion models. I do however hate the limits on khajit customization since i was never able to make my panther warrior.

Well you gotta keep one thing in mind, if they had done the animalistic version it would have still been easier for modders or Beth themselves to make humanoid version since they could use the human base bodies as an alternative design. This way around it's nearly impossibly to have the animalistic versions at all.

So sure, some might prefere the humanoid versions but this makes it impossible for those that did like the animalist ones to have those.
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Antony Holdsworth
 
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Post » Fri May 27, 2011 1:33 pm

- Too few voice actors (even brothers had the same voice)) and their performance was rather poor. Even from the first spoken line in the game: That laugh at the end of the speech of the dunmer at the opposite cell, was completely out of place, poor executed, and childish. In short the voice acting was for children.
- The guards AI as mentioned.
- The world was not dangerous at all to travel (places supposed to be dark were filled with light, devs overdid it with dungeon atmosphere)
- Oblivion gate closing was too repetitive.
- Races are not very diverse.
- Cities were akward: They had massive buildings and too few people in them. They were too tidy and quiet.
- MAny NPCs didnt contribute anything at all. It's nice that they all had schedules but if the only thing they could tell you was "Rumors" (which you have heard so many times before) i prefer text dialogues or unscheduled, simple inactive NPCs.
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sara OMAR
 
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Post » Fri May 27, 2011 3:53 pm

1. God of Worms dying after a short fist fight.
2. Balmora being just a stonethrow away. Seeing the trend continue since then.
3. Missing Medical, Critical Strike, Swimming, Climbing and later Spear, Dodge, Blunt and Short Blade
4. Birthsigns
5. GPS, POIs, HH (hand holding)
6. My first dungeon in Vardenfell, the one with puzzle box, being nothing more than a couple of rooms and a corridor. AND the trend continues.
7. Lack of any randomized quests/events makes only the first play-through interesting.
8. I couldn't refuse the lich who was asking for his missing hand. Had to play along with his 'cunning' plan.
9. I pulled out the Mother's Head and his crazy son didn't react. I even played some ball with it.
10. I couldn't talk to the vampiric count about his treacherous lackey. Had to walk into an obvious ambush. And later hearing the count calling me an idiot for that.

11. Paralyzing a goblin with strong poisons. Counting to have hit it in the head over 200 times with a dwemer mace, and he's still lying there, helpless but very much alive.
12. Lack of seasons.
13. And kids.
14. No more real covens, summoning made too easy
15. Seducers and Golden Saints in SI looking like teenage girls with body paint. Puffy clannfears and dremora, more like teddy bears imo.
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Dan Stevens
 
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Post » Sat May 28, 2011 12:07 am

that some of the translations for the german version of TES IV are just bad and incorrect

and that shop owners can still see me when i sneak through their stores with 100% invisibility to steal stuff
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Bethany Short
 
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Post » Fri May 27, 2011 5:09 pm

1. The Lore and history behind the Ayleid was......not enough.

2. Nothing fun to do than completing quests.

3. Merchants did not have enough gold.

4. Nothing to spend cash on.

5. Couldnt join the Imperial Legion!
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Justin
 
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Post » Fri May 27, 2011 11:08 pm

Oblivion- A lot of the stuff mentioned above but also, lack of detail, artistic direction, unique items/places, and clothes. It's all in the details it's like they got 80% there and called it a day.
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Jack
 
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Post » Fri May 27, 2011 10:52 pm

Let me just say Oblivion gates would have been best left out of Oblivion. Vivec doesn't speak, but Azura and Dagoth do. Sotha Sil is dead. I can't rebuild the Numidium myself; Morrowind's mq still wasn't free-form enough for me. The Imperial city Cyrodiil is lame. A decent class in Daggerfall requires way too much trial and error.
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Gen Daley
 
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