the biginning when you get to make your characters appearance the lighting is terrible...i mean god let me go outside and then make my character
I do have to agree that the lighting you get when creating your character at the start was not ideal,
To finally bet the game, and be rewarded with my own set of CRAP imperial fagon armour? That armour was horrible, it looked kinda cool, but it had an armour value of what? Steel Armour? and the enchantments on it wernt all that exciting, just your run of the mill +6 to Speechcraft etc. Bah, some reward my ass. I just put it on display in My Skingrad House.
True, the Imperial Dragon Armor was rather unsatisfactory as a reward for completing the main quest, though I've noticed that a similar problem occurs in Morrowind, after you kill Dagoth Ur (I don't think I need to put that in spoiler tags.) all you get is a rather unimpressive ring, however, you do get a chance to pick up some very nice items along the course of the main quest, so it's still more satisfactory than Oblivion.
In any case, I have to say I was a little dissapointed when I saw Vivec in Morrowind, I mean, his appearance does make sense with the lore on him, but I'd expect one of the three gods of the Tribunal to look a little more... godly, then there's the fact that the Puzzle Canols, rumored to have some valuable artifacts in them, are really not worth visiting except for the pilgrimage.
Also, a common problem I encounter is that many of the artifacts don't look very impressive, when I think of a unique artifact created by a Daedric Prince or some such, which tends to travel between many different owners over the ages, I'd expect it to look the part. Not only should it be unique in appearance, which the artifacts already are, and also, it should have a look beffiting of such an item, which some artifacts don't. High level "mundane" (and I use that term very losely, as I'm refering to things like glass, ebony and Daedric, but you get the idea, I think.) armor and weapons tend to look far more impressive.
And for something in Oblivion, when I larned that there would be no speats, levitation was gone, and Khajiit and Argonians looked like people in rubber suits.
Not if you don't carry a truck worth of restore potions...
Indeed so, since their magicka does not regenerate automatically, and unless you play as an Altmer with the Atronach birthsign, many powerful spells will drain your magicka pretty quickly, plus, a number of powerful enemies have fairly high reflect spell abilities, suddenly those high level spells that can quickly take off over 100 health points don't seem so nice when they get reflected back at you.
Morrowind: "Sweet Dragon Bone armor, I wonder what armor would look good with it. Hmmm? Nothing? DAMN!"
You know, that's one thing that always annoys me about unique armor in the Elder Scrolls, it's always just one piece, sure, finding a powerful artifact cuirass is nice, but there aren't any other armor parts that mach it. Having various different armor slots is a pretty good idea, but Bethesda needs to adapt the artifacts with this design in mind, so we could have things like Dragonbone Grieves and Dragonbone Gauntlets. They wouldn't even have to have the same enchantments if one is worried about balance, only the main part of the armor could have enchantments if one prefers, and the others are just powerful, matching armor pieces, or Bethesda could devide the enchantments between each piece, or go the route of some other games and have "sets" of unique artifacts where each individual item in the set has its own abilities, and if combined they also give an extra bonus.