Most dissapointind discovery in a tes game

Post » Fri May 27, 2011 4:34 pm

Ok for me I have to say there are so many great things done in tes games but every once in a while it seems to me that for some reason we get punished one of these things was the claim that you could become a god in morrowind another was having to make your self look like an orcs rearside at the end of the dungeon in oblivion.
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Steeeph
 
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Post » Fri May 27, 2011 7:50 pm

Ok for me I have to say there are so many great things done in tes games but every once in a while it seems to me that for some reason we get punished one of these things was the claim that you could become a god in morrowind another was having to make your self look like an orcs rearside at the end of the of the dungeon in oblivion.

Which dungeon? The only time my character in Oblivion ever became ugly was after turning into a vampire...
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(G-yen)
 
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Post » Sat May 28, 2011 1:53 am

Which dungeon? The only time my character in Oblivion ever became ugly was after turning into a vampire...

the biginning when you get to make your characters appearance the lighting is terrible...i mean god let me go outside and then make my character
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Causon-Chambers
 
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Post » Fri May 27, 2011 8:44 pm

the biginning when you get to make your characters appearance the lighting is terrible...i mean god let me go outside and then make my character

True, true. I just make a few changes here and there, and then back up my character where the lighting is less harsh. Works pretty well.
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 4:57 pm

True, true. I just make a few changes here and there, and then back up my character where the lighting is less harsh. Works pretty well.

that turns out to be a little too much work for me I mean I never thought that you would have to pick a singular angle that offers a somewhat decent lighting effect so you can possibly make a character that as i said before may very well still look like an orcs butt
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Emily Rose
 
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Post » Fri May 27, 2011 12:21 pm

I guess the only way to do it reliably is to occasionally save and exit the sewer to see what your character looks like in the light of day. If it's crap, reload and start again. It might be alot of work, but I, for one, am obsessive about my character's appearance. I'm simply incapable of playing with an ugly character.
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Oscar Vazquez
 
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Post » Fri May 27, 2011 7:01 pm

I guess the only way to do it reliably is to occasionally save and exit the sewer to see what your character looks like in the light of day. If it's crap, reload and start again. It might be alot of work, but I, for one, am obsessive about my character's appearance. I'm simply incapable of playing with an ugly character.

lol agreed, sadly but still I think this is more work than we should of had to deal with
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Madison Poo
 
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Post » Fri May 27, 2011 6:58 pm

Well, I know my Morrowind characters have the power to Kick a god's ass, so I don't see the problem with that claim. Plus, you are Nerevar incarnate... which is essentially a god, depending on who you ask.

I don't know what claim in particular you're talking about though.

Also, the place where you start out to make your character isn't bad, and the ability to change your characters appearance at the end makes no sense anyway. Though I agree, since they included it, it should be better lit.


Biggest disappointment for me, though? Nothing in particular, it's kind of just big flaws. Like leveled stuff in Oblivion. It just doesn't make any sense. In an attempt to make it impossible for a level one character to have anything interesting, all the items you find laying around in the world are pure crap, and the stuff you find in chests is leveled to you. This means, at low levels, you'll always see, and use, the same boring [censored].

I like how morrowind did it.. there was good stuff out there, if you knew where to look. I don't think it ruins the game for anybody, it's not like any one item can make you invincible without any skills to back it up. It makes the world so much richer, and more interesting to explore. Not to mention, it just makes more sense. Wouldn't you find rare armor in deep ruins and vaults?

I remember one thing in particular, a fisherman infront of the imperial city. You get him some slaughterfish scales, and he has money for retirement. You can talk him into telling you he has a key for the chest holding all of his lfe's savings. At level 3, I got this key, opened the chest, and found 22 gold. It just doesn't make sense, and it's stupid. It wouldn't have made my character woefully unbalanced for there to be at least 100 in there...
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Wayland Neace
 
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Post » Fri May 27, 2011 10:48 am

Oblivion -

Few Voices

Bad Enchanting

Lesser Skills

Morrowind -

NO MAGICKA REGENERATION!

Too Easy To Get Rich - Daedra Weapon = 10.000 Gold
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Wayne Cole
 
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Post » Fri May 27, 2011 8:35 pm

Oblivion -

Few Voices

Bad Enchanting

Lesser Skills

Morrowind -

NO MAGICKA REGENERATION!

Too Easy To Get Rich - Daedra Weapon = 10.000 Gold

Agree on Oblivion points, but I kind of liked the lack of Magicka regeneration. Mages are fairly overpowered as it is in morrowind.

Also, you couldn't necessarily get 10K out of a daedric weapon, unless you were selling it to creeper or something, which is halfway cheating as is. The merchants in Mournhold did have a lot of money, though. Still, by the time you see a lot of daedric weapons, usually you're going to want enchantments that will cost upwards of 100K..

Maybe Daedric weapons were worth a bit too much, but it just reinforced their rarity. I say, better that, than just about everything being completely valueless/nothing being too rare in Oblivion.
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Anthony Rand
 
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Post » Sat May 28, 2011 12:38 am

Finding out that the Oblivion GOTY didn't have all the DLCs included, just SI and KOTN. I was so annoyed because I really wanted Vile Lair, Battlehorn castle, Mehrunes Razor, Wizards tower, Orrey and Horse armour
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m Gardner
 
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Post » Fri May 27, 2011 11:48 pm

Finding out that the Oblivion GOTY didn't have all the DLCs included, just SI and KOTN. I was so annoyed because I really wanted Vile Lair, Battlehorn castle, Mehrunes Razor, Wizards tower, Orrey and Horse armour


Agree :banghead:
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Jaylene Brower
 
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Post » Fri May 27, 2011 5:22 pm

When I discovered Spriggans were hostile.
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mollypop
 
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Post » Fri May 27, 2011 3:54 pm

Mages are fairly overpowered as it is in morrowind.

Not if you don't carry a truck worth of restore potions...
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Elena Alina
 
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Post » Sat May 28, 2011 12:29 am

Oblivion Gates ....... really Bethesda ?
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Shelby Huffman
 
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Post » Fri May 27, 2011 7:06 pm

How repetitive Oblivion got after a playthrough...
I'm still experiencing new things in Morrowind and I got it years before Oblivion was announced.
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Helen Quill
 
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Post » Fri May 27, 2011 2:16 pm

What a negative thread!
Oh well! :P

Daggerfall: "I HAVE TO WHAT? TYPE IN WHERE I WANNA GO? I can't even pronounce half the places in Morrowind right, you think i'm gonna remember how to spell Worthgarian Mountains?" :P

Morrowind: "Sweet Dragon Bone armor, I wonder what armor would look good with it. Hmmm? Nothing? DAMN!"

Oblivion: "The emperors son is named MARTIN? What a mundane name! WAIT HES A DRAGON? Oh that makes everything better."
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Naomi Ward
 
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Post » Fri May 27, 2011 11:19 am

Oblivion: "The emperors son is named MARTIN? What a mundane name! WAIT HES A DRAGON? Oh that makes everything better."


:rofl:

Your right that is a lack of imagination the developers had when deciting his name.

When I read your sentence, it just laughed.
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Ebou Suso
 
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Post » Sat May 28, 2011 1:20 am

Biggest disappointment for me, though? Nothing in particular, it's kind of just big flaws. Like leveled stuff in Oblivion.


This for me. Can't we just have the Chasm of Deathly Unholy Doom at the very bottom of the Pit of Doomed Sorrows which is adjacent to the Fortress of Wailing Doom, which is in a region called the Blightlands of Doom, which is a million-billion miles away from every town? It'd be easier to swallow that a place like that existed than that common bandits are having demon-infused armor ALL THE TIME NOW.

Also, I feel sad that even when you're a God, you don't have any super-unique power or ability that never ever runs out.


Srsly.
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Austin England
 
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Post » Fri May 27, 2011 1:43 pm

Oblivion's lack of varied environments, enemies and armor compared to Morrowind. Much of the armor in Oblivion felt like the same thing with very minor differences where in Morrowind, the armor felt incredibly unique from one set to another. From the crabmole helmet that was literally like some weird creature on your head, etc. Even the Ogrish armor in Oblivion seemed really generic to the more ornamental stylized kind found in Morrowind.
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Ian White
 
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Post » Fri May 27, 2011 8:46 pm

To finally bet the game, and be rewarded with my own set of CRAP imperial fagon armour? That armour was horrible, it looked kinda cool, but it had an armour value of what? Steel Armour? and the enchantments on it wernt all that exciting, just your run of the mill +6 to Speechcraft etc. Bah, some reward my ass. I just put it on display in My Skingrad House.
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Dark Mogul
 
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Post » Fri May 27, 2011 11:31 am

the biginning when you get to make your characters appearance the lighting is terrible...i mean god let me go outside and then make my character


I do have to agree that the lighting you get when creating your character at the start was not ideal,

To finally bet the game, and be rewarded with my own set of CRAP imperial fagon armour? That armour was horrible, it looked kinda cool, but it had an armour value of what? Steel Armour? and the enchantments on it wernt all that exciting, just your run of the mill +6 to Speechcraft etc. Bah, some reward my ass. I just put it on display in My Skingrad House.


True, the Imperial Dragon Armor was rather unsatisfactory as a reward for completing the main quest, though I've noticed that a similar problem occurs in Morrowind, after you kill Dagoth Ur (I don't think I need to put that in spoiler tags.) all you get is a rather unimpressive ring, however, you do get a chance to pick up some very nice items along the course of the main quest, so it's still more satisfactory than Oblivion.

In any case, I have to say I was a little dissapointed when I saw Vivec in Morrowind, I mean, his appearance does make sense with the lore on him, but I'd expect one of the three gods of the Tribunal to look a little more... godly, then there's the fact that the Puzzle Canols, rumored to have some valuable artifacts in them, are really not worth visiting except for the pilgrimage.

Also, a common problem I encounter is that many of the artifacts don't look very impressive, when I think of a unique artifact created by a Daedric Prince or some such, which tends to travel between many different owners over the ages, I'd expect it to look the part. Not only should it be unique in appearance, which the artifacts already are, and also, it should have a look beffiting of such an item, which some artifacts don't. High level "mundane" (and I use that term very losely, as I'm refering to things like glass, ebony and Daedric, but you get the idea, I think.) armor and weapons tend to look far more impressive.

And for something in Oblivion, when I larned that there would be no speats, levitation was gone, and Khajiit and Argonians looked like people in rubber suits.

Not if you don't carry a truck worth of restore potions...


Indeed so, since their magicka does not regenerate automatically, and unless you play as an Altmer with the Atronach birthsign, many powerful spells will drain your magicka pretty quickly, plus, a number of powerful enemies have fairly high reflect spell abilities, suddenly those high level spells that can quickly take off over 100 health points don't seem so nice when they get reflected back at you.

Morrowind: "Sweet Dragon Bone armor, I wonder what armor would look good with it. Hmmm? Nothing? DAMN!"


You know, that's one thing that always annoys me about unique armor in the Elder Scrolls, it's always just one piece, sure, finding a powerful artifact cuirass is nice, but there aren't any other armor parts that mach it. Having various different armor slots is a pretty good idea, but Bethesda needs to adapt the artifacts with this design in mind, so we could have things like Dragonbone Grieves and Dragonbone Gauntlets. They wouldn't even have to have the same enchantments if one is worried about balance, only the main part of the armor could have enchantments if one prefers, and the others are just powerful, matching armor pieces, or Bethesda could devide the enchantments between each piece, or go the route of some other games and have "sets" of unique artifacts where each individual item in the set has its own abilities, and if combined they also give an extra bonus.
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Jessica Stokes
 
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Post » Sat May 28, 2011 1:38 am

Psychic guards.
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TWITTER.COM
 
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Post » Sat May 28, 2011 12:50 am

I was pretty disappointed in the end of the Thieves Guild quest in Oblivion... it was very, very anti-climatic. It was such a long and dangerous quest, and it was all for basically nothing. The Gray Fox could have done so much with the the
Spoiler
Elder Scroll, but instead he just used it to remove his mask and get back to wifey.

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Fluffer
 
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Post » Fri May 27, 2011 2:29 pm

Psychic guards.

this
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Beast Attire
 
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