Most expensive item in Morrowind?

Post » Fri May 27, 2011 4:47 pm

I've been wondering what the most expensive item in Morrowind is for a while... I don't think I've seen anything more expensive than Wraithguard, at 500000 gold, with Sunder in a fairly close second of 400000 gold, but am I missing something?
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sarah taylor
 
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Post » Fri May 27, 2011 7:25 pm

If you fill the Azura's Star soulgem with the soul of
Spoiler
Almalexia
it'll be worth 7,500,000 gold.

The soul of
Spoiler
Vivec
is worth 5,000,000.

But overpriced soulgems aside I think Wraithguard/Sunder/Keening are the most expensive items in Morrowind, including all the items added by expansions.
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Krystal Wilson
 
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Post » Fri May 27, 2011 6:40 pm

Wow I never thought of capturing their souls. Having a soul gem with their name on it lying in my treasury would feel great! Time to start a new mage character with this objective in mind. :D

Thanks for that info!
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Rachael
 
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Post » Fri May 27, 2011 1:43 pm

Or you could spend it on a simple enchantment with an insane amount of charges. :P
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Maya Maya
 
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Post » Fri May 27, 2011 8:03 pm

Or you could spend it on a simple enchantment with an insane amount of charges. :P


Heh, great idea. :D

How about a Lock enchantment? Using the most powerful soul from the most powerful being in Vvardenfell for the most useless enchantment... on pants.

Spoiler
Almalexia's Locked Panties

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Agnieszka Bak
 
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Post » Fri May 27, 2011 9:50 am

Heh, great idea. :D

How about a Lock enchantment? Using the most powerful soul from the most powerful being in Vvardenfell for the most useless enchantment... on pants.

Spoiler
Almalexia's Locked Panties


Or a levitate 0 pts for 1 sec on target enchantment? Near infinite charges for bringing near infinite cliff racers to the ground. :P
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KU Fint
 
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Post » Fri May 27, 2011 8:15 am

Nopes, most useless and annoying (for the user) enchantment EVER (even more than a sword with Restore Health on Strike), is a sword with Almvisi/Divine Intervention on Strike. You just can't hit your enemies without being teleported away :D
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Matt Bee
 
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Post » Fri May 27, 2011 9:55 am

Would it be possible to enchant a really crappy weapon with restore health on target and then keep using it on a rat to train your weapon skill without paying a trainer?
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 10:07 pm

Another extremely expensive item, that's also significantly easier to get than Wraithguard. The Daedric Dai-Katana is around 120,000 base.
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Alexandra Ryan
 
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Post » Fri May 27, 2011 3:36 pm

Nopes, most useless and annoying (for the user) enchantment EVER (even more than a sword with Restore Health on Strike), is a sword with Almvisi/Divine Intervention on Strike. You just can't hit your enemies without being teleported away :D

I thought Mark and Recall on strike was pretty funny.
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Rik Douglas
 
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Post » Fri May 27, 2011 10:56 pm

Nopes, most useless and annoying (for the user) enchantment EVER (even more than a sword with Restore Health on Strike), is a sword with Almvisi/Divine Intervention on Strike. You just can't hit your enemies without being teleported away :D


Wow, new favourite enchantment :D Must try it someday.
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Marine Arrègle
 
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Post » Fri May 27, 2011 3:28 pm

Nopes, most useless and annoying (for the user) enchantment EVER (even more than a sword with Restore Health on Strike), is a sword with Almvisi/Divine Intervention on Strike. You just can't hit your enemies without being teleported away :D



I thought Mark and Recall on strike was pretty funny.


I wonder, is it possible to do Mark and Recall on the target? Or the Interventions? So that if you hit them, THEY get teleported away?
Would be fun to put a Mark in the middle of Seyda Neen and start hitting every Dagoth's creatures with a Recall on Target. Then teleport back to Seyda Neen and see chaos. :D
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Smokey
 
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Post » Fri May 27, 2011 3:10 pm

I wonder, is it possible to do Mark and Recall on the target? Or the Interventions? So that if you hit them, THEY get teleported away?
Would be fun to put a Mark in the middle of Seyda Neen and start hitting every Dagoth's creatures with a Recall on Target. Then teleport back to Seyda Neen and see chaos. :D


it would be funny if the creatures/guards/villagers were all not hostile to each other so you walk in and they're all just walking looking like normal villagers, only they all had corprus disease. anyhow i've thought about this before but my idea was more the fact of sending a ton of undead people in front of the temple or werewolves from bloodmoon straight where vivec lives then follow to see who lives or if the werewolves just ignore him.
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willow
 
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Post » Fri May 27, 2011 10:37 pm

The staff of Magnus is a weak quest item... only 210, 000 ... I am gona wait to make the quest and then, maybe sell it... but at full price... if I manage to... if not, well just gona keep it.
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Penny Wills
 
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Post » Fri May 27, 2011 5:24 pm

I thought Mark and Recall on strike was pretty funny.


How about a DDK enchanted for Charm 50 points When Strikes?
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Celestine Stardust
 
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Post » Fri May 27, 2011 12:07 pm

Reflect 100% on strike and a powerful damage spell effect. That would svck. You might be able to do it with almalexia's soul but... Why would you?
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biiibi
 
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Post » Fri May 27, 2011 4:24 pm

Once, I captured the soul of Almalexia in Azura's Star...And then went to the construction set, constructed a sort of Mount Doom-like structure on Red Mountain, and then enchanted Hircine's Ring with Almalexia's Soul over the crater using my level 100+ Illuminated Order lich character, laughing evilly to myself. Good times.

But yeah, Azura's star with Almalexia's soul is pretty much the most valuable item in the game, no argument there.
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Louise Lowe
 
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Post » Fri May 27, 2011 8:31 am

How about a Lock enchantment? Using the most powerful soul from the most powerful being in Vvardenfell for the most useless enchantment... on pants.


Brilliant... I like the idea of doing a hip thrust in the direction of a door, and it locks. Use a pair of common, unmodded Morrowind pants, so that you have that huge pelvis swinging ominously as you strut around town.
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I’m my own
 
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Post » Fri May 27, 2011 9:20 pm

Nopes, most useless and annoying (for the user) enchantment EVER (even more than a sword with Restore Health on Strike), is a sword with Almvisi/Divine Intervention on Strike. You just can't hit your enemies without being teleported away :D


Better make it Divine, just to rub it in her face beyond the grave.
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Kaley X
 
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Post » Fri May 27, 2011 11:20 pm

Better make it Divine, just to rub it in her face beyond the grave.


Yes, that would be a pretty useless weapon overall, unless you wanted it to work that way. If you are in a fight and don't got the mana, or scrolls, pull out a dagger with that on it and smack an enemy. Not only will you hurt him, but he can't hurt you back :P But still.. Kinda worthless.
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Marta Wolko
 
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Post » Fri May 27, 2011 5:59 pm

Yes, that would be a pretty useless weapon overall, unless you wanted it to work that way. If you are in a fight and don't got the mana, or scrolls, pull out a dagger with that on it and smack an enemy. Not only will you hurt him, but he can't hurt you back :P But still.. Kinda worthless.

I think the worthlessness was the point. :P

Restore Fatigue on strike? Absorb Health on strike, where your enemy absorbs your health when you hit him with the blade? I definitely have to do something like this the next time I'm up against Almalexia, I'm cracking up just thinking about it. :rofl:
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ImmaTakeYour
 
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Post » Fri May 27, 2011 9:14 am

An intervention spell on strike could be useful. with the cast time of spells and even the ready magic time it takes to use cast on use items, an intervention dagger could be a much faster way of getting out of a hard fight as long as your weapon skill was high enough.
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ruCkii
 
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Post » Fri May 27, 2011 10:46 pm

An intervention spell on strike could be useful. with the cast time of spells and even the ready magic time it takes to use cast on use items, an intervention dagger could be a much faster way of getting out of a hard fight as long as your weapon skill was high enough.


Yeah, and where exactly did you get that is a better idea to charge towards an enemy and hit him while in low HP instead of retreating and use an amulet? I remember you that the Intervention spells would only work if you hit the enemy.

That's just a suicidal tactic. Literally.
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Joanne Crump
 
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Post » Fri May 27, 2011 2:12 pm

The original copy of Saryoni's Sermons goes for quite a bit, but it's not the most expensive IIRC.
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Sebrina Johnstone
 
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Post » Fri May 27, 2011 8:26 pm

Would it be possible to enchant a really crappy weapon with restore health on target and then keep using it on a rat to train your weapon skill without paying a trainer?

Been there, done that, and it works to a point. After your Strength gets high enough, though, you end up killing weaker targets with one hit before the enchantment can bring their health back up.

Once my character's Long Blades skill hit around 90, I switched over to Short Blades, and used that little trick to train up the skill from 5 (maybe 6, counting the book he read somewhere along the way). There was a really neat broken bottle used as a weapon in the TR1 map, and it was spectacularly bad in terms of damage; it made the dagger in the Census and Excise office feel like a high-level weapon in comparison. Sadly, by that point, my character could still one-shot mudcrabs and rats with it based on Strength alone, so the enchantment was all but useless, and the bottle tended to break and need fixing after 3 or 4 uses.
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StunnaLiike FiiFii
 
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