most frustrating part of a video game..

Post » Mon Feb 03, 2014 5:32 pm

what is the most frustrating, aggravating part of a video game you have ever had to go through?


I still have issues to this day with Ocarina of Times Water Temple

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Dan Wright
 
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Post » Tue Feb 04, 2014 2:52 am

Water levels in general :wallbash:

The fade in dragon age :ahhh: :ahhh: :ahhh: :ahhh: :ahhh: :ahhh: :ahhh: :ahhh:

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Trista Jim
 
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Post » Tue Feb 04, 2014 4:16 am

defending [censored]s who can't get hit more then once that's always fun!
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Lloyd Muldowney
 
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Post » Mon Feb 03, 2014 7:05 pm

Obligatory sewer levels in linear games. Predictable and boring.
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Evaa
 
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Post » Mon Feb 03, 2014 3:09 pm

Pretty much anytime I have to defend an area against infinity respawning enemies. It just drags on and on, and then I die and have to restart.

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His Bella
 
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Post » Tue Feb 04, 2014 5:31 am

Chase scenes, always.

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Tikarma Vodicka-McPherson
 
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Post » Mon Feb 03, 2014 2:18 pm

Water levels svck, and you know those unimaginative puzzle levels where you have to constantly pull switches and backtrack in order to open gates so you can progress? [censored] those. They don't make you think--they're just tedious. The last example I can remember of the latter is the level in SMT: Nocturne where you have to change paths by pulling switches, and at the same time there's some [censored] demon who screws you over. After like one hour when I finally got through all those levels the game crashed and I had to redo everything. Great.

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Taylah Haines
 
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Post » Mon Feb 03, 2014 11:17 pm

This.

I also find that the most frustrating parts of some games is the prologue. I dislike the ones that don't let you play the game the way you want to but force you to do things a certain way.

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Daniel Holgate
 
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Post » Mon Feb 03, 2014 4:24 pm

Those filler levels that add little or nothing to the plot where the only purpose is to make the game feel longer. Escort missions come in at a close second.

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Emma Pennington
 
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Post » Tue Feb 04, 2014 4:49 am

I can't go across the street to knock on the neighbour's door to say I got his mail while he was on holiday, but YOU can because you're the http://www.youtube.com/watch?feature=player_detailpage&v=N-Esh4W3dfI#t=9!

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Stace
 
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Post » Tue Feb 04, 2014 3:02 am

That's why I love Elizabeth, she covers her ass and yours :happy:. For me lack of checkpoints---example:

The Turok reboot had some interesting things in it, but one level will always boil my piss. First of all your assaulting this compound and there's a T-Rex on the outside that you got to get past, after you breach the outer wall you're in this gauntlet like area and the enemies respawn like mad, there's nowhere to find good cover and you can die in one hit in this game if the enemy decides to headshot you and you don't get the checkpoint until to make it inside and this is a very large area.

Another thing frustrating about games is slow health regeneration when your in a firefight and you're taking hits out of nowhere.

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Queen Bitch
 
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Post » Tue Feb 04, 2014 2:51 am

When it auto saves and you're stuck in a corner with no ammo and their are heaps of enemies. -_-
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Beat freak
 
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Post » Mon Feb 03, 2014 9:00 pm

Escorts and/or defend this person or building.

Once that happens I normally just stop playing. Exception was Bioshock Infinite because they did it right (or better than most)

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Emzy Baby!
 
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Post » Tue Feb 04, 2014 3:44 am


Beat me to it. Rarely, escort quests can be enjoyable, but they usually involve babysitting some vulnerable idiot who keeps randomly running away. Game devs, please stop including them, they aren't fun.
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Cat
 
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Post » Mon Feb 03, 2014 9:11 pm

When your equipment doesn't do as much damage as the enemy's. Then you have no ammo, and either you can't pick up their gun or teir gun that was pwning you a minute ago doesn't do the same damage back to them because of the false difficulty.

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Matthew Aaron Evans
 
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Post » Tue Feb 04, 2014 5:09 am

OH! And those "press [insert key] as fast as you can" moments.

A) I don't want to break my keyboard/controller

B) You have to be ungodly fast to even pull it off

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Aman Bhattal
 
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Post » Mon Feb 03, 2014 8:43 pm

Forced title screens that you can't skip, where it shows the publisher, the developer, etc
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Stacey Mason
 
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Post » Mon Feb 03, 2014 2:59 pm

Any sodding game where bosses or any other characters become immune during a cutscene before they run away to fight another day. Total bullcrap! My character gets their health down 99% in 10 seconds and suddenly decides it'd be impolite to interrupt the monologue by killing them!?

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Averielle Garcia
 
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Post » Mon Feb 03, 2014 8:00 pm

When boss fights have really easy to fail QTE's or little mini-games that you have to do successfully in order to win, thinking of the final boss of Metal Gear Rising. It completely ruins any genuine challenge and skill based difficulty. I'm okay with the occasional QTE, it's just the ones that are poorly designed or that barely give you a chance that I hate.

That was the absolute WORST part of that game. -20 opinion of the game just because of those sections.

"Puzzles" in games usually tend to svck. They're almost always either super easy but long, and don't require any real thinking, or they're super difficult in a really artificial way, usually due to poor design or arbitrary rules. Developers should never even dare to put a puzzle in their game.

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Sandeep Khatkar
 
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Post » Mon Feb 03, 2014 8:32 pm

Press A to not die in cutscenes

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gandalf
 
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Post » Tue Feb 04, 2014 3:12 am

Escort/defense. Especially when I must protect moronic AI who are entirely oblivious to danger.

The notorious "turret" part. They're either boring as hell or they're absolutely irritating when some of them get difficult and there is absolutely no strategy you can come up with to get through it besides doing the same thing over and over until you some how beat it. You're just a sitting duck against overwhelming odds. What makes this worse is that this can sometime go hand in hand with escort/defense parts. Which doesn't help the situation at all.

As another said, the "mashing" mechanic also annoys me personally. I have an OCD with my controller/keyboard of not breaking any of the buttons/keys and it has happened so many times before that I am rather reluctant of these parts in games. Like having to wiggle your joystick chaotically, just makes me feel I'm about to break it.

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sas
 
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Post » Mon Feb 03, 2014 5:10 pm

Any boring escort, when you have to stop and kill off spawn but the person keeps moving until the next spawn area while its still be shot at.

Boss fights with multi-phases, its gotten old along time ago.

Shooting a target that you have a clear shot at but you cant tell how far any object nearby extends out, even though you can clearly see a post and there a clear shot the object in the game may extend out further.

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Richus Dude
 
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Post » Mon Feb 03, 2014 10:14 pm

Jak 2's atrocious checkpoint system.

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Karl harris
 
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Post » Tue Feb 04, 2014 4:57 am

I'd say all of Divinity 2 was the most frustrating video game experience I've had. I wanted to like that game, but it was so unfairly difficult. I don't know how or why I beat that game, but I did. The ending was super unsatisfying too. Blah.

It's funny, not too long ago I was playing OoT with a friend. I explained to them how I loved the game. But as I went through it, I found myself saying things like "ugh, I hate this dungeon," or "this dungeon is such a pain in the ass," or "this dungeon svcks! I can't stand it!"

My friend eventually had to point out to me that although I claimed to love OoT, I seemed to hate every single dungeon in it. And she wasn't wrong, but I still love the game. I'm still not totally sure why. But yeah, [censored] the Water Temple in particular!

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ShOrty
 
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Post » Tue Feb 04, 2014 12:58 am

The Dragon Knight Saga fixes up a lot of the difficulty issues and essentially re-balances the game. Flames of Vengeance also concludes the story fairly satisfactorily (although the original ending to Ego Draconis is still one of the most unexpected WTF moments in gaming).

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Rusty Billiot
 
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