Most Fun type of Character to Roleplay as in Morrowind.

Post » Fri May 27, 2011 5:07 pm

I've recently started to play Morrowind, and my favorite character so far has been a wealthy Dunmer Warrior that has become associated with House Redoran (mostly due to family pressure.) He isn't particularly interested in the House's actual interests but he is enjoying the adventure and benefit.
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Janeth Valenzuela Castelo
 
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Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 27, 2011 3:57 pm

I like making a noble, wealthy and generous Dark Elf Warrior. He's in the fighter's Guild, and doesn't like the Great Houses much. He also tend to help the Mage's Guild out, and shop there for potions. Also frequently uses all forms of transport.
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Sarah Unwin
 
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Joined: Tue Aug 01, 2006 10:31 pm

Post » Fri May 27, 2011 2:50 pm

Ranger

Dwemer scrounger

Argonian freedom fighter (freeing argonian slaves)
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Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri May 27, 2011 5:22 am

anyone with a big unique weapon warrior minded and a dungeon crawler, with really good armor and a ton of money, oh and is on the ordinator's to kill list.
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Benjamin Holz
 
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Joined: Fri Oct 19, 2007 9:34 pm

Post » Fri May 27, 2011 5:57 am

I'm big on thief/assassin type characters, so they're the most fun for me.
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Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Fri May 27, 2011 2:23 am

I like making Legionnaires by joining the Imperial Legion early on. Combined with the Blades angle, it makes for a good Imperial agent character.
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Leah
 
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Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 27, 2011 3:59 pm

Whichever suits you
For me its a scout/explorer type, usually joins Redoran and the Temple or the Legion and Imperial Cult
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sas
 
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Joined: Thu Aug 03, 2006 8:40 am

Post » Fri May 27, 2011 12:49 pm

Echo the explorer type for me. Once I get a map, it is exploration, and collecting of things. Also, being an old wharf-rat, my character is often found on one longboat or another.
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dell
 
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Joined: Sat Mar 24, 2007 2:58 am

Post » Fri May 27, 2011 10:21 am

My favorite was my slave character. She required about 20+ mods to pull off but it was worth it. She'd start the game in the shipwrecked hull of a slave ship bound for Sadrith Mora. After waking up bruised and disoriented she would steal a meat cleaver from the galley and escape to the surface.

Here's where the fun part began. She would not know where she was so from here on out, until she reached civilization, we did not use the map. All she knew (from overhearing slavers talk) was that Sadrith Mora was to the north - so she'd head north.

Azur'a Coast is pretty featureless, most places, so without a map to tell us where we were we always got lost - for real-life hours. We could end up almost anyplace. Dagon Fel, Sadrith Mora, Tel Fyr, we never knew where we were or when we would reach a town. Once we somehow wound up trekking through the Ashlands, past Uvirith's Grave and wound up, finally, at Suran. This part of the game was a race against time to see if we could reach civilization before the meat cleaver broke. Once we reached civilization at last we were free to use the map.

She was still an escaped slave though, so all town guards everywhere were hostile. Very carefully, avoiding guards, we began to free slaves. And many of the slaves she freed joined her and their ranks swelled to a small but efficient slave army. And one by one this slave army would attack forts and overthrow the Imperial presence. Imperials would be replaced by former slaves.

Eventually the slave army would rid Vvardenfell of Imperial occupation. At this point there were two possible endings. 1) My character would voluntarily relinquish power. I would then recreate her as an NPC for future games. Or, 2) she would not relinquish power. This scenario had the power going to her head, turning her into the very thing she had fought against. Her second-in-command would then lead a coup against her her, resulting in her death.
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Alex Blacke
 
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Joined: Sun Feb 18, 2007 10:46 pm

Post » Fri May 27, 2011 12:45 pm

My favorite would be My Dark elf Telvanni Archmagister , Morag tong guildmaster and Temple Archcanon who research alot about dwemer Artifact(Dwemer Plan,book,armor and weaps)
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Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri May 27, 2011 2:23 pm

Belly dancer. Works in Suran. Only wears rings and amulets. Will hire out as a "Have Gun, Will Travel" type person.
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Dark Mogul
 
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Joined: Tue Feb 20, 2007 11:51 am

Post » Fri May 27, 2011 2:47 am

Vassago the harbinger, supreme summoner and head of the Telvannil; is a dunmer who is sometimes seen leaping large distances over vardenfell. He is almost always seen wearing one of the hats of the Vivec ferry drivers, no shirt, and an enchanted glowing expensive skirt with stars on it; armed with a deadric spear and a massive collection of spells. Rumor has it that he has killed more than one god, and he is suspected to live in the distant tower of Tel Uvirith.

Many guards have given their lives in pursuit of the bounty that is upon Vassago's head...

none survived

ST
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Rik Douglas
 
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Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri May 27, 2011 12:47 am

My favorite character to play is the diplomat type character.

Thieve's guild and house hlaalu choose pretty much all the non-combat skills except for a weapon and light armor. Work on talking my way out of most situations and avoiding the others by sneaking past them.
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luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri May 27, 2011 12:09 pm

My favorite was my slave character. She required about 20+ mods to pull off but it was worth it. She'd start the game in the shipwrecked hull of a slave ship bound for Sadrith Mora. After waking up bruised and disoriented she would steal a meat cleaver from the galley and escape to the surface.

Here's where the fun part began. She would not know where she was so from here on out, until she reached civilization, we did not use the map. All she knew (from overhearing slavers talk) was that Sadrith Mora was to the north - so she'd head north.

Azur'a Coast is pretty featureless, most places, so without a map to tell us where we were we always got lost - for real-life hours. We could end up almost anyplace. Dagon Fel, Sadrith Mora, Tel Fyr, we never knew where we were or when we would reach a town. Once we somehow wound up trekking through the Ashlands, past Uvirith's Grave and wound up, finally, at Suran. This part of the game was a race against time to see if we could reach civilization before the meat cleaver broke. Once we reached civilization at last we were free to use the map.

She was still an escaped slave though, so all town guards everywhere were hostile. Very carefully, avoiding guards, we began to free slaves. And many of the slaves she freed joined her and their ranks swelled to a small but efficient slave army. And one by one this slave army would attack forts and overthrow the Imperial presence. Imperials would be replaced by former slaves.

Eventually the slave army would rid Vvardenfell of Imperial occupation. At this point there were two possible endings. 1) My character would voluntarily relinquish power. I would then recreate her as an NPC for future games. Or, 2) she would not relinquish power. This scenario had the power going to her head, turning her into the very thing she had fought against. Her second-in-command would then lead a coup against her her, resulting in her death.


Sounds cool, what mods did you use for it?
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Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 27, 2011 10:31 am

Artifact Collecter, travels the land seeking artifacts and displaying them in his manor house, armed with his trusty Ice Blade Of The Monarch and his 25000 gold book on rare items (zoops book mod). A one off roleplay really but a lot of fun :P
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Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Fri May 27, 2011 2:52 am

My favorite was my slave character. She required about 20+ mods to pull off but it was worth it. She'd start the game in the shipwrecked hull of a slave ship bound for Sadrith Mora. After waking up bruised and disoriented she would steal a meat cleaver from the galley and escape to the surface.

Here's where the fun part began. She would not know where she was so from here on out, until she reached civilization, we did not use the map. All she knew (from overhearing slavers talk) was that Sadrith Mora was to the north - so she'd head north.

Azur'a Coast is pretty featureless, most places, so without a map to tell us where we were we always got lost - for real-life hours. We could end up almost anyplace. Dagon Fel, Sadrith Mora, Tel Fyr, we never knew where we were or when we would reach a town. Once we somehow wound up trekking through the Ashlands, past Uvirith's Grave and wound up, finally, at Suran. This part of the game was a race against time to see if we could reach civilization before the meat cleaver broke. Once we reached civilization at last we were free to use the map.

She was still an escaped slave though, so all town guards everywhere were hostile. Very carefully, avoiding guards, we began to free slaves. And many of the slaves she freed joined her and their ranks swelled to a small but efficient slave army. And one by one this slave army would attack forts and overthrow the Imperial presence. Imperials would be replaced by former slaves.

Eventually the slave army would rid Vvardenfell of Imperial occupation. At this point there were two possible endings. 1) My character would voluntarily relinquish power. I would then recreate her as an NPC for future games. Or, 2) she would not relinquish power. This scenario had the power going to her head, turning her into the very thing she had fought against. Her second-in-command would then lead a coup against her her, resulting in her death.


Was this character named Spartacus by any chance?
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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am

Post » Fri May 27, 2011 6:56 am

The most fun I have was roleplaying a vampire.
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Mariana
 
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Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri May 27, 2011 7:20 am

Argonian Bitter Coast Hermit. :D
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Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Fri May 27, 2011 1:16 pm

Well, when I first started Morrowind, I was sure that being an archer was going to be the best thing ever. However, I soon found out that that didn't suit my style of play.

My favorite now is a Redguard adventurer/treasure-hunter, who only goes into cities in order to sell his unwanted treasures, and can pass no tomb, ruin, or any other cool-looking place without scouring it.
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Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Fri May 27, 2011 3:42 pm

A crusader of any race or a Sun elf Mage. diquer opposites really. The mage will eventually join every available faction but specializes in house telvanni. (using Rise of house telvanni, Uvirith's legacy and building up uvirith's legacy it's a roleplayers paradise.) The crusader however avoids moraly questioable factions, using more specialized means of game play, always joining house redoran.
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NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Fri May 27, 2011 4:50 pm

A dwemer and dwemer/drawven artifact obsessed necromancer. Fun times man fun times.
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jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri May 27, 2011 1:26 pm

I called it a "Shadow Dancer." This character utilizes stealth an magic for her own ends. Enchanted items are a must, as she uses them to confound her enemies, picking them off with a bow. She joins guilds to get at better loot, and fancy artifacts are the name of the game. But she's likeable, using bribes or magic she makes friends with important people - mostly to get what she wants, be it gems or fancy artifacts.

Of course, things start to change as she walks the path of the Nerevarine, but not too much. For her, it's a path to power.

Thieves guild, mages guild, House Hlaalu, Imperial Cult, and still debating on Morag Tong.
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Paula Ramos
 
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Joined: Sun Jul 16, 2006 5:43 am


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