» Fri May 27, 2011 10:21 am
My favorite was my slave character. She required about 20+ mods to pull off but it was worth it. She'd start the game in the shipwrecked hull of a slave ship bound for Sadrith Mora. After waking up bruised and disoriented she would steal a meat cleaver from the galley and escape to the surface.
Here's where the fun part began. She would not know where she was so from here on out, until she reached civilization, we did not use the map. All she knew (from overhearing slavers talk) was that Sadrith Mora was to the north - so she'd head north.
Azur'a Coast is pretty featureless, most places, so without a map to tell us where we were we always got lost - for real-life hours. We could end up almost anyplace. Dagon Fel, Sadrith Mora, Tel Fyr, we never knew where we were or when we would reach a town. Once we somehow wound up trekking through the Ashlands, past Uvirith's Grave and wound up, finally, at Suran. This part of the game was a race against time to see if we could reach civilization before the meat cleaver broke. Once we reached civilization at last we were free to use the map.
She was still an escaped slave though, so all town guards everywhere were hostile. Very carefully, avoiding guards, we began to free slaves. And many of the slaves she freed joined her and their ranks swelled to a small but efficient slave army. And one by one this slave army would attack forts and overthrow the Imperial presence. Imperials would be replaced by former slaves.
Eventually the slave army would rid Vvardenfell of Imperial occupation. At this point there were two possible endings. 1) My character would voluntarily relinquish power. I would then recreate her as an NPC for future games. Or, 2) she would not relinquish power. This scenario had the power going to her head, turning her into the very thing she had fought against. Her second-in-command would then lead a coup against her her, resulting in her death.