Most OP Guns End Game

Post » Tue Feb 23, 2016 5:39 am

I just don't really feel the need to mod legendary guns/uniques. I use somewhat realistically modded base guns. No special damage prefixes in my loadout.
Maybe I'll do a big guns playthrough. But I try to keep my characters on a path, where they only use one weapon type, really.
Right now my high level guy is rifles, with a couple of perks in explosives for a secondary. I have perk points to burn, so so he could use a multitude of weapons. But I personally don't feel it's necessary.

My combat rifle really doesn't do much damage at all, but it's my go to. Rounds are easy to come by, it's quick and I like it's range.
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Heather Stewart
 
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Post » Tue Feb 23, 2016 5:32 am

yeah kneecapper is kind of a joke. lvl 15 looking at a mythic deathclaw? no worries! you can cripple it in 2 seconds. crazy op effect imo. shoot him in the face and it breaks his legs haha.

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Hannah Barnard
 
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Post » Tue Feb 23, 2016 2:30 am



I was cursing about the headshot fix, but noticed that Macready's perk stacks with concentrated fire I think. so even at distance, 3 shots in vats goes from 20% to 95% on your fourth shot at any range.


I'd saved some level-ups in preparation for the patch so I could fill up concentrated fire.


not disappointed.


ps since my ap build can fire 16 shots in vats with the deliverer I still never miss, just takes a couple of shots to get the accuracy up.
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james reed
 
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Post » Tue Feb 23, 2016 5:07 am


Good to know thanks for the tip I'll be sure to focus on getting concentrated fire when I'm done levelling up robotics expert :)

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Greg Cavaliere
 
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Post » Mon Feb 22, 2016 9:42 pm

Since i do a more "run and gun" approach this time (no vats, no points in sneaking), i'm carrying two shotguns: one explosive the other wounding.


Requires many shopping trips for ammo though :)



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Enie van Bied
 
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Post » Tue Feb 23, 2016 12:49 am

Fiery Sawed-Off Shotgun still does the trick in most situations,


Instigating Machete when I get there first,


Deliverer for mid distance I cannot cross,


Two-Shot .50 cal Hunting Rifle for long distance relationships.



...so no, I didn't really upgrade my char to sci-fi weaponry. I also have a high PER/AGL/LCK char, with Penetrator, Grim Reaper's Sprint , Better Criticals & Critical Banker; so I just dish out crits until nothing moves and can target any weakspot at any time.

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Alyce Argabright
 
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Post » Mon Feb 22, 2016 6:58 pm

I never had much appreciation for Gamma Guns but I found a never ending one, slapped on Lorenzo's Artefact and it's a one-shot monster and I'm at level 101.


Mostly though I like to keep my distance so a pimped-up Overseer's Guardian is my 'go to' weapon.
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Naomi Lastname
 
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Post » Tue Feb 23, 2016 6:57 am

Nocturnal Rolling Pin. :chaos:

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Meghan Terry
 
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Post » Tue Feb 23, 2016 8:33 am

I normally outfit my character with three weapons.



10mm pistol converted over to a .45 for some extra punch. Add in a poisoner's mod for fun. The .45 round hit harder than the 10mm and .45 is easy to find and you can buy it in lots of 200 plus from most merchants. With a Large quick eject magazine I get 22 shots with the .45 before having to reload. That's enough to drop most mobs.



Laser pistol fully upgraded and tuned for short ranged fights indoors. I add in a Irradiated mod for 50 points of radiation damage each shot. I am also fond of the Never Ending mod for the laser pistol as well.



I switch to which ever pistol I have the most ammo for at the time. Or, which ever one fits the fight I'm in at the moment.



My third weapon is a rifle for the times I need a long range shot and a pistol just won't cut it. Right now my favorites are a fully upgraded Laser Rifle with the sniper barrel or a Gauss Rifle. I have not settled on favorite Legendary mod yet.



I'm still experimenting with the sniper weapon so my favorite is probably going to change as I work my way through the different types of rifles.

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Matthew Aaron Evans
 
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Post » Mon Feb 22, 2016 6:52 pm

Automatic Explosive Combat Rifle <3


Took care of all my enemies :)

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Lauren Denman
 
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Post » Mon Feb 22, 2016 9:53 pm

Deliverer - most of the time (game is far too easy otherwise)



Overseer's Guardian - for sniping and where there is risk of collateral damage with next weapon



Explosive shotgun - kills anything and everything easily. Acts more like a grenade launcher than a shotgun - you can get group kills at quite long range. Not advisable to use when friendlies are too close to the enemy, such as settlement defence fights.

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Kerri Lee
 
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Post » Tue Feb 23, 2016 5:59 am

I picked that up around level 17 and at 52 it still feels like I'm cheating when I use it.

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Nuno Castro
 
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Post » Tue Feb 23, 2016 3:20 am

Basically just get a two shot gatling laser. I use the mod that lets you put legendary mods on stuff and I fully modded out my gatling laser with heavy gunner maxed out. I AM LORD OF DEATH, DESTROYER OF EVERYTHING.
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Nancy RIP
 
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Post » Tue Feb 23, 2016 1:35 am

Once I get the axe I just chop their meats.

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Erika Ellsworth
 
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Post » Mon Feb 22, 2016 6:58 pm

Sneaking with silenced scoped gauss rifle and the sandman and ninja perks. Can kill anything with one shot.

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Sarah Knight
 
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Post » Mon Feb 22, 2016 6:39 pm

Here are my main and undoubtedly overpowered trio of weapons; http://i.imgur.com/WjH2ONl.jpg Which as you can all see delivers insane amounts of damage. I've resorted to using less powerful weapons for more of a challenge, including a suppressed .308 revolver rifle which I nicknamed "Plinker".

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Danial Zachery
 
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Post » Mon Feb 22, 2016 11:00 pm

An explosive 50 cal (named Whisper due to my RR code name), Final Judgement, VATS enhanced sacrificial blade and combat shotgun, 2 shot plasma sniper, and a kneecaper laser musket. I got lots of toys.


Edit: also have an explosive. 44
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maddison
 
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Post » Mon Feb 22, 2016 10:27 pm



i was rather disappointed with robotics perk the "issue specific commands" is not what you might expect it to be. i don't wanna ruin anything because it's not like you're gonna ryn out of level ups, so it doesn't hurt to experiment. plus, you might like it.
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Kelvin Diaz
 
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Post » Mon Feb 22, 2016 6:27 pm

I'm actually kind of disappointed as it seems the higher the level i get the more the enemies can take. doesn't matter if you're usin explosive, incendiary, poison, rad, bleed, etc., weapons. you might as well keep the 10milli that you find in the vault.


sh!t, was that a spoiler?
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Mariaa EM.
 
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Post » Mon Feb 22, 2016 6:51 pm



Nah, as long as your not talking about plot-related issues your fine. Knowing that the game gets harder later on isn't really a spoiler.
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Emma Pennington
 
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Post » Tue Feb 23, 2016 3:25 am

A lot of people have been talking about the Gauss rifle. It's definitely a great piece but I find it ineffective when it comes to cost. I'm maxed out on charisma (and all the bartering related perks/magazines) and it is still has one of the highest per shot costs in the game. Granted, you can make those shots count, but you might as well use a fully modded cryolator.

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Robyn Lena
 
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Post » Tue Feb 23, 2016 1:17 am

I've been using these same weapons from lvl 50-70:


10mm auto with explosive rounds + Commando & Demolition Perks is a danger to any enemy or friend.


Gauss Rifle - I never saw the point of this weapon, then I did the RR ending "Rumble at The Airport". After dying several times, I gave the Gauss a try. Bingo, a new sniper rifle for killing heavies. I have found it problematic at close range and "from the hip".


Plasma Sniper Rifle - This one has 125/125 base damage. With Rifleman 5, this knocks down most of what I face; since I have two strong sniper rifles, this weapon is configured for "hip fire".


Overseer's Guardian - set up as a .308 sniper with suppressor.


I have a combat shotgun with additional radiation damage, and a two-shot laser rifle. I used to utilize these more, but as things have gotten tougher, I've had to move on.
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Assumptah George
 
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Post » Tue Feb 23, 2016 9:07 am



Id say considering what ammo gatling guns use and their "spray and pray" intent they are fair because sooner or later you'll run out of ammo for the gun and your big shiny suit.


Most OP, in terms of lategame (by a viable not grind-crazy gamers standards) I'd say the gauss rifle is the best - at level 60, ammo for it in most gun shops will number in the 40's, meaning its not scarce and its DP Shot far outweights any other rifle or dare I say any normal gun (no fatman excuses) when fully charged - it becomes literally a lategame hunting rifle for me.
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james kite
 
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Post » Mon Feb 22, 2016 11:38 pm

Oddly I have a Deliverer fully modded and I HATE it. I'd rather use my silenced Irradiated 10mm.


Otherwise I have The Last Minute, a wounding assault rifle, silenced 50 cal sniper rifle (the +25% damage legendary, forgot what it's called), Righteous Authority and a quad barrelled Freezing missile launcher with me at all times.
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Czar Kahchi
 
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Post » Tue Feb 23, 2016 12:14 am



Well considering you only need one to two shots for most kills, I'd say it's fairly effective. If you're also fully perked up with Scrounger then it's easy enough to find plenty of 2mm ammo to keep it well fed and firing. I haven't had to buy any ammo for it in a long time.
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Jennifer Rose
 
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