1) It's Emperor Uriel Septim VII, not King.
2) You are still told where to go and what to do. And in Oblivion, you may be in a sewer, but you're very close to the largest city in the game, and the capital of Cyrodiil no less. In Morrowind, your map didn't show you any roads at all; you had to rely on people's directions, sign posts, or travelling systems like silt striders and ships.
3) Conan the Barbarian feats with nothing but your clothes? Please. I don't know if you remember, but you get armor in the sewers. In Morrowind, you start out with 87 gold which is just barely enough to get you cheap armor and a weapon.
4) I talked about game mechanics once, and that was about actually having to find locations in Morrowind instead of having their location handed to you on a silver platter like in Oblivion.
Oblivion throws you as much into the main quest as Morrowind does, perhaps even moreso. At the beginning of Morrowind, you have no idea what's going to happen, only that you need to deliver a package. In Oblivion, you have a much higher sense of urgency; the Emperor is dead and you have to deliver his amulet to the Grandmaster of the Blades. Either way, you don't even have to start it right away.
1. Sorry...same thing to me. lol King/Emperor = Same title...
2. You're thinking Game Mechanics...again...You're very close to a City you cannot go back to (Game Mechanics you can, lol), but the Main Character Isn't "Supposed to". It's not Safe...-sigh- You can Loot/Pillage The Sewer, but you're not handed Armor....AGAIN...GAME...Never mind...you're still talking about Mechanics, I don't think you're getting the point of what Me and Zombie are trying to get across...
3. Told to go Give this Amulet to a Monk at a Monestary out in the boonies. On Foot. (Game Mechanics put aside). And yes, you get A Weapon, I don't remember getting a stick of armor. It was mostly Heres an Item the Guard Dropped; PROTECT THE EMPEROR! INCOMING!
4. I'm talking about NON-Game Mechanics. And no...You find him at the Weynon Priory, a place you don't know about, Wilderness + Bandits + Roads you don't know who is coming after you for the Amulet. Morrowind is: take the Silt Strider To Balmora and give this package to some one. lol
--Snippet of last paragraph---
Game Mechanics...we're talking story here.
Story is:
You = Jail Cell, Go with the "Emperor" and his Body Guards to get Jumped in a Sewer/Passage Way you don't know about, Dark...Damp...Creatures who give disease etc, Plus a Band of Homocidal Maniacs running around with Conjured Armor are attacking you, and you get a Sword from a Downed Guard <----THATS CONAN Spot on! BY CROM!
..Compared to:
You wake up on a Ship from a Bad Dream you don't know about/feels weird/awkward and wind up in a City and told "You can go here..there is a Silt Strider that can take you to other cities if you like..." type situation.
Yes you're told what to do...DUH its part of the Game...but story wise/THINK OUTSIDE OF THE BOX FOR A MOMENT...For the Main Character to do something like Oblivion...is down right NUTS. Morrowind is by far the harder GAME, but Feats of Strength from a NON-God (Morrowind You = The Neravine...which...means you're destined for greatness lol).
In The World of Oblivion, The Main Character Is...mostly Human. Not Even Destined to be a God/Demi God/Daedric Prince, but you can become one, Mostly the Story is about Martin. YOU are just an Errand boy on an Epic Quest to stop the Oblivion Gates...Which means...you're mortal like no other. Morrowind = You're a God (Demi God...what ever, Daedric God), but because of some predicaments, you're at a loss on power and need to "Regain" it all.
Morrowind is a Pretty awesome Protaganist, but Oblivion has the More...Impressive Build up, STORY Wise...not Game Mechanic wise. lol
Like I said: Mages guild you take on Mannimarco (Spell check), a Fuggen Master of Necromancer, who is about to become immortal through powerful magics (Even though thanks to Game Mechanics, Minn/mannimarco is a push over lol)...Mages Guild on Morrowind is...pretty lol for a GOD.