A lot of it is very saddening, but I think this one takes the cake.
* Most NPCs will not have a complete set of dialogue, with only "important" characters having substantial dialogue.
This is TES, not Fallout. One of the last redeeming qualities of TES was that it kept the oldschool appeal, the fact that what originally made RPGs different from other games was the fact that the NPCs in the game were real, and had lives, and conversations. I hate the fact that in the new Fallout games we get "a towns person" and they have one line of dialogue.
I do not want my games to have 15 NPCs with maybe 10 minutes of dialogue that is Voice acted by expensive voice actors with the other x randomly generated number of NPCs being one liners. It should be a ton of NPCs, with text, lots of it. Morrowind did it right.
Ugh, this is definitely becoming a rant, it just saddens me to see TES so readily throw off the mantle of depth.
This.
I know that Fallout is Bethesda's pet project, but does that really mean that we need perks and a Fallout style dialog system in Skyrim? Keep your Fallout out of my Elder Scrolls, please.
In Morrowind all the dialog was text based so that allowed for NPC's to have a lot of different topics you could talk to them about. A lot of the dialog wasn't unique but a lot of it was, and it just worked really well. In Oblivion the dialog was voiced acted so NPC's didn't have as many topics to ask them about but as a trade off there was a lot more unique dialog. That system worked as well. If the NPC's in Skyrim really turn out to be one line robots that could go a long way in killing immersion, at least for me.