Most polished big quest/expansion mods?

Post » Tue Mar 29, 2011 11:23 pm

Hi Oblivion community,

I'm not really new to modding - or well installing and in some cases customising them for my own taste - but would like to get some recommendations regarding big quest mods that are really polished and most likely won't ever make me use the infamous tcl-command.

I don't use any big overhauls as I prefer keeping track of what I add and ensuring a minimum level of overall compatibility.

Anyway, I'm quite happy with house mods by trollf (all excellent), some smaller quests by painkiller (Gift of Kynareth) and some other pieces of art by Phitt (Bravil Sea Domes). What I'm still missing in my load order are big quest mods, but I'm still a bit unsure which ones would suit my expectations, especially in regards to being really polished and fully voiced (though I don't mind if a line or two are missing voiceovers).

I've been thinking about BladeSong and Silgrad Tower - The Forgotten Garden and highly appreciate other propositions.
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[ becca ]
 
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Post » Wed Mar 30, 2011 10:44 am

Well ,the most obvious answer would be Nehrim, but...

There's The Lost Spires, The Ayleid Steps, and Kagrenak's Death Quest for you to consider, as well.
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matt oneil
 
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Post » Wed Mar 30, 2011 12:41 pm

AFK_Weye by Dwip
A Brotherhood Renewed by Arthmoor (or any of http://www.gamesas.com/index.php?/topic/1107706-relz-arthmoors-villages/ really).

Both unvoiced, but very immersive.

Vampire Hunting - Order of the Virtuous Blood is another one I enjoy.
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Nathan Hunter
 
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Post » Tue Mar 29, 2011 8:23 pm

I will add Windfall. One of the most enjoyable quests I've played in quite some time.
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Nikki Lawrence
 
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Post » Wed Mar 30, 2011 11:17 am

http://www.tesnexus.com/downloads/file.php?id=12016 was a lot of fun.
(Actually I had more Fun reading his http://www.gamesas.com/index.php?/topic/772460-bloodmud-spoilers-thread-3/page__p__11204349__hl__blood%26amp%3Bmud__fromsearch__1#entry11204349) :D

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quinnnn
 
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Post » Tue Mar 29, 2011 10:33 pm

second blood & mud, besides it really adds a fresh feel to bravil,or more a darker,dirtier feel to it ;)

played the elder counsil as well, both the original one,and the polished,updated one,was fun,imperial ranks,ic palace got some life into it,and fun tweaks like disabled fast travel during some of the missions.
think nexus have them both,and that cyrodil upgrade pack one needs for it,not 100% sure,got them on hd my self.the updated one is dc = dragon caption or some such btw.
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elliot mudd
 
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Post » Wed Mar 30, 2011 7:40 am

Ruined Tail's Tale, Tears of the Fiend, Ivellion, and Gates of Aesgaard I and II are ones not mentioned yet you might want to try.

Edit: My sarcastic answer to this question would be "Shivering Isles" :)
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Nathan Hunter
 
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Post » Tue Mar 29, 2011 8:26 pm

...think nexus have them both,and that cyrodil upgrade pack one needs for it,not 100% sure,got them on hd my self.the updated one is dc = dragon caption or some such btw.


Not on Nexus but you can get them on fileplanet.

http://www.fileplanet.com/215436/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---The-Elder-Council-Mod-v2.5
http://www.fileplanet.com/215268/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion----Cyrodiil-Upgrade-Resource-Pack-Mod
http://www.fileplanet.com/215490/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---CUO-Resource-Pack-Patch-v2.6

or alternatively http://www.fileplanet.com/216598/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Giskards--Cyrodiil-Upgrade-Mod-Pack with all of Giskard's Oblivion mods.
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Kari Depp
 
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Post » Tue Mar 29, 2011 9:40 pm

Not to mention Malevolent. Well, an OOO I suppose, but only if you want to use that overhaul.

Elsweyr Deserts of Anequina is another winner, though it isn't 100% finished.

And then I suppose there's Heart of the Dead, though I haven't used it before.
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Kelvin Diaz
 
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Post » Wed Mar 30, 2011 2:31 am

http://www.tesnexus.com/downloads/file.php?id=22320. Note, it requires LAME and RBP (links for this are on the Integration page).
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Anna S
 
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Post » Wed Mar 30, 2011 10:28 am

Not on Nexus but you can get them on fileplanet.
..snip
or alternatively http://www.fileplanet.com/216598/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Giskards--Cyrodiil-Upgrade-Mod-Pack with all of Giskard's Oblivion mods.

thanks a bunch,good one :goodjob:
said I wasn′t sure,after all was long time ago I downloaded it, dc versions was at nexus though: (played mostly with giskards my self btw)
Dragon Captions - Resource Pack - DCRP
http://www.tesnexus.com/downloads/file.php?id=24279
Dragon Captions - The Elder Council:
http://www.tesnexus.com/downloads/file.php?id=22595
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Emily Jeffs
 
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Post » Wed Mar 30, 2011 12:38 pm

Make sure you Tes4edit clean giskards mods before you use them, lest you have to deal with a bunch of nasty bugs coming from dirty edits.
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Charity Hughes
 
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Post » Wed Mar 30, 2011 8:32 am

Not mentioned yet is Verona House Bloodlines. It's one of the better quest mods in its own right, is almost fully voice acted, and in addition adds a very nice village near Weye and one of the game's most elaborate player-homes. You must be "Champion of Cyrodiil" to begin it. Look for Arthmoor's recent bug-fix version, which has the original author's approval.

Many consider Lost Spires "the" ideal Oblivion quest mod. It covers almost all bases, and does them all justice. Good story. Interesting unique dungeons. Challenging encounters. Unique quest items. New visuals. New joinable guild with hall and advancement. Voice acting. It's also very polished.

Windfall is a personal favorite of mine. It takes place in its own worldspace, and provides two major quest-lines in addition to numerous minor side quests. About the only thing I can knock if for is being a bit "glitchy".

AFK_Weye is another well made quest mod that is worth adding to your lineup. It also provides improvements to the Weye area a very nice player home with staff. No voice acting. I think it was planned at one point but never finalized.

Kragenir's Death Quest will greatly extend the length of your play-throughs. No voice acting, but with the sheer number of quests and dialogue provided this is understandable. Some quests are not lore friendly, if that matters to you.
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jessica Villacis
 
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Post » Wed Mar 30, 2011 5:58 am

Thanks for all your replies.

Gonna try out The Lost Spires first, then check out some of the other recommendations.
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Kevin S
 
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Post » Wed Mar 30, 2011 4:24 am

http://www.tesnexus.com/downloads/file.php?id=22320. Note, it requires LAME and RBP (links for this are on the Integration page).

2nded
Probably the most polished and biggest quest mod. 24+ hours of dialogue (silent, obviously), 80+ quests with choices& consequences, multiple solutions, and lot's of variety. Characters that are interesting and extremely fleshed out. 4-5 new factions to join, about 2-3 of them function like guilds. And really just dozens of futures and unique gameplay that no other quest mod offers. Also it was officially "finished" like 2-3 years ago, and it's still being worked on to add every little bit of polish, immersion, integration, and believability possible.

If all you want is a dungeon crawl, with people occasionally saying: "congrats for doing *blank*, here's your reward" then, well... I mean that's about the only type of person looking for a quest mod that probably wouldn't like Integration. Or I guess if you expect a mod to hand quests to you one after another, and not actually integrate the quests seamlessly in the world, and some quests do require a fair amount of thinking.
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Nick Jase Mason
 
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Post » Wed Mar 30, 2011 11:39 am

If all you want is a dungeon crawl, with people occasionally saying: "congrats for doing *blank*, here's your reward" then, well... I mean that's about the only type of person looking for a quest mod that probably wouldn't like Integration.


Or the type of person who doesn't want to use LAME and/or RBP.

Thanks for reminding me of Verona House Bloodlines BTW. I seldom finish the MQ so have never played it. But my current char has done the MQ and is a bit bored so it seems perfect.
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katie TWAVA
 
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Post » Wed Mar 30, 2011 10:33 am

HEART OF THE DEAD!!
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Kahli St Dennis
 
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Post » Wed Mar 30, 2011 8:53 am

Or the type of person who doesn't want to use LAME and/or RBP.

Aye, this was me. I recall reading about the mod and getting all excited, but didn't feel the need for either of those two requirements. LAME sort of interested me at the time. Had that been the sole requirement I might have taken the plunge. But the second requirement held no interest, so I decided to pass.

Thanks for reminding me of Verona House Bloodlines BTW. I seldom finish the MQ so have never played it. But my current char has done the MQ and is a bit bored so it seems perfect.

Welcome. I think you'll enjoy it. As mentioned, look for Arthmoor's bug-fix version.
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Kayleigh Williams
 
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Post » Wed Mar 30, 2011 6:09 am

Or the type of person who doesn't want to use LAME and/or RBP.
Interestingly I never was asked once if someone else may create a version without dependencies (i.e. permission to do some tedious work).

It is possible with only keeping RBPs resources and some of LAME's additions (like the new spell effects and NPCs) working, and removing any gameplay changing aspects. Only I won't do it, and none ever asked if he / she could create a version like this instead.
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Joe Alvarado
 
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Post » Wed Mar 30, 2011 10:09 am

Interestingly I never was asked once if someone else may create a version without dependencies (i.e. permission to do some tedious work).

It is possible with only keeping RBPs resources and some of LAME's additions (like the new spell effects and NPCs) working, and removing any gameplay changing aspects. Only I won't do it, and none ever asked if he / she could create a version like this instead.

I've thought about it, but I'm horribly inexperienced with the CS; tedium is one of my worst enemies; and well... I like the changes made by RBP andLAME.... I was thinking of maybe just screwing around a bit with it though, like deleting/deactivating the system quest type quests that have to do with stat changes, or effect changes. and see how much that changed. Curious what would happen if someone like....

loaded RBP and LAME first,
started using a prexisting character from before installing the two mods,
used the uninstall console command for RBP and LAME ( I know RBP has one)
possibly had an alternate race/magic mod running later in their load order (like TRAP to overwrite RBP and SM to overwrite LAME)
And if they were feeling really adventurous.... even take my idea of deleting certain parts of LAME and RBP... like for one thing I recall LAME has a quest that handles adding the new spells to merchants.

If someone did that wouldn't they be able to play Integration with very minimal gameplay changes caused by RBP/LAME?
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Austin England
 
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Post » Wed Mar 30, 2011 3:42 am

I'm lazy, so I'll just post the link to http://www.clandlan.net/foros/index.php?/topic/48562-base-perfecta-para-pasarselo-aun-mejor-con-el-oblivion/ (in spanish). All extremely hi-quality and 100% tested by me.
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Honey Suckle
 
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Post » Wed Mar 30, 2011 11:17 am

http://www.tesnexus.com/downloads/file.php?id=12016 was a lot of fun.
(Actually I had more Fun reading his http://www.gamesas.com/index.php?/topic/772460-bloodmud-spoilers-thread-3/page__p__11204349__hl__blood%26amp%3Bmud__fromsearch__1#entry11204349) :D

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I agree. Blood & Mud is very well done.
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Big Homie
 
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Post » Tue Mar 29, 2011 11:03 pm

I agree. Blood & Mud is very well done.

I see a lot of love for B&M, but I will play Devil's advocate and will admit that I am not a fan of the voicework. I can't understand what they say without the subtitles on the some actors (MaSydJun, most female voices) speak (others are fine). Some will scream blasphemy that I am an uncouth pleb who doesn't understand gameplay and quests overrule graphics/voice. To them, I will say that I play to enjoy for me, not to portray myself as a hip connoisseur. Frankly, this is a mod that I would enjoy more without the voices.

And I didn't get the point of adding Star Wars references either. That, and lore deviation (How does Ruun fit into TES? Maybe it is revealed later?). That said, I still have it in my LO, and am trying to get through the quests to see if I can overlook some of the flaws and see what the gushing is about.
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Jonathan Montero
 
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Post » Wed Mar 30, 2011 8:08 am

I'll throw my chips in for AFK_Weye. It's a fantastic mod and while the fancy manor home in the center of town is the main attraction it's really just the tip of the iceberg. On my first play-through I was surprised at the number of quests that kept popping up which are all well-crafted and entertaining. It's a great quest mod that pulls double-duty by making the town of Weye useful as a hub for any character.

Also, I just finished the Lost Spires for the first time over the weekend. I had it installed over a year ago and didn't get past the second quest; no fault of the mod, I just hit one of those Oblivion lulls. I think I went off and played Fallout 3 for a few months... anyway, the Lost Spires is hugely impressive. There are a significant amount of new art assets that are of the highest quality, really well-done environments, some great items and exotic quest rewards from the Archaeology Guild and reasonably good voice acting.

Also, also, I have all of Arthmoor's villages installed except for Frostcrag because I don't have that DLC. If I did, I'd have the village to go along with it. I highly recommend those as well.

-G
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Killah Bee
 
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Post » Wed Mar 30, 2011 4:40 am

If someone did that wouldn't they be able to play Integration with very minimal gameplay changes caused by RBP/LAME?

Well... RBP can nearly be gutted completely. Only thing really used are the new resources (races, hairs, eyes, and a couple of scripts). Nothing changing existing races, birthsigns or the magicka system needs to stay. If someone would go ahead and make a substitute to make Integration playable, probably only the new races at the starting screen need to stay (toggling them unplayable would mess their voices up).

LAME is another task. Its secret merchants are used in quests, and more importantly many of its "new" spell effects and several scripts are also used. What it does to the Vanilla magic can be undone easily. What it adds though would mostly need to stay.
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Nina Mccormick
 
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