Most Satisfying Weapon

Post » Tue Jul 21, 2009 7:27 am

Ranger Sequoia have less spread and barely more AP to fire (if you like quick draw), and I find the scope on hunting revolver pretty bad.

I dont use VATS, I use Trigger Discipline so the (slight, so slight it is negligable) spread is, well, negligable, I use the scope for sniping, I killed Areulius of Pheonix from Cottonwood Overlook, it was fun, I told you that I liked it for it's versatility, i find that the ironsights on the Ranger Sequoia to be a bit off and quite blocky, and makes it hard to use accuratly, I tried it, but it doesn't fill as many uses as the Hunting Revolver.
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Naughty not Nice
 
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Post » Tue Jul 21, 2009 2:21 am

http://www.newvegasnexus.com/downloads/images/37002-1-1293499715.jpg

I like mine Gauss rifle better! :P


Right i saw that, and a pistol version too in the FWE mod. No offense, but i very much dislike the looks of the classic energy weapons. Apart from the Wattz pistol and rifle.

And Gauss Rifle is an energy weapon, us EW people need a sniper rifle too :stare: (Though AER-14 does a good job as one, after adding a mod that allows modding it with a scope).
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Love iz not
 
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Post » Tue Jul 21, 2009 1:22 pm

But.. the Gauss rifle is a guns weapon not an energy weapon....;) Plus Laser rifles are plenty accurate enough for long range duties. :)
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Brandon Wilson
 
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Post » Tue Jul 21, 2009 6:39 am

Obviously you haven't read .46ACP's post; needless to say, Marksmen Carbine is modeled quite accurately as a modern 5.56mm assault rifle, bar a brust/automatic capability and maybe a minor DT bypass.

As for the a tactical AK (can't really tell because avatar is too small), it simply wouldn't be as accurate as bolt-action.

The All American/MC is nerfed for auto, power, accuracy and mag size. One of them unnerfed would be all I would use especially if I could get an under-barrel grenade launcher.

A modern assault rifle is very accurate. The Abakan AN-94 in the pic is not bad. An H&K G36 is sniper rifle accurate out to 400 meters and quite useful beyond.

Too many shooter years and I like to release the trigger when I have enough rounds in the target, not keep pulling it over and over again. Still that's the cost of playing Fallout 3 and NV. I got used to that long ago.
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evelina c
 
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Post » Tue Jul 21, 2009 6:41 am

I'd like this for potting critters, both two and four legged.

http://www.dixiegunworks.com/images/18723.jpg

In .45-70 and with the cowboy perk applied, please.
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anna ley
 
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Post » Tue Jul 21, 2009 12:55 pm

I'd like this for potting critters, both two and four legged.

http://www.dixiegunworks.com/images/18723.jpg

In .45-70 and with the cowboy perk applied, please.

We already have the AMR, and the Brush Gun is already too powerful.
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Flesh Tunnel
 
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Post » Mon Jul 20, 2009 11:51 pm

But.. the Gauss rifle is a guns weapon not an energy weapon....;)


It fires a projectile, but at speeds where energy weapon training is more useful. ...Then again plasma bolts are damn slow, not to mention whatever the Incinerator fires :unsure:
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Adriana Lenzo
 
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Post » Tue Jul 21, 2009 12:17 am

We already have the AMR, and the Brush Gun is already too powerful.


The AMR is meh if you like Cowboy weapons....and a single shot rifle that takes 3-5 seconds to reload will have a pathetic DPS compared to the Brush Gun. It also happens to be...unlike the .45-70 revolvers...one of the traditional platforms for the .45-70 round.
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Rachel Tyson
 
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Post » Tue Jul 21, 2009 5:23 am

I've managed to accrue one million caps so far, and I owe it all to the sniper rifle and 10mm pistol (with all mods, guns skill=100, and jury rigging perk).

For me it's the best weapon combo and is unbeatable for sneak kills on anything in my opinion.
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Noely Ulloa
 
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Post » Tue Jul 21, 2009 2:36 pm

Brush Gun. It's like cowboy repeater dipped in awesome.


I could not agree more
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XPidgex Jefferson
 
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Post » Tue Jul 21, 2009 2:27 am

The AMR is meh if you like Cowboy weapons....and a single shot rifle that takes 3-5 seconds to reload will have a pathetic DPS compared to the Brush Gun. It also happens to be...unlike the .45-70 revolvers...one of the traditional platforms for the .45-70 round.

What? We already have a weapon for massive DAM and low DPS, the AMR, trying to completely eclipse all military weapons with cowboy guns is ridiculous, and i dont get why it is so popular.
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priscillaaa
 
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Post » Tue Jul 21, 2009 1:43 am

The All American/MC is nerfed for auto, power, accuracy and mag size. One of them unnerfed would be all I would use especially if I could get an under-barrel grenade launcher.

A modern assault rifle is very accurate. The Abakan AN-94 in the pic is not bad. An H&K G36 is sniper rifle accurate out to 400 meters and quite useful beyond.

Too many shooter years and I like to release the trigger when I have enough rounds in the target, not keep pulling it over and over again. Still that's the cost of playing Fallout 3 and NV. I got used to that long ago.

Not really sure how you think Marksmen Carbine is "nerfed". Again, .46ACP done the calculation, and he find it's damage is quite realistic. Clip of 20 is common for where the weapons name originated, designated marksman weapon. 0,04 is also pretty good for a short barrel weapon. Under-barrel grenade launcher wouldn't make it so deadly as we know explosives are meh atm.

I said the pic is too small to tell. Still, no semi-auto have claim equal accuracy compare to bolt-action rifle.

What? We already have a weapon for massive DAM and low DPS, the AMR, trying to completely eclipse all military weapons with cowboy guns is ridiculous, and i dont get why it is so popular.

Because it have the best balance of DPH and DPS. It is also accurate and light. Brush Gun is so good without perk that I would ask for a nerf.

AMR is a joke. If it was PTRD I can understand the wonkyness. I don't mind the bullet to be 100 caps if it can have enough damage to match up against the Brush Gun (without perk) in terms for DPS.
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Raymond J. Ramirez
 
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Post » Tue Jul 21, 2009 3:34 am

The AMR is just fine. It serves its purpose very well and that's big game hunting.
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JeSsy ArEllano
 
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Post » Tue Jul 21, 2009 7:27 am

Brush Gun is so good without perk that I would ask for a nerf.


These calls for a nerf have to stop.
This is a horrible habit, since it's always coming from people who don't use a certain gun anyway, and won't be using it after the nerf either.
This is just a perfect measure to upset many people who have grown fond of certain gun without gaining any real benefit in the game from it.
You will, in fact, frustrate many more people, than you'll actually please.
If there are imbalances, the way to counter these should be improving the supposed inferior feeling weapons, not crippling the superior ones just to calm some pointless frustration of someone who thinks *his* weapon of choice should be superior, or even worse, complains about possible abuse in a single player game, that is not about interhuman competition at all. Ridiculous.
I'm still puzzled about the sad fact, such destructive voices are being heard.
The lesson for the future should be, of course, avoid creating weapons which are out of balance, and if you still feel the need to tone down a certain weapon afterwards, don't do by literally using the axe.
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Brandon Wilson
 
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Post » Tue Jul 21, 2009 4:33 am

The fact is Lever-action rifle is never the most accurate gun humanity ever produce, yet in game it is almost as accurate as Laser Rifle.

I use the Brush Gun, very very often after .45-70 is patched, until I am sick of the feeling of cheating. Back when the round is so piss rare I don't care if it cause mini-mushroom cloud because it is so rare.

Now you can easily get 100+ round from Gunrunners and more from Quarter Master in Hoover Dam.

I never ask for big nerf (aside from accuracy), I only ask for rate of fire reduce by 0.2~0.3. I also voice that AMR should have a weight reduction kit and it base damage buff to meet Brush Gun in terms of DPS.

I am not complaining out of thin air, I complain because it is damaging the weapon diversity.
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Brentleah Jeffs
 
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Post » Tue Jul 21, 2009 10:59 am

I never ask for big nerf (aside from accuracy), I only ask for rate of fire reduce by 0.2~0.3. I also voice that AMR should have a weight reduction kit and it base damage buff to meet Brush Gun in terms of DPS.


WMX adds one for it (weight -5, also a damage increasing mod and RoF increasing mod), it is pretty nice to have around :) (though i am no number cruncher, if it has a scope, i snipe with it :D)
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Gemma Flanagan
 
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Post » Tue Jul 21, 2009 5:54 pm

The fact is Lever-action rifle is never the most accurate gun humanity ever produce, yet in game it is almost as accurate as Laser Rifle.

I use the Brush Gun, very very often after .45-70 is patched, until I am sick of the feeling of cheating. Back when the round is so piss rare I don't care if it cause mini-mushroom cloud because it is so rare.

Now you can easily get 100+ round from Gunrunners and more from Quarter Master in Hoover Dam.

I never ask for big nerf (aside from accuracy), I only ask for rate of fire reduce by 0.2~0.3. I also voice that AMR should have a weight reduction kit and it base damage buff to meet Brush Gun in terms of DPS.

I am not complaining out of thin air, I complain because it is damaging the weapon diversity.


The Brush Gun is supposed to be the top tier Cowboy weapon for end game usage, perhaps think about upping the difficulty, if you feel it being too powerful.
Or don't take Cowboy. Or just learn not to use it as your main tool
Nothing personal, but I find the obsession of some people always having to use the biggest caliber available, and then complaining about how the weapons used are supposedly too powerful downright hilarious :laugh:
And then they demand the game designers to free them from their inner compulsions :laugh:
Sorry mate, again nothing personal, but it is somehow fascinating.
Unfortunately this phenomenon earned us the famous Sniper Rifle nerf murder already, and honestly, I don't want to see others being punished again, just for the incapablities of some people to constrain themselves a bit.
I really don't understand what's so hard about keeping the big hitters as fallback weapons when it's actually getting dangerous. For me that is a natural behaviour.
Again, as you are referring to the AMR:
What I think the AMR needs in order to be a good weapon is an increase of the ROF as well as a modest crit multplier of x2 like the Gauss, rather than making other guns worse to make the actually not really good AMR look better.
As of now, my Gauss Rifle laughs at the AMR, big time.
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Ross Zombie
 
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Post » Tue Jul 21, 2009 8:08 am

The AMR is just fine. It serves its purpose very well and that's big game hunting.


No, actually it svcks pretty hard.
It is the completely broken sneak attack system with its ridiculous attack bonus and the conditionless free critical hit, which casts a slight shadow over its svckage(svckage in relation to its purchasing and ammo costs, versatility and in comparison to other weapons).
You can kill a Deathclaw with a 20 caps Varmint Rifle, that's how broken the sneak attack system is.
You want to judge a weapon? Test it under normal conditions.
In Fallout 3 it was a lot less noticable, although broken already, since the weapons all had an awful lot of punch by default.
Here in FNV it becomes painfully obvious, when your damage output goes down by something like 85%, just for the mere fact the game doesn't flag you as 'hidden' anymore.
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Lil Miss
 
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Post » Tue Jul 21, 2009 6:08 am

The Brush Gun is supposed to be the top tier Cowboy weapon for end game usage, perhaps think about upping the difficulty, if you feel it being too powerful.
Or don't take Cowboy. Or just learn not to use it as your main tool
Nothing personal, but I find the obsession of some people always having to use the biggest caliber available, and then complaining about how the weapons used are supposedly too powerful downright hilarious :laugh:
And then they demand the game designers to free them from their inner compulsions :laugh:
Sorry mate, again nothing personal, but it is somehow fascinating.
Unfortunately this phenomenon earned us the famous Sniper Rifle nerf murder already, and honestly, I don't want to see others being punished again, just for the incapablities of some people to constrain themselves a bit.
I really don't understand what's so hard about keeping the big hitters as fallback weapons when it's actually getting dangerous. For me that is a natural behaviour.

Again, I have no issue with the damage of Brush Gun by itself. My problem is it also perform so well in every other aspect. If people can live with This Machine with 0.5 spread, why can't they live with Brush Gun with 0.2~0.3 spread?

People was complaining about Gobi Campaign Rifle shooting too fast; yet Brush Gun is firing faster with better base damage and that's ok?

The Sniper Rifle incident is rather unfortunate, but don't you see me posting about buffing it in order to be competitive with lever actions (namely Trail Carbine)?

As for keeping it as the bottom of as last resort....I didn't use it much pre-patch and moving away from it after an hour or two. And I only find more natural to make the last resort weapon works as daily weapon, like I did with YCS.
Again, as you are referring to the AMR:
What I think the AMR needs in order to be a good weapon is an increase of the ROF as well as a modest crit multplier of x2 like the Gauss, rather than making other guns worse to make the actually not really good AMR look better.
As of now, my Gauss Rifle laughs at the AMR, big time.

We have very different balancing philosophy it seems. IMO, balancing should support the design philosophy of the weapon, not storm over it.

AMR is a large caliber, bolt-action, long range rifle. It is design to make a big mass of its victim even with a non-critical hit. That's why I think its base damage should be buffed, then they can make the round like 100caps each to limit early-mid game use.
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Tom
 
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Post » Tue Jul 21, 2009 11:23 am

No, actually it svcks pretty hard.
It is the completely broken sneak attack system with its ridiculous attack bonus and the conditionless free critical hit, which casts a slight shadow over its svckage(svckage in relation to its purchasing and ammo costs, versatility and in comparison to other weapons).
You can kill a Deathclaw with a 20 caps Varmint Rifle, that's how broken the sneak attack system is.
You want to judge a weapon? Test it under normal conditions.
In Fallout 3 it was a lot less noticable, although broken already, since the weapons all had an awful lot of punch by default.
Here in FNV it becomes painfully obvious, when your damage output goes down by something like 85%, just for the mere fact the game doesn't flag you as 'hidden' anymore.


Turn up that difficulty, because if you can kill a Deathclaw with a varmint rifle sneak attack, your on easy at the least. I can't get one to half health with a trail carbine sneak attack on very hard.
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Sakura Haruno
 
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Post » Tue Jul 21, 2009 3:03 pm

What? We already have a weapon for massive DAM and low DPS, the AMR, trying to completely eclipse all military weapons with cowboy guns is ridiculous, and i dont get why it is so popular.


Not everybody is a COD really devoted fan who has to have the latest tacticool weapons at all times lest someone suspect he's ghey. Seriously, .50 BMG is a light cannon round originally developed for an automatic cannon intended to kill 1st Generation Tanks, not even the hottest .45-70 or .308 loads come remotely close to it's power. The AMR is actually nerfed compared to lesser firearms as it should be able to take anything out with one shot...even a Behemoth if they were in NV....over ranges that don't even render in this game. If we were facing Behemoths, or power armor was like in the earlier games where it was practically immune from small arms fire (a .50BMG APIT round would easily get through, OTOH), or you could actually engage a target from a mile away, then a .50 BMG rifle would not only be practical but in some cases a necessity. As it is, there isn't really anything in NV that a .45-70 cannot kill...so why not go with the more practical (and to some of us, more stylish) weapon? If you want a modern weapon to use, there are still the .308s, which is as effective as .45-70 in it's own way.
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Alisia Lisha
 
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Post » Tue Jul 21, 2009 4:37 pm

No, actually it svcks pretty hard.
It is the completely broken sneak attack system with its ridiculous attack bonus and the conditionless free critical hit, which casts a slight shadow over its svckage(svckage in relation to its purchasing and ammo costs, versatility and in comparison to other weapons).
You can kill a Deathclaw with a 20 caps Varmint Rifle, that's how broken the sneak attack system is.
You want to judge a weapon? Test it under normal conditions.
In Fallout 3 it was a lot less noticable, although broken already, since the weapons all had an awful lot of punch by default.
Here in FNV it becomes painfully obvious, when your damage output goes down by something like 85%, just for the mere fact the game doesn't flag you as 'hidden' anymore.


Turn up your difficulty or tell me your magic recipe for killing a deathclaw with a single sneak attack critical with a varmint rifle. I actually hold with me a fully modded varmint rifle. I have better criticals and hollow points. Since sneak attacks ignore DT that's the best damage you can do with a varmint rifle. Compare that to a AMR. That's 360 damage on a sneak attack critical. Deathclaws go bye-bye.
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Chenae Butler
 
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Post » Tue Jul 21, 2009 7:11 am

Not everybody is a COD really devoted fan who has to have the latest tacticool weapons at all times lest someone suspect he's ghey.


Now, now. Let's keep this civilized.
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Laura Elizabeth
 
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Post » Tue Jul 21, 2009 2:56 am

10mm pistol and Trail Carbine. More powerful weapons exist, but these just feel right.

Finally! Some Trail Carbine love! I rarely see anybody mention that gun on these forums. I put a scope on it, and it instantly became my favroite weapon.

It reminds me so much of the Lincoln Repeater from FO3. Trail Carbine FTW!
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Cheryl Rice
 
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Post » Tue Jul 21, 2009 11:41 am

Now, now. Let's keep this civilized.


You did notice that the next sentence began with "Seriously", didn't you. :tongue:
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Joie Perez
 
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