Most Stressing CVARs ??

Post » Mon Dec 12, 2011 9:26 am

So, i learned that:

r_postmsaa = 0
r_UseEdgeAA = 0
r_TexMaxAnisotropy = 0
r_SSAO = 0

Are the most stressing CVARs

Anyone know more ?
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sally coker
 
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Post » Mon Dec 12, 2011 6:33 am

r_ColorGrading = 0
e_GI = 0

Last one is global illumination, i have both set at 4.
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Cassie Boyle
 
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Post » Mon Dec 12, 2011 12:30 am

r_ColorGrading = 0
e_GI = 0

Last one is global illumination, i have both set at 4.
I thought GI was just a 0/1 thing?
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Courtney Foren
 
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Post » Mon Dec 12, 2011 3:19 am

r_ColorGrading = 0
e_GI = 0

Last one is global illumination, i have both set at 4.
I thought GI was just a 0/1 thing?

No it's 0 -4, 4 looks very nice indeed.
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Shae Munro
 
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Post » Mon Dec 12, 2011 8:12 am

So i get that all that CVARs that i mentioned are the "hard ones" ?
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Mashystar
 
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Post » Mon Dec 12, 2011 1:31 pm

So i get that all that CVARs that i mentioned are the "hard ones" ?
Pretty much i'd say, the SSAO in particular i guess, i'm gonna try that at 0 now.
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Monika Fiolek
 
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Post » Mon Dec 12, 2011 1:38 am

Ok, thanks, i really hope nvidia will bring new drivers next month....


I searched a lot, and i didn't figure out, why the hell the game svcks my VRAM from the start, even if i put all settings to low possible. I start the game, and i see in the msi afterburner OSD, that it utilize 1.2gb VRAM, my maximum ammount of VRAM (GTX570). WHY ??
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john palmer
 
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