Most of TES fans really on Console?

Post » Tue May 03, 2011 11:00 am

You mis read it. They are talking about all of PC games in general for that week and how Oblivion did vs those.

Todd's 10% is no way possible. Looking at TES NEXus downloads, its more like 25-30%


How is TES nexus downloads gonna be a polling option all that would show is how many downloads of mods people downloaded and many myself included download several times for the same game as I take it off my pc then restore it to my pc later for many different reasons, full restores, memory wipes, freeing up of space for work related projects then taking them off and reloading game, ect,....
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Big mike
 
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Post » Tue May 03, 2011 9:44 am

I really....Reeaaally hope Beth and friends look at this thread, THIS is what I am talking about when I say scrutinize everything that comes from their mouth, leave nothing to chance, so we wont have an unwarrented surprises and "misunderstandings" about what they present vs what it actually is.


Thank you, for not falling into Todds PR talk, thank you.


Anyone want to disagree what was discussed here? its a Forum after all.
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Alexx Peace
 
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Post » Mon May 02, 2011 8:58 pm

BTW ............... a little off topic here any1 see where crytec is demanding that future consoles offer at least 8 gigs of memory as basic ???
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djimi
 
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Post » Mon May 02, 2011 9:12 pm

"It is also interesting to note that while COD:MW2 sold around 300,000 copies on PC "


That is not accounting for digital distrubution, which now makes up 70% of pc sales.

This. You cannot leave out DD if you want accuracy here, and you can't have accuracy because Steam doesn't release sales figures and NPD doesn't count digital transactions. Therefore you have just cut off a large portion of the whole story.
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Laura-Jayne Lee
 
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Post » Tue May 03, 2011 9:53 am

I have a really good PC that can play the games. I play Nehrim on the PC.

But given the choice, I'd much rather using the 360 controller, sit on the couch and play on the TV.
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Melung Chan
 
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Post » Tue May 03, 2011 9:32 am

What are the implications of PC versions sales being low?
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Rob Smith
 
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Post » Mon May 02, 2011 7:36 pm

This. You cannot leave out DD if you want accuracy here, and you can't have accuracy because Steam doesn't release sales figures and NPD doesn't count digital transactions. Therefore you have just cut off a large portion of the whole story.


NO matter it is still significantly lower sales then for consoles period, sorry for that, but it is fact none the less
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Ronald
 
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Post » Tue May 03, 2011 9:14 am

CONSOLES FTW

just kidding guys, really, don't start a console war...
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Spooky Angel
 
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Post » Mon May 02, 2011 11:55 pm

What are the implications of PC sales being low?


none except they will never build a game designed to run on the fastest, most bad ass gaming systems out there, because it just wouldnt pay out for them in sales, thats why games like WOW still sell, they are meant to be run on lower end gaming systems for yrs so they continue to make money as any good business will do.
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Talitha Kukk
 
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Post » Tue May 03, 2011 8:48 am

What are the implications of PC versions sales being low?

developers lose money by making a game for PC so instead they make a game for console and port it on consoles it is cheaper but it makes games less ''PC Optimized'' both in technology and in gameplay. also PC Exclusive are becoming rarer and rarer because approaching the market with the idea of making a game on PC means thats a large ammount of the users will pirate the game and therefore not buy it. people often say that people who download the game wouldnt have bought it in the first place but look at the numbers of PC able to run games and the number of consoles game sales there is 10 gaming rigs for 1 console in the world (accounting pcs equivalent to current gen consoles) but the sales are 10 to 1 in favor of consoles. if pirates wouldnt have the possibility of pirating they would buy it because they want to play it.
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i grind hard
 
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Post » Tue May 03, 2011 2:02 am


But given the choice, I'd much rather using the 360 controller, sit on the couch and play on the TV.


Have you tried running an HDMI cable out to your TV?

I usually play on the sofa with my laptop connected to a 1080p projector. Oblivion looks gorgeous projected to about 8 ft x 14 ft on the wall with Qarl's hi res textures, OBGE, SSAO and an assortment of mods.
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Shianne Donato
 
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Post » Tue May 03, 2011 4:05 am

That statistic seems rather dubious at best but there is certainly more of a market for console games. This given that the console demographic is considerably wider with more console users to then PC users to sell to myself including that even the most ardent PC fan cannot deny1. Though I would consider myself somewhat as an console elitist and still a deep fan of the Elder Scrolls playing Vanilla Morrowind before Bloodmoon was even released. Though I don't much care for these platform arguments and if given the time and resources would change to PC.


1(Though there is certainly enough of a niche for PC gamers that companys can invest and still make a profit for the market)
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josie treuberg
 
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Post » Mon May 02, 2011 9:46 pm

It's really wouldn't surprise me at all, the 90% number may not be completely accurate, he could have pulled a number off the top of his head or rounded. But for a game like this I see one major reason to get it on PC, and that is for mods, and I would bet that most people don't install mods anyway.

If it wasn't for mods I would get Skyrim for my PS3, I have Oblivion for PS3 (didn't have a PC capable of running it at the time) but even though it may not be as pretty as the PC version (I'm assuming the PC version looks better, been to long to really remember) that doesn't change the game any and I personally enjoy playing most types of games on consoles (RTS's and FPS's aside). Obviously, I don't speak for everybody, just putting that out there.
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Trevi
 
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Post » Tue May 03, 2011 7:34 am

I think what's most interesting is if some sort of app store or marketplace for mods gets created.

Hardworking modders should be able to get compensated for their efforts if millions of people want to download their creation.
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Margarita Diaz
 
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Post » Mon May 02, 2011 11:37 pm

I think what's most interesting is if some sort of app store or marketplace for mods gets created.

Hardworking modders should be able to get compensated for their efforts if millions of people want to download their creation.


I am all for this idea, I would like modders to be able to tabulate mods to console disc formates and sell them to the community at large with a portion of the sales going to bethesda and microsoft/sony but the esrb would want to monitor it and others would abuse it till it would be more hassle then it was worth.
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(G-yen)
 
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Post » Mon May 02, 2011 10:25 pm

I think what's most interesting is if some sort of app store or marketplace for mods gets created.

Hardworking modders should be able to get compensated for their efforts if millions of people want to download their creation.

Only if there is a strict quality assurance check and part of the profit goes to both BGS and gamesas
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SiLa
 
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Post » Tue May 03, 2011 3:25 am

lol, I buy a new pc every time an elder scrolls game comes out, will be getting a new (well newish) one for Skyrim most likely, although I may play it on the 360 as well (kinda fun to play on the console, and for the first few months there'll be no mods out so no reason to play on the PC).
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Stephy Beck
 
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Post » Tue May 03, 2011 5:48 am

Should not the company who released the game know how many copies it sold on each console? You dont need to ask steam or any retailer, only bethesda.

Also why would they have any reason to lie about what console sold the most and in what proportion. If there was a large amount of sales on PC, then they would supprot that the most, if there was larger sales on PS3 then they would focus on that platform. BTW I play on PC
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sarah taylor
 
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Post » Tue May 03, 2011 5:01 am

You have to laugh, alot of people are saying Todd has his facts wrong. If anyone who would know, it would be Todd. Todd has access to Bethesda sales. I am sure Bethesda knows how much money it has made from digitial distrubution. So now people are saying Bethesda's figures are wrong for digital and PC sales now eh? :rofl:

So if Todd says that 10% comes from PC sales then that is what it is. Don't forget I am sure he means all sales, so that would include expansions, DLC as well as the core games as well. I am also sure when GoTY sales are made, most of them are from the consoles as well, so I can see why 90% are from consoles.
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patricia kris
 
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Post » Tue May 03, 2011 8:53 am

to those saying that 500k copies of oblivion on the PC are not enought lets compare numbers with another game .




with that being one of the most sold game of all time i think its fair to say that its less than 500k copies on pc that were sold. if i were a developer i would definitely favor the console market, and thats because of pc gamers not because of the platform


Cevat Yerli of Crytek, the makers of Far Cry, Crysis and Crysis Warhead has publicly stated:
We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy, to the degree [that PC gamers who] pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future.


MW2 had no dedicated servers, that's a huge factor for PC gamers when buying their games, PC gamers tend to not eat the BS the gaming industry puts out. Also Crysis 1 sold more than 3 million copies, that's amazing considering it was only on PC and a new IP. All this talk about piracy is just BS, make a good game and people will buy it. Starcraft 2 sold around 3/4 million units on it's first day, where are the pirates? Cataclysm sold almost the same, The Witcher 1 I can keep going. Developers can make all the excuses they want, let's just hope Skyrim won't suffer laziness.

http://www.thestar.com/business/article/956637--geist-canadian-backed-report-says-music-movie-and-software-piracy-is-a-market-failure-not-a-legal-one
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Jonny
 
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Post » Tue May 03, 2011 12:13 am

Yes there are more console players, not everybody likes to build and upgrade their new computer yearly.

That's excatly the point of consoles.
*snap* Ignore what I said here. Overreaction is irritating.
Pay around 400$ for like 6 years is pretty worth it if you ask me.
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Leah
 
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Post » Tue May 03, 2011 3:30 am

I don't doubt there's significantly more players on console than on PC. But I suspect the 90% number might be a slightly hyperbolic guesstimate in order to make a point. Todd wasn't exactly holding a presentation about OB sales stats, after all.

Not to have to buy 1000$ worth of upgrades every year.
Practically nobody does that. Stop spreading ignorant foolishness.
Edit: sorry if I overreacted, but this exaggeration is so tired and so absurd that I've started feeling physically ill seeing people still buying into it. It's time that nonsense stopped.
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Brιonα Renae
 
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Post » Tue May 03, 2011 1:33 am

Not to have to buy 1000$ worth of upgrades every year.


People beleive this massive lie, which is probably another reason they don't delve into pc gaming.

OH well, their loss. Skyrim at real 1080p and 60 fps ftw, oh and these things called mods.
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Scott Clemmons
 
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Post » Tue May 03, 2011 2:10 am

Practically nobody does that. Stop spreading ignorant foolishness.

Gotta agree that was a wiiild guess
But hardcoe PC gaming is pretty costly.
And I'm not "spreading" anything at all, it's not like I said this on TV.
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Inol Wakhid
 
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Post » Tue May 03, 2011 4:50 am

That's excatly the point of consoles.
Not to have to buy 1000$ worth of upgrades every year.
Pay around 400$ for like 6 years is pretty worth it if you ask me.

You don't have to buy 1000$ worth of upgrades every years that a gross overstatement
(console hardware never changes why would you have to upgrade your PC every year when the bar is never raised? There are some exceptions but for the most part you can easily get console quality if not higher quality). If you do do that you're either really dumb or you just want to stay on the cutting edge of technology.
You can build a decent gaming PC for yes a little more than a console but it will last just as long plus all the benefits that come with using PC (better graphics, mods, etc) and you can use a PC for more than just games the same can't be said for consoles unless you count watching movies. All round It's just a more versatile platform and the slightly higher cost for a PC is well justified.
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Mark Churchman
 
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