MW2 had no dedicated servers, that's a huge factor for PC gamers when buying their games, PC gamers tend to not eat the BS the gaming industry puts out. Also Crysis 1 sold more than 3 million copies, that's amazing considering it was only on PC and a new IP. All this talk about piracy is just BS, make a good game and people will buy it. Starcraft 2 sold around 3/4 million units on it's first day, where are the pirates? Cataclysm sold almost the same, The Witcher 1 I can keep going. Developers can make all the excuses they want, let's just hope Skyrim won't suffer laziness.
http://www.thestar.com/business/article/956637--geist-canadian-backed-report-says-music-movie-and-software-piracy-is-a-market-failure-not-a-legal-one
crysis is a $22 000 000 budget game its a big exception in the market and you have to consider that retailers take part of the price of the game. then publshers do so. then developers get the money. 22 000 000 budget. 3 million copies (also most pirated game during a few years) keep in mind that the game reached the 3 million units sold in 2010 not the year it came out. now lets calculate stuff. 3 000 000 x $40(most of the copies sold for less than that) = 120 000 000 now lets be generous and say that the retailer only takes 50% you have 60 000 000 left then the publisher takes most of it. so lets say another 50% to be generous 30 000 000 so on a 22 000 000 budget it sold for 30 000 000 for the developer after a bunch of years. now pay the big team that made the game every employees at crytek almost with that money for 3 years. theres not much left.
Starcraft is a battle.net game you tie your game to an account or you cant play online. same thing for cataclysm i'm sure your intelligent enought to understand its not the same thing at all for a shooter or a single player game.
http://www.shacknews.com/article/55906/world-of-goo-co-creator
http://arstechnica.com/gaming/news/2010/08/machinarium-suffers-95-piracy-rate-offers-5-amnesty-sale.ars
Cevat Yerli of Crytek, the makers of Far Cry, Crysis and Crysis Warhead has publicly stated:
We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy, to the degree [that PC gamers who] pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future.
they proved it with the multi platform AAA game crysis 2
John Carmack, often called the 'father of PC gaming', and co-founder of id software, makers of the Doom and Quake series, recently stated:
It's hard to second guess exactly what the reasons are. You can say piracy. You can say user migration, but the ground truth is just that the sales numbers on the PC are not what they used to be and are not what they are on the consoles.
and i will add that games cost more to make
Chris Taylor of Gas Powered Games, makers of Supreme Commander, also chimes in with his assessment:
...people are going to stop making [games] on the PC because of my earlier point, what's happened on the PC with piracy. The economics are ugly right now on the PC. You're not going to see these gigantic, epic investments of dollars on the PC when it just doesn't work. The economics have to work. You're going to see those investments made on the console side and it's going to become a more console-centric investment. And then you're going to see them ported back over to the PC and that creates a different experience on the PC.
they dont do it because they dont like PC they do it because of PC Gamers
finaly i will add something from a company we all love
Bethesda Softworks, makers of The Elder Scrolls series and most recently Fallout 3 had this to say on the issue of the scale and costs of piracy-related tech support:
The amount of times we see stuff coming through where it’s like, the resolution to the problem was [the] guy had a pirated copy of the game… The amount of money we spend supporting people who didn’t pay us for the game in the first place…it’s f–ing ludicrous. We talk to other developers, guys who are [like] ‘Yeah, it’s a third, it’s 50% of our [customer] support.’