» Mon May 02, 2011 11:48 pm
Hmm. Let's see.....
EVGA Nvidia Geforce gtx 460 1gigabyte (lowest available DX-11 capable video card) $129.99 (TigerDirect)
AMD Phenom II X4 955 + Gigabyte GA-770T + 4 gigs DDR 3 bundled $306.57 (1st Choice Memory)
Less than $500, and you have the hardware to handle -any- game in the pipeline....or projected for a couple of years, at least. You -might- need to invest in a power supply, depending. But recycle case, monitor, etc, and there you have it. And you could step down to a smaller motherboard, and get the above for under $400. Drop back to an Athlon II X4, and the bundle goes down to $200 or less, and you have a drop in upgrade path for the processor, should you need it. So cost is not a real factor here. Plus you factor in the simple fact that you could build such a system, add a blu-ray player, and not bother buying an actual 'player'.....and you have just defrayed a big chunk of the computer's cost.
Consoles are attractive due to their simplicity; both usage and hardware. And they have done considerable damage to PC gaming as a whole. A lot of the companies that 'vanished' have been bought out and converted to console. Promising games have been gutted this way, as well (Drakan: Order of the Flame is a good example. The PC release had lots of promise. Then the makers got swallowed, and the 2nd game was PS2 exclusive. There was no 3rd game. And that is just one example. Look at how many gaming companies got leveraged, forced to a console model, and subsequently died).
It's frankly sad that so many potentially killer PC games are being hobbled to multi-year old console hardware and software. Any current video card less than 12 months old supports Shader model 4; the 360 only supports 1.1, 2, and a modified, partial subset of Shader model 3. Modern CPU's and OS's support multithreading and 64 bit memory addressing. Quite a few 3rd party modules support it, as well. But if the main app does not, then it doesn't matter how much horsepower you have available. I'm quite sure the console market has done wonders for gamesas's profit margin.....and that the majority of fans -of the last two games- are console based. But Arena, Daggerfall, Battlespire and Redguard were there before Morrowind was more than a design document.....and won =their= fans by being what others were not. The great divide has to be acknowledged; that Morrowind and Oblivion were driven in large part by console sales. But the power and flexibility is all on the PC side of the equation. And history has shown that without that demand to push the envelope, well, the safe path becomes the only path, and uniqueness is lost forever. You buy a console you are stuck with the same capabilities until it is replaced (and games for gen 1 consoles might not work on Gen 2 consoles). Without demand for improvement, businesses tend to 'play it safe'.