Most underrated class?

Post » Sat Feb 19, 2011 8:21 am

You really won't need that much health as a medic unless you run around without the rest of your team, which is gonna get you killed wether your heavy or not.

Also playing as a heavy makes you a bigger target (and slower), so every muppet with a bad aim is gonna focus on you :P
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Kelly Osbourne Kelly
 
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Post » Sat Feb 19, 2011 2:36 am

Ah crap, well than, my first thing is true though.

There is unfortunately the issue of the Heavy's movement speed. I recently read an article where the author made it a point to play as a Heavy and see how it worked out. He said that most of the fighting was over by the time he arrived on the battlefield, and that he always fell behind when moving to a new area of the map.

Even with the automated system of moving into range to deliver a buff, I doubt Heavies will be as helpful despite their health bonus and heavier weapons in any non-guard objective. They will make for great guards holding an objective against incoming enemy forces, but in any other objective I sincerely doubt gamers will enjoy playing as them.
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Cathrin Hummel
 
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Post » Sat Feb 19, 2011 9:35 am

Even with the automated system of moving into range to deliver a buff, I doubt Heavies will be as helpful despite their health bonus and heavier weapons in any non-guard objective. They will make for great guards holding an objective against incoming enemy forces, but in any other objective I sincerely doubt gamers will enjoy playing as them.


I think Heavies will be ideal for "escort" mission types, whether that be an individual (play Medic here) or machine-thingy (play Engineer here).

In one of the preview videos (the long interview from the the Utah ski lodge) I thought it was pretty fun when a heavy mowed down 5-6 guys in not much more time than it takes to tell about it. Pretty impressive. Heavies *will* have their moments, but also their frustrations, me-thinks.
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Pumpkin
 
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Post » Sat Feb 19, 2011 7:56 am

There is unfortunately the issue of the Heavy's movement speed. I recently read an article where the author made it a point to play as a Heavy and see how it worked out. He said that most of the fighting was over by the time he arrived on the battlefield, and that he always fell behind when moving to a new area of the map.

Even with the automated system of moving into range to deliver a buff, I doubt Heavies will be as helpful despite their health bonus and heavier weapons in any non-guard objective. They will make for great guards holding an objective against incoming enemy forces, but in any other objective I sincerely doubt gamers will enjoy playing as them.


Unless a group of heavies were moving in a group then speed doesn't matter. One of each soldier, medic, engineer: think of it as the one stop mobile buff station.

I think Heavies will be ideal for "escort" mission types, whether that be an individual (play Medic here) or machine-thingy (play Engineer here).

In one of the preview videos (the long interview from the the Utah ski lodge) I thought it was pretty fun when a heavy mowed down 5-6 guys in not much more time than it takes to tell about it. Pretty impressive. Heavies *will* have their moments, but also their frustrations, me-thinks.


They will be best on escort missions no doubt and in defending positions.

As for heavy medics not being able getting to their team why can't the team make it to them?
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 1:19 am

Unless a group of heavies were moving in a group then speed doesn't matter. One of each soldier, medic, engineer: think of it as the one stop mobile buff station.


I think a "light" squad could easily behave similarly. One "light" squad of four and one "heavy" squad of four would provide some pretty fun tactical options.
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Stacy Hope
 
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Post » Sat Feb 19, 2011 1:41 am

Soldier by far.
Everyone wants to play ops cause they think they're assassins. Engie has all the toys and Medic can get the most points.
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Tamika Jett
 
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Post » Sat Feb 19, 2011 12:42 pm

I think Heavies will be ideal for "escort" mission types, whether that be an individual (play Medic here) or machine-thingy (play Engineer here).

In one of the preview videos (the long interview from the the Utah ski lodge) I thought it was pretty fun when a heavy mowed down 5-6 guys in not much more time than it takes to tell about it. Pretty impressive. Heavies *will* have their moments, but also their frustrations, me-thinks.

I did see that vid, and in that scenario being a Heavy would be fantastic.

However, from what I remember, he enjoyed the benefits of attacking from the flank while the enemy was distracted with reviving their teammates and attacking the maintanence 'bot, and then he held them off at a choke point. Overall, he took about four bullets during the fight, and it was only at the end when he got into close-quarters with an enemy while being exposed to their fire that he finally dropped to half health.

He was, like I postulated, guarding the objective, which is the best thing a Heavy can do, as it is arguably one of the few things they can do extremely well.
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Bellismydesi
 
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Post » Sat Feb 19, 2011 1:01 pm

Most underrated class is Demos, in my opinion. Across the forums I see Assas, Nurses, and Workers. Rare I see Demos.

If wanting to know class and body type......Heavy Assassin. Tell me where to find a Heavy Assassin that gets the job done and not from the couch! Haha.....
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Stay-C
 
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Post » Sat Feb 19, 2011 6:15 am

I feel the least used will be a mix between Heavy medic and Heavy Operative.

Medic's 'should' be able to move around more, and besides healing (buffing) and shooting, what else can a heavy medic do?
Heavy Operative: Now i feel that they wont be able to move fast enough. Not as much as you think an operative should. Though im sure i might be wrong with this one..

Heavy Medic could be a frontline medic. Instead of being forced to stay in cover and let others do the shooting, a heavy medic could be standing next to the other players and still be able to revive them when they fall.

Heavy operatives could take on a completely different role, since they are able to see through enemy disguises. If a light operative ran into a heavy operative, their disguise would be useless, and they would be outgunned by a guy with more health.
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Jason King
 
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Post » Sat Feb 19, 2011 4:25 am

I really want to be an Operative, but everyone seems to be going for that atm so i might try out Soldier
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T. tacks Rims
 
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Post » Sat Feb 19, 2011 11:08 am

The specific class/body combo that I think will be most underrated is definitely Heavy Operative. I think people will start to realize that in reality being light won't make stealth that much easier as a lot of your stealth will most likely come from disguises. Heavies would be better at killing people and more resistant to enemy "spy checking".
Overall I believe the soldier will be the most underrated simply because he doesn't have his own niche to fit into with a special ability. Medics have healing, engies have sentries, operatives have disguises/hacks, soldier have... explosives I guess? I have no doubt that soldiers will be a vital part of any team, I just think most people will look past him easily.
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Roberta Obrien
 
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Post » Sat Feb 19, 2011 5:04 am

Still after seeing the classes and bodytypes i saw my fav

Light Soldier everyone is expecting soldier to be a powerhouse always having a minigun or AutoGL

So when they see someone playing LS (yes LS as in movement) which will be insane if done right with explosives, ammo upgrades and amm resupply for my teand to top it of scavenge where after killing you with an assist from my grenade i can then get that supply pip back...

plus all my other ideas for my LS yeah, will be fun as all get out
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Elizabeth Davis
 
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Post » Sat Feb 19, 2011 6:30 am

Still after seeing the classes and bodytypes i saw my fav

Light Soldier everyone is expecting soldier to be a powerhouse always having a minigun or AutoGL

So when they see someone playing LS (yes LS as in movement) which will be insane if done right with explosives, ammo upgrades and amm resupply for my teand to top it of scavenge where after killing you with an assist from my grenade i can then get that supply pip back...

plus all my other ideas for my LS yeah, will be fun as all get out


Run in toss nades and run out with the enemy team grounded and in disarray,
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SHAWNNA-KAY
 
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Post » Sat Feb 19, 2011 10:47 am

Run in toss nades and run out with the enemy team grounded and in disarray,

Flashbang, frag, then molotov should be a really interesting combo lol plus hell look a satchel charge in front of the door (entrance i just ran away from) in case they follow me then bam look who is across the map b4 anyone can find me (or b4 they respawn)

*waving and ducking out of site* http://lolsnaps.com/upload_pic/602.gif
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Kayleigh Williams
 
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Post » Sat Feb 19, 2011 4:52 am

The specific class/body combo that I think will be most underrated is definitely Heavy Operative. I think people will start to realize that in reality being light won't make stealth that much easier as a lot of your stealth will most likely come from disguises. Heavies would be better at killing people and more resistant to enemy "spy checking".
Overall I believe the soldier will be the most underrated simply because he doesn't have his own niche to fit into with a special ability. Medics have healing, engies have sentries, operatives have disguises/hacks, soldier have... explosives I guess? I have no doubt that soldiers will be a vital part of any team, I just think most people will look past him easily.


I "Guaranteed" you will meet a light operative that so fluent and fast, that he takes you out at close range in a blink of eye (ME). To be truthful, everyone likes the ninja lifestyle and skill. Which Ops fit into. Some will excel others will fail.

I do believe now soldiers will carry more weight when game comes out due to there variety of grenades. That left to be seen........
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Brandon Bernardi
 
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Post » Sat Feb 19, 2011 12:45 am

'If God had wanted you to live, he would not have created ME!'

Yes, the Soldier.

We're going to need more people to hand out ammo and blow up stuff.
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Emma Pennington
 
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Post » Sat Feb 19, 2011 2:04 am

I feel like no one is going to play a light soldier, or even soldier at all ... Just a thought though, probably have plenty of soldiers of all body types

i think soldiers will be the most. soldier is probably the EASIEST to play and it probly won't take much skill/patience etc.
plus soldier is basically what COD is, most people probly won't wanna play as a group/team. :S
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kasia
 
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Post » Sat Feb 19, 2011 4:08 am

i think soldiers will be the most. soldier is probably the EASIEST to play and it probly won't take much skill/patience etc.
plus soldier is basically what COD is, most people probly won't wanna play as a group/team. :S


Other than the grenade benefits and the unknown armor ability, it really isn't.

Every class can do what those BLAND shooter classes could, and more. Every class could be as non-team oriented as any other. They could be as 'shooty' or lone wolfish as they liked.

I don't know how you think it's the easiest to play, as putting up a turret in a spot defending an objective doesn't take much skill. Each class is easy enough to play in itself.
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Mrs shelly Sugarplum
 
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Post » Sat Feb 19, 2011 10:36 am

I believe Soldier will be the most under used, Engineer Medic and Operative being used far more, look at BFBC2, a lot of Engineers, Medics, Snipers, not that many Assault.
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Ricky Meehan
 
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Post » Sat Feb 19, 2011 12:06 am

I believe Soldier will be the most under used, Engineer Medic and Operative being used far more, look at BFBC2, a lot of Engineers, Medics, Snipers, not that many Assault.


I used to love using assault, then I started playing Medic, liked the niche better.

That's probably how people are going to go with Brink, except this is one forum, and not everybody going to buy/play the game.
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 9:37 am

I used to love using assault, then I started playing Medic, liked the niche better.

That's probably how people are going to go with Brink, except this is one forum, and not everybody going to buy/play the game.


Heck the more I heard about soldier the more I want to play it.
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Jack Bryan
 
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Post » Sat Feb 19, 2011 1:08 am

I continue to get the feeling that a lot of people are viewing the soldier as a basic FPS grunt, which he isn't. Just like the Medic, Engineer, and Op, the Soldier has special roles to fill that no other class can.

Since any class can take on the standard roles defined by weapons in most games (snipers, assault, heavy weapons, etc.) those roles aren't going to be relegated to any one class, but instead will be defined by the player and the abilities he/she feels will best benefit the role.

For example, a lot of people believe that there are going to be a lot of "ninja Ops" running around because they link certain abilities with those of your basic ninja type classes, but I could just as easily make a light soldier ninja, who will be able to do quite a lot behind enemy lines because of the abilities unique to the soldier.
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Soph
 
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Post » Sat Feb 19, 2011 11:38 am

I believe Soldier will be the most under used, Engineer Medic and Operative being used far more, look at BFBC2, a lot of Snipers, not that many useful classes.

Fixed that for you :D
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Nany Smith
 
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Post » Sat Feb 19, 2011 3:05 am

Heck the more I heard about soldier the more I want to play it.


I'm probably going to multiclass into it. Soldier Medic for the win.
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Kathryn Medows
 
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Post » Sat Feb 19, 2011 12:28 pm

I'm probably going to multiclass into it. Soldier Medic for the win.


Op/soldier for me. Now I am behind the lines and never run out of ammo. :devil:
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Lisha Boo
 
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