Most Unlikely Combinations

Post » Fri Feb 18, 2011 11:46 pm

What do you expect to hardly ever see played in brink? Class/weight/skill combinations and such forth.

Heavy Operative?

Well you guys proved me wrong, it seems like the new least likely occurrences are light medics and heavies w/pistols.
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Sheila Reyes
 
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Post » Sat Feb 19, 2011 3:27 am

Heavy Operatives are quite useful if they go after the main objective or primarly focus on spotting mines/enemy operatives (if this still works) and interrogating.
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Tamara Dost
 
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Post » Sat Feb 19, 2011 4:15 am

Something I hardly expect to see in BRINK?

A Light Engineer carrying a Gotlung gun and a Gerund Rifle and throwing molotovs and healing teammates. http://www.geeksofgaming.com/wp-content/uploads/2011/04/trollface.jpg

Okay without the sarcasm this time.
A Heavy Medic toting a Semi-Automatic Pistol
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Taylah Illies
 
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Post » Fri Feb 18, 2011 9:27 pm

Light Soldiers will also be interesting... hopefully I can make it work! Maybe it'd be like heavily armed Special Operations troops:

Move fast, strike hard, then get the hell out before you get decimated.
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Kitana Lucas
 
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Post » Sat Feb 19, 2011 3:24 am

well the heavy ops will probably be the less played of all the combinations, but thats not to say they wont work as a good combination.
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sarah
 
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Post » Sat Feb 19, 2011 12:43 am

Any heavy carrying SMG and Pistol for weapons.

I'm not saying it can't happen, or won't, just that I'll be very surprised if and when it does.
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Krista Belle Davis
 
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Post » Sat Feb 19, 2011 9:42 am

Heavy soldiers and light operatives would NEVER work :3
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Brittany Abner
 
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Post » Sat Feb 19, 2011 9:02 am

Maybe if someone really wants to be a close-combat kinda guy but doesn't like shotguns? ^_^

Also, el-jasho do you mean that the other way round? Because otherwise...
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Stacey Mason
 
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Post » Sat Feb 19, 2011 2:21 am

Heavy soldiers and light operatives would NEVER work :3



nice bait ! here's a :turtle:
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CHangohh BOyy
 
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Post » Sat Feb 19, 2011 1:37 am

SMG wielding heavy soldier. It's like fighting a heavily armored wasp.
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Roanne Bardsley
 
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Post » Fri Feb 18, 2011 5:49 pm

Also, el-jasho do you mean that the other way round? Because otherwise...


Feel the sarcasm!! Feel it! :wink: :3

Edit: Yay! A :turtle:! I shall name it Roy :3
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renee Duhamel
 
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Post » Sat Feb 19, 2011 7:36 am

That's hard to say at this point, since every combination seems to have it's use.
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Madison Poo
 
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Post » Fri Feb 18, 2011 8:37 pm

el-jasho do you mean that the other way round? Because otherwise...

Any possible combination of Heavy, Light, Operative and Soldier will be brutally effective in the right hands.

Light Op - well, obvious.

Heavy Soldier - also obvious

Heavy Op - defend objectives, Firewall CPs to slow enemy capture attempts, Hack comms when the enemy's downed, providing radar to all teammates, Sticky Bomb + enemy Operative = defensive utility. And spotting mines, marking them for teammates, easy way to help the team avoid a well-planned ambush.

Light Soldier = fast-moving with multiple grenade types and an additional health upgrade, so extra-durable, able to provide ammo to anyone on the front lines at short notice, and with proper use of grenades, he can hit hard, then scavenge to replenish his supplies (no need to fall back and wait, or call a medic over when you aren't hurt.

Light Soldiers will be an awesome class for sneaky hit-and-run tactics, and heavy Ops will be very useful in a defensive line. We may not SEE them often, but when used well, they'll still be great combinations.

Which is why I'm saying the Heavy SMG/Pistol guys are going to be the most rare. Not class-specific.
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naome duncan
 
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Post » Sat Feb 19, 2011 6:10 am

I don't think any combination will be unlikely but I do think light medics will be on the rarer side of things. Being able to get a medic to the front lines quickly is great, so the combination certainly has it uses, but if you're in a larger firefight you want a medic who isn't cowering for fear that a stray shot will take them out. I suspect we'll see lots of medium medics and that the heavies will outnumber the lights.

The first few months will probably have scads of light operatives but over time I think that class will become dominated by mediums - they still have plenty of movement flexibility and they can take a few more shots before going kaput. Heavy operatives will admittedly be uncommon but personally it's the combination I'm most looking forward to. And really given the importance of deception with operatives it would be foolish not to take advantage of an unexpected combination.

As for light soldiers, they sound like a great way to get ammo to the front and it wouldn't surprise me if they're one of the more common combinations. 90% of the people trying the light bodytype will start as operatives but I think we'll see fans of the body type gravitate towards soldiers pretty quickly.

I'm curious to see what happens with engineers (the class I'm more interested in personally). I wonder if people will lean towards the lighter body types for engineers - there's less advantage to the more powerful weapons, less disadvantage to the light's weapon restrictions, and tons of options for placing their weaponry. On the other hand a heavy that can supplement massive firepower with a turret has great potential for setting up point defenses - sounds great to me!
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CORY
 
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Post » Sat Feb 19, 2011 6:34 am

Light Soldier = fast-moving with multiple grenade types and an additional health upgrade, so extra-durable, able to provide ammo to anyone on the front lines at short notice, and with proper use of grenades, he can hit hard, then scavenge to replenish his supplies (no need to fall back and wait, or call a medic over when you aren't hurt.

Light Soldiers will be an awesome class for sneaky hit-and-run tactics, and heavy Ops will be very useful in a defensive line. We may not SEE them often, but when used well, they'll still be great combinations.


That's what I'm looking forward to, personally. Hitting hard, fast and aggressively on attack and being mobile yet powerful on defence. It will require intelligent use of cover as well as good instincts for when not to do things, and hopefully can be a good part of a team.
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Daddy Cool!
 
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Post » Fri Feb 18, 2011 5:08 pm

heavy operative / light soldier will be rarer than rare candys on pokemon :)
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Janeth Valenzuela Castelo
 
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Post » Sat Feb 19, 2011 2:51 am

So I get loads of candy as well as being a rare light soldier? Bonus! ^_^
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glot
 
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Post » Fri Feb 18, 2011 9:41 pm

Actually, having said all that... as far as I can tell a light (even if a soldier) cannot use Assault Rifles. This would actually make me be medium... because I don't want to be a sniper or pathetically weak...
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Lily Something
 
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Post » Fri Feb 18, 2011 9:58 pm

Any possible combination of Heavy, Light, Operative and Soldier will be brutally effective in the right hands.

Light Op - well, obvious.

Heavy Soldier - also obvious

Heavy Op - defend objectives, Firewall CPs to slow enemy capture attempts, Hack comms when the enemy's downed, providing radar to all teammates, Sticky Bomb + enemy Operative = defensive utility. And spotting mines, marking them for teammates, easy way to help the team avoid a well-planned ambush.

Light Soldier = fast-moving with multiple grenade types and an additional health upgrade, so extra-durable, able to provide ammo to anyone on the front lines at short notice, and with proper use of grenades, he can hit hard, then scavenge to replenish his supplies (no need to fall back and wait, or call a medic over when you aren't hurt.

Light Soldiers will be an awesome class for sneaky hit-and-run tactics, and heavy Ops will be very useful in a defensive line. We may not SEE them often, but when used well, they'll still be great combinations.

Which is why I'm saying the Heavy SMG/Pistol guys are going to be the most rare. Not class-specific.


This was kinda what I had in mind to start the game with, only I was think going medium so i could catch light operatives behind my lines easier (home turf advantage compliments lower speed i'm hoping). Basically counter-inteligence. Really eager to try it out and see if its viable :D
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Roisan Sweeney
 
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Post » Fri Feb 18, 2011 10:59 pm

I see no class weight combos that have no use.

The extreme ends seem obvious (light medics and heavy ops) but I think we'll find the medium Op less used because an Offense Op benefits from light skills and a defense Op benefits from a big gun.
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CHARLODDE
 
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Post » Sat Feb 19, 2011 4:24 am

But an Op with a big gun... wouldn't he just be better off as a Solly or Med with a big gun... or a medium/light op? I'm intrigued. ^_^
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Neil
 
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Post » Sat Feb 19, 2011 9:32 am

But an Op with a big gun... wouldn't he just be better off as a Solly or Med with a big gun... or a medium/light op? I'm intrigued. ^_^

Well...

Heavy Op with a Minigun kills a target and Disguises. Enemies see him as a friend, and let him "fall back" into their ranks. At which point, they ALL DIE.
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Elea Rossi
 
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Post » Sat Feb 19, 2011 1:21 am

Well...

Heavy Op with a Minigun kills a target and Disguises. Enemies see him as a friend, and let him "fall back" into their ranks. At which point, they ALL DIE.


Not to mention spraying down enemy light Ops. A heavy Counter Op may be good to have.
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Courtney Foren
 
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Post » Sat Feb 19, 2011 8:29 am

Intriguing... hopefully all the combinations will be viable and used. I just can't wait to play a full-on game!
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Jack Bryan
 
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Post » Sat Feb 19, 2011 1:16 am

One of my anticipated builds is a heavy Engineer with all the "defensive" abilities of the Operative. Having a Heavy Operative roaming along with the "main" (Heavy/Medium) group (Soldier, Engineer, Medic, Operative) performing the primary objective could be very useful to keep away those pesky enemy Operatives. Additionally he can gain intel from downed enemies (of which there could be a lot with this group), firewall command posts, throw sticky nades and/or smoke grenades, and even utilize the cortex bomb ability. A Heavy Operative can definitely be helpful to have around.
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Katy Hogben
 
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