Well master locks are still a pain even at max skill, I would kill to get the master lock perk without having to choose all the previous perks.
Same here, but I think that it would be strange that one can learn how to run even before he knows how to walk.
I am really surprised no one said it...
Pickpocket. Either people find this useful, or it is SO useless people forgot it existed.
In every other TES/Fallout game this has been part of sneak instead of its own skill. WHY, WHY does it need its own skill? I honestly think that they wanted exactly 6 skills for each playtype(warrior, mage, thief), and they were one short on thief and they didn't want to do mercantile because that would make speech double useless.
Agreed!
I think that it would be much better if they merged Pickpocket with ether Sneak or Lockpicking (in that case, Lockpicking should be renamed to something like Security) and filled that place with Unarmored skill and give it some Athletics/Acrobatics-like perks.
I mean, I can see only three perks actually making sense from Pickpocket skill - Light Fingers (kinda obvious it makes sense) and Poisoned (this one fits the pickpocketing and actually looks like something which should demand a perk of it's own), Misdirection (I still have to take this perk to check how it works, but I think you should be able to pickpocket only sheathed weapons).
Other perks are simply silly.
Night Thief - Pickpocketing a sleeping NPC should be 25% easier by default since he is asleep.
Cutpurse/Keymaster - Gold and keys are easy to pickpocket enough already and again, pickpocketing something like that should be easier by default since it only makes sense.
Extra Pockets - This perk does not work out for this skill since items here take space based on weight, not based on volume.
Perfect Touch - Pffft... really?
Try to take pants of someone and tell me how well does it go.
I know that this is just a video game, but some tings are too much even for it, and this is one of them.
This perk could work out only in case the target is asleep (even then it would be a real stretch).
OT:I personally find lot of perks silly and totally pointless.
When it comes to lockpicking, I personally think that Unbreakable is totally crappy perks since even without any perks, you can open master locks without too much trouble.
Now, I can't even imagine how easy would it be in case you get Master Locks and Locksmith perks.
On top of that, lockpicks are easy to come by and are really cheap, so even if you break lot of lockpicks, it's not that big of a deal.
I say that Unbreakable perks gets replaced with Disarm perk; a perk which will allow you to open doors, chests and such without activating the trap.
Also, I personally think that Golden Touch and Treasure Hunter perks get removed and replaced with something more useful since those two perks have nothing to do with picking locks and are kinda useless since you can already find enough special treasure and gold even without them.
When it comes to Speech, I personally think that Master Trader is simply idiotic perks.
What, you are so good trader that somehow all people you trade with have extra 1K Septims in their pocket?
I still have to check how Perfect Touch perk works, but it if works like I think it does (ie. you can pickpocket clothes and armor), then it's pretty damn stupid perk which should be removed and replaced with something else.
Those perks are equivalent to water-jumping from Oblivion. >_>
Master Trader should be removed and Investor should be turned into a two level perk and look like this:
Investor - 70/100 Speech - Can invest 750/1500 gold with a shopkeeper to increase his available gold permanently.
Threads like this actually encourage me to make a suggestion for overhauling skills in Skyrim since I notice that there are lot of people who actually see some crappy stuff which should be removed and get replaced.