[Relz] Mostly New Trees

Post » Tue Jan 25, 2011 10:15 pm

Hey Melchior, these are really nice! Congrats and awesome job! Keep it up!
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Sian Ennis
 
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Post » Tue Jan 25, 2011 4:14 pm

Another solution to the overly transparent seams rendered with MGE without needing to increase the alpha threshold is to uncheck the 'enable blending' option for the NiAlphaProperty flags and just use alpha testing - flag set to 4844 (alpha test function = Greater) or 6892 (alpha test function = Greater or Equal) should work well.

Do you think one day MGE will be able to do alpha blending instead of alpha test?
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jenny goodwin
 
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Post » Tue Jan 25, 2011 2:43 pm

Hey Melchior, these are really nice! Congrats and awesome job! Keep it up!

Thank you :sb:
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Solina971
 
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Post » Tue Jan 25, 2011 3:08 pm

Do you think one day MGE will be able to do alpha blending instead of alpha test?

It already does as far as I'm aware, just that there are some limitations because of the amount of overlapping alphas as vurt mentioned (which can be mitigated by upping the alpha threshold), and how the depth map is currently implemented. My suggested solution is just an alternative to upping the alpha threshold.

There's always room for improvement tho, and I'm sure that either krzymar or Liztail will revisit and tweak some more how alpha is managed. The current change with the MGE svn revisions that implemented alpha-to-coverage has helped clean up some of the white outlining that can occur with alpha blending, but still can do with some additional adjusting.
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Siobhan Wallis-McRobert
 
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Post » Tue Jan 25, 2011 11:11 pm

It already does as far as I'm aware, just that there are some limitations because of the amount of overlapping alphas as vurt mentioned (which can be mitigated by upping the alpha threshold), and how the depth map is currently implemented. My suggested solution is just an alternative to upping the alpha threshold.

There's always room for improvement tho, and I'm sure that either krzymar or Liztail will revisit and tweak some more how alpha is managed. The current change with the MGE svn revisions that implemented alpha-to-coverage has helped clean up some of the white outlining that can occur with alpha blending, but still can do with some additional adjusting.

Thanks for replying.
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Micah Judaeah
 
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