for some reason they allow only twenty options. sorry. vote noted.
and what if FONV has an Area 51?
Not that I give two [censored] about Fallout canon, because the Fallout universe just does whatever seems like a fun idea. And that's how it should be. Just wondering why people think this DLC should be the exception when there have been much more unbelievable paranormal incidents in previous fallout games.
I though the ghost was pretty cool considering how early in the game she appears and that the character is a tribal and would believe in such things...
-getting abducted by aliens
-rescuing a woman, a little girl who is vital to your survival, a cowboy, a samurai, and a wimpy soldier
-Killing every alien onboard
-Finding out they are making alien human hybrids
-Finding out the aliens may be responsible for starting the Great War
-Blowing up a city with a death ray
-Destroying another alien spaceship and sending it crashing towards earth
-And taking over the ship, killing the captain and becoming it's new captain?
If something happened in a single event in previous Fallout games that's more ridiculous and unbelievable than all of that, color me shocked.
go to a town named after the Geico mascot populated by ghouls who play with collectible trading cards, narcolepsy and growing bonsai on their heads that has a nuclear reactor that has been melting down for two hundred years and save the day by reprogramming a robot using obscure scientifica including the order in which the planets of the solar system align and then proceed to eliminate a cult underground that worships a giant rat named The Brain who plans to "take over the world". Later you find the somnambulist ghoul who is being carted around as a Mummy from Ancient Egypt and can wake him up and send him running to his now happy home and put his 'owner' out of business...