Is Mothership Zeta Canon?

Post » Sat May 28, 2011 9:14 am

yes no and maybe would have done just fine.
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alicia hillier
 
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Post » Fri May 27, 2011 8:24 pm

I know some people said there was an alien in the Sierra Army Depot, but it isn't an actual alien. It's a mentats experiment.
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Daniel Lozano
 
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Post » Fri May 27, 2011 7:31 pm

I know some people said there was an alien in the Sierra Army Depot, but it isn't an actual alien. It's a mentats experiment.


Really? Are you sure? All this time I have gone around saying Its an Alien...look an alien! Yep that there is an alien and in Fallout Two! Thats a pretty canon Fallout game...

Even if it isn't an alien the Sky Net is still said to be built with alien technology. Also the Outcasts mention something about alien tech. And there are still wannamingos called aliens both in the text and named so as kills. Its really hard to explain away all the aliens.

I went and looked at the Sierra Army Depot 'alien' again. Are you sure that isn't an alien?
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Gemma Flanagan
 
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Post » Sat May 28, 2011 6:04 am

Umm.... Hell no. I don't think it should be considered canon. It would ruin the FO Universe in my opinion.
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JD bernal
 
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Post » Sat May 28, 2011 2:31 am

Yes, I don't see why not, though I doubt it'll effect future Fallouts.
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Taylor Bakos
 
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Post » Sat May 28, 2011 1:01 am

Umm.... Hell no. I don't think it should be considered canon. It would ruin the FO Universe in my opinion.


This. Big time.
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 9:23 am

It's canon because Bethesda owns it, put it in and said it is. That being said, I hope it stays where it is. It was fun, the environment was great and it was a unique adventure. But any future alien doings should be mysterious, stuff left from pre-war.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 10:25 am

I just love how everyone said that because just Bethesda made it, its harecore into lore and consider canon. Ha.
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Angel Torres
 
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Post » Fri May 27, 2011 7:17 pm

Until Bethesda says it's not then you are safe to assume it is. That's how these things work when you own an IP... maybe you don't understand that, but now you do! And knowing is half the battle!
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Cool Man Sam
 
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Post » Fri May 27, 2011 8:47 pm

Until Bethesda says it's not then you are safe to assume it is. That's how these things work when you own an IP... maybe you don't understand that, but now you do! And knowing is half the battle!

Not really. Its like assuming that Oblivion wise, http://www.uesp.net/wiki/Oblivion:Vile_Lair, http://www.uesp.net/wiki/Oblivion:Thieves_Den, http://www.uesp.net/wiki/Oblivion:Knights_of_the_Nine, and http://www.uesp.net/wiki/Oblivion:Mehrunes%27_Razor. Its pure subjective of how DLC goes. Its the main important that the main event happen (and in some extend, expansion). Everything else is small fry.
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Monika
 
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Post » Sat May 28, 2011 6:03 am

Your character isn't canon... but the world is. It's canon that a pirate base exists in Oblivion.. what you do with it is up to you. Mehrunes' Razor exists. You don't have to wield it, or even obtain it.There's a difference between what you do and what you can do.

You can ignore MZ all you want, but it still exists.
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KRistina Karlsson
 
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Post » Sat May 28, 2011 5:55 am

Your character isn't canon... but the world is. It's canon that a pirate base exists in Oblivion.. what you do with it is up to you. Mehrunes' Razor exists. You don't have to wield it, or even obtain it.There's a difference between what you do and what you can do.

You can ignore MZ all you want, but it still exists.

And the different is considering these event even happen and follow to the future. Obviously, pirate base exist, but not to the point that the toon own them. Or the razor does not exist at all. The problem occurs when the Dev said "this happens, no exception" with the DLC. Its like saying I was playing a dude, them Dev suddenly said the hero was a chick in the future installment. Or the fact I could been a doc with a pistol running around in the waste land but reconned by the Dev that I was a killing machine with a machine gun. Same goes that I prefer that I did not do event A of DLC, but Dev said I did it anyway, contradiction what my toon does.

Of course the main quest can be avoid, but lore wise, these event happen.
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Felix Walde
 
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Post » Sat May 28, 2011 4:12 am

I haven't played through it yet, so I really can't judge either way whether or not I think it should be canon; but I still don't think it's a very big deal either way.

I figure that if I don't think it's a very good fit, then it would sort of fall into the "Highlander 2" category - as in something that happened, but that we just don't talk about.

It really has more to do with how much of a reference the events of the DLC get in further iterations of the series. My guess is that we're not going to be seeing Alien companions and people talking about that time the "Lone Wanderer" got abducted by Aliens, anyway. So it really is kind of a moot point, in my mind.

(I'm pretty sure I've said this before on this thread,) but it still comes down to each player's own experiences in the game. If you've played the DLC and liked the idea - then it gets to be canon. If you haven't played it, or didn't like what they did with it - then it doesn't have to be. Realistically, it's not going to be playing a very big role in any future games, spin-offs, fictions, etc anyway. So I honestly don't see how it matters one way or another.

That's the whole point of deciding what's "canon" in a videogame, so that there's a common agreement on what has happened in the world before. Fallout 1, for example - "official" canon is that the PC was a relatively good guy who put down the Supermutant threat and helped Shady Sands enough for it to grow into the NCR. And, of course, that you rescued Tandi from the Raiders, and that she didn't die. Those are things that had to happen in order for the events in Fallout 2 to make sense. Whether or not it's "canon" that the PC encountered the crashed alien ship in Fallout 1, or who he helped in Junktown - is really of no consequence. Anything that doesn't have to have happened in order to explain the situation in subsequent games, really is up to the individual to decide.
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Richus Dude
 
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Post » Sat May 28, 2011 12:21 am

Its Canon if bethesda says its canon... not realy anything we can do about it..
and yes Aliens arent "new" to the searies...
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Brooke Turner
 
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Post » Sat May 28, 2011 2:12 am

Its Canon if bethesda says its canon... not realy anything we can do about it..
and yes Aliens arent "new" to the searies...

Well, that's thing. They haven't technically "said" anything about events are canon from Fallout 3. Realistically, we won't get any of that information until we're playing Fallout 4.

For example - is it "official" canon that Megaton was, or was not nuked in Fallout 3? (Well, that's an easy one - I'd put money on, if it even comes up in Fallout 4, Megaton still being around. Because nine times out ten, the sequel will tend to go with the "good" ending.) I can't really go into much else without giving away spoilers, but take literally any sidequest in Fallout 3. What's the "canon" resolution to that sidequest?

The answer is that most of them aren't going to have an "official" status. Chances are that Fallout 4 isn't going to be really concerned with what happened to the player in the previous games - with the exception of possibly a few major elements (ie, what decisions you make at the end of the game, etc...) And any of that's assuming that anything at all gets any definitive reference in the next game. Take Fallout 2, for example. It's canon that in Fallout 1 the PC helped Shady Sands (or that they at least survived,) so that they could form the NCR. But there is no canon status for what deals the PC may have made with the Water Vendors in Fallout 1.

For Fallout 2, I don't even see there as being any canon status for any of the events in that game, at all. Because there's nothing in that game (that I came across, at least) that has to have happened for the events in Fallout 3 to take place. There is no official story there, as far as I'm concerned.

So the canon status of anything from Fallout 3 (MZ, any of the DLC, or even any of the quests from the base game,) is up in the air until and unless it gets referenced in the next game.

So again - if there's no mention of the events of Mothership Zeta in Fallout 4 (or any other subsequent games,) then it simply isn't canon. (And in this instance, I mean canon as in "the things that officially happened in the previous game." Just because it's not canon doesn't mean it can't have happened, or that it doesn't officially exist. It's like Schroedinger's cat... Or a politician saying "no comment.")
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Chantelle Walker
 
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Post » Sat May 28, 2011 9:14 am

It would likely be canon that the aliens existed.. but what you did to them, or if you did anything to them at all is up for debate until Bethesda or someone authorized uses that occurence in some way. Hopefully that will never happen though. MZ was fine, and lots of fun.. but it should remain a one-off mini-adventure in space and end all dealings with that alien race.
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GLOW...
 
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Post » Fri May 27, 2011 7:55 pm

For Fallout 2, I don't even see there as being any canon status for any of the events in that game, at all. Because there's nothing in that game (that I came across, at least) that has to have happened for the events in Fallout 3 to take place. There is no official story there, as far as I'm concerned.

Well, there is one thing that must happen for Fallout 3 to take place, though it's an unavoidable thing.
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OTTO
 
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Post » Fri May 27, 2011 7:04 pm

I voted "never", but I'd have put it "No thanks".

Fallout had a crashed alien ship its true ~and it had a velvet Elvis painting with it.

You should take it in context... That ship exists in the wastes ~maybe. In Fallout the only things to take serious... take place in town [until Broken Hills in FO2 :P].

The wasteland encounters are sometimes deliberate WTH moments out in the middle of nowhere miles & miles from anywhere ~and they might even be hallucinatory, (that you can keep the painting is even more WTH ~or the blaster). But the dead Aliens should only ever appear in that one encounter (even though the shuttlecraft is in FO2 ~and IMO shouldn't be, as its tantamount to using Bottlecaps for their use in FO1).
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Everardo Montano
 
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Post » Fri May 27, 2011 9:50 pm

I miss a "Who the **** cares??" poll option.
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Angus Poole
 
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Post » Sat May 28, 2011 3:41 am

Yes its canon Beth can do anything they want with it now
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candice keenan
 
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Post » Sat May 28, 2011 3:47 am

TBH, I'm undecided. From what I've read, though, I don't know...

I really preferred aliens as Easter Eggs; not something easy or ordinary to find. Now, for christs sake, you get a beacon pointing to it as soon as you step out of the vault. Kinda sours my tea.
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Bambi
 
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Post » Fri May 27, 2011 9:36 pm

From a practicall point of view: Yep, it's canon. Bethie guys owns the name and that's it.
From my point of view: Nope, not even close. But that's just my opinion, thinking this is a spin-off ;)

(note: didn't I already posted in this thread ?)
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Sara Lee
 
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Post » Sat May 28, 2011 9:36 am

I guess it was to an extent, but the implications of aliens being behind everything isn't. Or shouldn't.
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Bambi
 
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Post » Sat May 28, 2011 5:58 am

In my mind, still - just because Bethesda did it, and they own the franchise, still doesn't inherently make anything canon. As in, canon in a videogame only has any meaning in terms of things that have to take place. Not everything that goes in Fallout 3, or any of it's DLCs, is automatically going to qualify as "canon." That's got nothing to do with whether or not I or anyone else agrees with it, or who has ownership of the franchise. It's only useful in terms of trying to make sense of past events. Seriously, I don't think any events in Fallout 3 are "official," at this point. That's the sort of thing you have to wait for future installments to see, or even other media - like a comic book spinoff, movie or something...
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Katy Hogben
 
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Post » Fri May 27, 2011 6:28 pm

To be honest, with things like Fallout series, we need to wait til a sequel to see what choice was canon.

That is, if any choice does end up being shown as canon.
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rebecca moody
 
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