Mothership Zeta Captive Audio Logs.

Post » Wed May 30, 2012 10:31 pm

Damn i wanted that OWL. :swear: MZ breaks canon, saying that aliens started the war. The only part i like about MZ are the Alien Guns and thats basically it.
Well I still have a couple of owl's in storage, you can have http://s3.favim.com/orig/39/claws-cute-funny-owl-scary-Favim.com-320053.jpg. (Body armor and arm paddings are not included in the prize, those can be bought separately from our online store at http://www.OwlsKickAss.se/Shop/International/Protection_asd332#%_2 )
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Bones47
 
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Post » Thu May 31, 2012 12:07 am

Yea the inclusion of a mini Death Star controlled by the LW(and influenced by the BoS) kind of screws with the lore and the story. It makes LW even more of a god and introduces tech that could greatly change the CW (and other wastelands) in future games. Plus the possibility of future alien threats is not somewhere I want FO to go.

Right up until something on the ship breaks and the whole thing plummets.

I firmly believe that ship is gonna come down sooner or later (likly sooner.) There's massive damage caused by the escape, no idea where one would find replacement parts, the fact that nobody onboard has any clue what 99% of the stuff on the ship actually does, and you have a kid and a pre-war Medic, with the occasional visit by the LW, to run the whole thing. It's only a matter of time until somthing vital breaks and bye-bye ship.

So, for the ship to stay in orbit, one of the three has to be a genius in jerry-rigging completely unknown technologies.
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jenny goodwin
 
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Post » Thu May 31, 2012 7:33 am

I agree that MZ was completly nuts and it would have been best if it had never been made (although i did enjoy it to an extent), and the nuclear codes holotape does raise a question that never should have been raised, but thats all it is, a question. Its not hard fact that it means aliens started the war, even if it isn't hard fact that they didn't. Like some people have said, there are failsafes and the Chinese launched them first, and anyway i highly doubt the aliens starting the war thing will even be canon, it certainly shouldn't be.

Well I agree of course, but what would be the point in having that particular audio log then (thinking in terms of the DLC development)? Why specifically the nuclear launch codes and not some other random piece of "earthly" intel? Keep in mind this is Bethesda we are talking about. I doubt they thought "well the implication won't be that the Aliens started the war because what would the Aliens do with the codes?" Knowing Bethesda, it was just a matter of "Aliens+Launch Codes= Start of the great war maybe?....WHAT A TWIST!" The Aliens certainly did not start the Great War, however, I think its clear that this is what Bethesda tried to imply.

^This basically.
Anyway, the holotapes i thought were pretty interesting and creepy, with recordings from people who were from long ago adds some insight.
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Stace
 
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Post » Wed May 30, 2012 8:11 pm

All right I am going to win!

I have played them all and Mothership Zeta shouldn't be considered canon at all. Mothership Zeta impies aliens started the Great War. Also aliens were nothing but easter eggs in past Fallout games and were never canon. Bethesda took a joke and turned it into a piece of crap DLC that breaks canon.

Since you are done with Fallout 3 OP, have you given any thought into playing Fallout, Fallout 2, Fallout Tactics and New Vegas? :fallout:

Oh, I found the alien blaster in Fallout and it turned into my favorite weapon, especially in the Mariposa Military base.. I fried Lou! hahaha

Concerning the DLC... it's my least favorite of all Fallout DLCs and I feel that it's a joke and doesn't belong in the FO Universe... just my 2 bottle caps.
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Elisabete Gaspar
 
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Post » Thu May 31, 2012 6:09 am

They are aliens, who knows that they are capable of doing. After all they are able to travel between the stars and Mothership Zeta is set in the Fallout Universe. So you can't say for sure that "physical failsafes would prevent it."

Well if you go by that logic it would probably be much easier for them to just "stage" the attacks, make Early Warning Radar and such perceive an in-coming threat and just get either side to launch in supposed retaliation.

I agree that the DLC is [censored] stupid, my major sticking-point is the idea that this ship has been in orbit over Earth since 16th Century Feudal Japan apparently doing the same mission; just think about the idea of getting a crew together and telling the ship to go somewhere for seven-hundred years.
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Jah Allen
 
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Post » Thu May 31, 2012 4:43 am

my major sticking-point is the idea that this ship has been in orbit over Earth since 16th Century Feudal Japan apparently doing the same mission; just think about the idea of getting a crew together and telling the ship to go somewhere for seven-hundred years.

I guess you can always look at it like the aliens haven't been there for the entirety of those 700 years. Whose to say they haven't been going back and fourth from wherever they are from? Was there something that indicates they have stayed there the whole time because I could have missed (going to play through Zeta again soon).

Like I said in another thread, I'm probably in the minority, but I enjoyed Mothership Zeta. I think the existence of the man with the nuclear codes is merely to imply that the aliens have been abducting a wide variety of people and some with high up positions. If you look at it you have the guy with nuke codes, a cowboy, a samurai, someone from Anchorage, the VP of Vault Tec, etc. Are we to assume the aliens were directly involving the battle at Anchorage by abducting soldiers? Those who find fault with something also tend to be the most vocal. This leads to a scenario where a problem perceived by a few appears as a large problem because that is what the vocal minority talk about. I feel this is kinda of representative of the situation with this largely discussed holotape. There is plenty of examples given in this thread to support the fact that the guy giving the code just rambled it off. Again, I think (hope) this was just an example Bethesda gave showing the aliens captured very powerful people. I also don't find it likely that the lone wanderer will be able to command that ship for the rest of whatever span of time he/she remains alive. The ship was heavily damaged (correct?) and the LW has no idea how it primarily functions.

So I agree, the story of Zeta was stupid (had potential imo), but it was a just a stupid fun DLC. I enjoyed killing aliens with a cowboy :)
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Anna Kyselova
 
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Post » Wed May 30, 2012 7:01 pm

I would love for Bethesda to come out and say "hey guys it was just a for fun DLC and shouldn't be considered canon." I would love that. I don't care if people like it, but it shouldn't be considered canon and in no way should Fallout continue with anything on the scale of Mothership Zeta.

Aliens should just go back to being easter eggs and I really don't even want that, not after MZ.
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Emmanuel Morales
 
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Post » Thu May 31, 2012 12:29 am

I guess you can always look at it like the aliens haven't been there for the entirety of those 700 years. Whose to say they haven't been going back and fourth from wherever they are from? Was there something that indicates they have stayed there the whole time because I could have missed (going to play through Zeta again soon).

Well there was little infomation on anything that the aliens wanted at-all, that apparently wasn't a driving issue for Bethesda. But they have been "catalouging" humans for 700 years, that would suggest that the ship is that old and that the mission (or that part of it) is that old.

What do you suggest? That the ship travelled too and fro all that time? Again, imagine that happening in our world. I could see a die-hard crew maybe going away for years at a time but again, 700 years, think about how much technologically, politically, societally changes in that space of time; and this mission has been going on for 700 years. What do that aliens even want?
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Emily Jeffs
 
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Post » Thu May 31, 2012 2:15 am

Well there was little infomation on anything that the aliens wanted at-all, that apparently wasn't a driving issue for Bethesda. But they have been "catalouging" humans for 700 years, that would suggest that the ship is that old and that the mission (or that part of it) is that old.

What do you suggest? That the ship travelled too and fro all that time? Again, imagine that happening in our world. I could see a die-hard crew maybe going away for years at a time but again, 700 years, think about how much technologically, politically, societally changes in that space of time; and this mission has been going on for 700 years. What do that aliens even want?

I don't find it to far fetched to believe that the aliens have traveled too and fro. The enemy ship kinda just appears out of nowhere doesn't it? I mean we don't really have a grasp on the total technological power of the aliens, but they are clearly capable of genetic modification on a scale we have never been able to achieve, conquered intergalactic travel, posses far superior weaponry (including a death ray), and have managed to create energy like shields for their ships. Its hard saying not knowing, but its possible that particular ship travels back to wherever it came from, offloads some of its lesser cared for victims/abductee's, another ship flies out and monitors for awhile, and then the original goes back out, etc etc etc. I don't find that to hard to believe in light of the little details we possess. We also don't know if they have been cataloging them every year of those 700 years. It is entirely possible that they skipped a few years here and there (I find that far more likely then the idea of them cataloging people every single year).

As to what the aliens want is anyone's guess. I like to think they are trying to use humans to perfect a way to create synthetic slaves for themselves or create better warriors for battle so they don't need to use their own people in war. Perhaps they are having a problem with reproduction on their main planet and they need to find a way to increase their numbers. We really have no idea so anything goes. Its up to your imagination and I kinda like that.
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Marnesia Steele
 
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Post » Wed May 30, 2012 5:19 pm

Might've been more lore friendly if there were humans on-board mothership Zeta instead of aliens but idk.
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Chris Johnston
 
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Post » Wed May 30, 2012 3:44 pm

Anyone ever consider that Mothership: Zeta is, in a world with giant bugs, mutated chamelions that cause sudden death, militant tech-worshippers, omnicidal maniacs, zombie-like creatures, and people who wear random scrap and have a thing for mutilation was supposed to be taken, more-or-less, at the face value of "1950'S B-MOVIE ALIENS! OMG!"

I would love for Bethesda to come out and say "hey guys it was just a for fun DLC and shouldn't be considered canon." I would love that. I don't care if people like it, but it shouldn't be considered canon and in no way should Fallout continue with anything on the scale of Mothership Zeta.

Aliens should just go back to being easter eggs and I really don't even want that, not after MZ.

Well, if you play New Vegas and take the Wild Wasteland background trait...
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Flutterby
 
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Post » Wed May 30, 2012 7:49 pm

Anyone ever consider that Mothership: Zeta is, in a world with giant bugs, mutated chamelions that cause sudden death, militant tech-worshippers, omnicidal maniacs, zombie-like creatures, and people who wear random scrap and have a thing for mutilation was supposed to be taken, more-or-less, at the face value of "1950'S B-MOVIE ALIENS! OMG!"

Doesn't mean it should become apart of the Fallout Universe. As I have pointed out MZ will only lead to "Fallout: War of the Worlds" or "Fallout: Resistence."

But because they are "1950s B-Movie" related they would make good easter eggs.


Well, if you play New Vegas and take the Wild Wasteland background trait...

Yeah I wish it wasn't put into the game, but thankfully it's just a none-canon easter egg.
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CArla HOlbert
 
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Post » Wed May 30, 2012 8:21 pm

Yeah I wish it wasn't put into the game, but thankfully it's just a none-canon easter egg.

Quite frankly, we don't know if the alien Easter Eggs from previous games and New Vegas are or are not canon. Yes, they're a random occurance, but that doesn't necciarily mean that they aren't real, in-universe. Not until a later game or something similar to the Fallout Bible specifically says that they are or are not canon.

Besides, DLCs don't really have to be considered Canon, simply because they're not part of the Core Game. With exception of BioWare stuff, I think DLC's are ideas that the Devs toyed around with, but couldn't justify putting into the core game, either because of time pressures or just the case of "You wanna do WHAT?"
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electro_fantics
 
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Post » Thu May 31, 2012 12:08 am

Quite frankly, we don't know if the alien Easter Eggs from previous games and New Vegas are or are not canon. Yes, they're a random occurance, but that doesn't necciarily mean that they aren't real, in-universe.

Easter Eggs aren't canon content.
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Tyrel
 
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Post » Thu May 31, 2012 7:47 am

Easter Eggs aren't canon content.

Hard rule specifically said by the original devs, or something you think since it applies to many games?
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Crystal Birch
 
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Post » Thu May 31, 2012 12:38 am

Hard rule specifically said by the original devs, or something you think since it applies to many games?

Ok then lets say Easter Eggs are canon. Ok that means Godzilla, Dr.Who, Star Trek and the Chosen One going back in time are all canon. You can't say "well the alien encounters are canon but the Star Trek one isn't" They're all canon or they are all none-canon.

Edit: Since the Alien encouter in the orginals took place in a game with Star Trek encounters and Godzilla encounters it's safe to say the devs didn't entend for them to be canon.

Same with New Vegas. First you need to have the trait to even encounter them (making it clear it's an easter eggs) and that alien craft is also with a "nuke the fridge" refrence.


"Wild Wasteland is a http://fallout.wikia.com/wiki/Fallout:_New_Vegas_traits in http://fallout.wikia.com/wiki/Fallout:_New_Vegas. It adds (and in some cases changes) random encounters and locations with humor similar to that of http://fallout.wikia.com/wiki/Fallout, http://fallout.wikia.com/wiki/Fallout_2 and http://fallout.wikia.com/wiki/Fallout_Tactics http://fallout.wikia.com/wiki/Special_encounter. Players without Wild Wasteland will find fewer humorous anologues in places of the Wild Wasteland encounters.

Events that are modified/triggered by Wild Wasteland are indicated by an "alien-esque" music and an on-screen message saying "..." with an image of the http://fallout.wikia.com/wiki/Vault_Boy with spirals for eyes, identical to the Wild Wasteland image."

It's clear that it's none canon for fun content.
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Rebekah Rebekah Nicole
 
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Post » Wed May 30, 2012 10:21 pm

Ok then lets say Easter Eggs are canon. Ok that means Godzilla, Dr.Who, Star Trek and the Chosen One going back in time are all canon. You can't say "well the alien encounters are canon but the Star Trek one isn't" They are all canon or they are all none-canon.

And who says they aren't, according to the Fallout universe?

Anyway, none of those have been seen in more than one game. The Alien Easter Egg is an encounter that has been seen in two originals, discounting Fallout 3 and New Vegas. And New Vegas, if we recall, was created by many of the devs who made the first two- they could've chosen not to add it at all.

"Once is happenstance, twice is coincidence, three times and it's a trend." Aliens seem to be considered to be canon by the original Devs, not gamesas. Now, gamesas may have taken the idea a bit too far, but to entirely discount aliens as non-canon is a farce, considering what we're being given.
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Sunnii Bebiieh
 
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Post » Thu May 31, 2012 3:51 am

The crashed alien Space ship encounter was in Fallout and there isn't one in Fallout 2. Therefore Bethesda based Mothership Zeta off that one Easter Egg in Fallout that wasn't even intended to be canon.

As for the "Alien Blaster" there is more than one meaning for the word alien. It can also mean strange, not of the norm and foreign. The "alien blaster is so strange that it's "alien" to people. Just like how wanamingos in Fallout 2 are also called Aliens. Because to the people of San Francisco they are so strange they are "alien" to them.

Random Encounters aren't meant to be canon. Easter Eggs aren't meant to be canon. Wild Wasteland isn't meant to be canon. MZ has no basis in Fallout Canon. Bethesda made MZ for all the people that knew nothing about Fallout that just wanted aliens in the game "Herp Derp I want Alienz!" so Bethesda added aliens for them.

If that crashed ship in Fallout is canon than so is Star Trek, Godzilla and Dr.Who and there is no reason why Bethesda can't have them in future games. They shouldn't add those things but by your logic the doors open and anything is possible.
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Inol Wakhid
 
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Post » Thu May 31, 2012 3:14 am

The crashed alien Space ship encounter was in Fallout and there isn't one in Fallout 2. Therefore Bethesda based Mothership Zeta off that one Easter Egg in Fallout that wasn't even intended to be canon.

As for the "Alien Blaster" there is more than one meaning for the word alien. It can also mean strange, not of the norm and foreign. The "alien blaster is so strange that it's "alien" to people. Just like how wanamingos in Fallout 2 are also called Aliens. Because to the people of San Francisco they are so strange they are "alien" to them.

Random Encounters aren't meant to be canon. Easter Eggs aren't meant to be canon. Wild Wasteland isn't meant to be canon. MZ has no basis in Fallout Canon. Bethesda made MZ for all the people that knew nothing about Fallout that just wanted aliens in the game "Herp Derp I want Alienz!" so Bethesda added aliens for them.

If that crashed ship in Fallout is canon than so is Star Trek, Godzilla and Dr.Who and there is no reason why Bethesda can't have them in future games. They shouldn't add those things but by your logic the doors open and anything is possible.

http://fallout.wikia.com/wiki/Alien_blaster_%28Fallout%29

The Alien Blaster is in both Fallout and Fallout 2, and is directly linked to the Alien Ship encounter in Fallout. You can't use the alternate alien meanings to peg on the one found in FO2, since it's basically the same weapon from Fallout.

Also, as for the other examples... the argument is on better footing since gamesas is known to not be very careful about established lore, and none of the original devs seemed to have put it in as more than a one-shot callout to a favorite movie or series.
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dav
 
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Post » Thu May 31, 2012 5:00 am

http://fallout.wikia.com/wiki/Alien_blaster_%28Fallout%29

The Alien Blaster is in both Fallout and Fallout 2, and is directly linked to the Alien Ship encounter in Fallout. You can't use the alternate alien meanings to peg on the one found in FO2, since it's basically the same weapon from Fallout.

Again the word "Alien" has more than one meaning. It can mean more than just space people. It doesn't say it's made by space people. Even the "crashed alien ship" says return to Area 51. Even that alone doesn't make it made by space people. Area 51 was a place to test experimental top secret aircraft. Believe it or not people were messing around with aircraft that look like flying saucers.

People really need to learn that words can have more than one meaning as I poined out with wanamingos of Fallout 2.

Edit: you say it's based in Canon (by that you feel easter eggs are canon) I say it isn't. Agree to disagree, but in the end this side argument doesn't change the fact that MZ breaks canon. It can only lead to complete ruin of Fallout if it's made canon and more crap like it added.
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RUby DIaz
 
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Post » Wed May 30, 2012 4:42 pm

Personally I wouldn't mind a "Firefly," "Serenity," type of space rpg. Separate from Fallout or not I believe a full blown space RPG would be fun.

I'd love to captain a small spaceship and choose the crew, from mercenaries, drug smugglers, mechanics, a doctor, samurai lolol… Space captures the imagination. Personally I don't care if it were canon or not.

In a World with deathclaws, nightstalkers, robots, ghouls and super mutant behemoths, I really do not mind aliens.

I believe Fallout 4 should mostly concentrate on cyborgs/androids however more than any other "beast(s)."

Also I'd like to add that MZ was fun and I might add I loved the characters, as well as stalking aliens in my Chinese Stealth suit was gratifying to say the least.
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Josephine Gowing
 
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