Mothership Zeta Vs. Dead Money

Post » Tue May 17, 2011 6:55 am

so what you're all saying is...when i was making my decision which DLC to buy (yeah, its only 10 bucks, but i'm pretty cheap) i should have went with the Pitt? ha

I would actually recommend Point Lookout over all other DLCs for Fallout 3. O:A was too linear, The Pitt (while decent) is quite buggy from my experiences, Broken Steel only serves to unbalance the game even further and to tack on one hell of an unneeded quest line just to have the game go on past the ending of which it didn't need to, and Mothership Zeta was just... oh god I don't want to talk about how disappointed I was with it.

On the Obsidian side of things, Dead Money was a great DLC to start out with. I really enjoyed playing through it. And Honest Hearts only looks even better than Dead Money so far.
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Benito Martinez
 
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Post » Tue May 17, 2011 6:03 am

I guess you did not pay attention to the nuclear launch codes taken from that General's brain. I don't know his rank. The Aliens had the launch codes! Watching man kind for thousands of years. Does not say they did but it leaves room for "maybe they did." Still I agree with the rest of what you said.

There were like 2 holo tapes I could never find. I never looked on wiki either. You mean they had launch codes from a 2077 General?

Ohhhhh no that is bad. Im glad I never found that. That must have been hidden away well, because I never found it in 3 play throughs.

There were always 1 of 2 holo tapes I could not find.
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Donatus Uwasomba
 
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Post » Tue May 17, 2011 12:42 pm

i didn't hate dead money, or think it was "too hard" as someone earlier said (too hard? do you want your games to be easy?)

i just thought it was slow, i'm really not a sneak guy...and yeah, i could understand being upset with thinking that the aliens maybe had part in the war, that does take a little bit away from the lore i suppose - but as a general rule i believe that adding aliens to anything makes it better...with that said i'm hoping to see an alien expansion for Skyrim as well (joking)
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Poetic Vice
 
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Post » Tue May 17, 2011 5:31 am

There were like 2 holo tapes I could never find. I never looked on wiki either. You mean they had launch codes from a 2077 General?

Ohhhhh no that is bad. Im glad I never found that. That must have been hidden away well, because I never found it in 3 play throughs.

There were always 1 of 2 holo tapes I could not find.



Alien Captive Recorded Log 17

Spoiler
The human voice is completely silent. The only audio is that of the Alien babbling.

(Alien Babble)
Our defenses consist of 3 battalions of light infantry, 34
pieces of field artillery, 108 armored vehicles and 42
aerial vehicles.

(Alien Babble)
We have 38 ICBM's always on alert and ready to fire when
the word is passed down from the White House.

(Alien Babble)
The codes to activate the launch sequences are...are...
uhhngh...no...I can't let you...uggh...get out of my mind!

(Alien Babble)
Agggh! The c-codes...are...ugh....no...I can't betray...AGH!
My head! I can't...won't...AGGGGH! agggh...



:facepalm:
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X(S.a.R.a.H)X
 
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Post » Tue May 17, 2011 4:49 am

you people and your spoilers!!!!!!!!!! I HAVEN'T COMPLETED YET :swear:


:cheat:
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Rude_Bitch_420
 
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Post » Tue May 17, 2011 5:55 am

haha thanks styles, you could have spoiled it much worse i'm sure...although now everyones got me worried that i'll hate the end anyways :unsure:
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Star Dunkels Macmillan
 
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Post » Tue May 17, 2011 12:26 pm

I didn't like MZ there was no real story no character interaction and was all around dull, DM had a deep story very interesting characters and an overall theme and feel much different than the main game but its all opinion so take it as that.
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Wane Peters
 
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Post » Tue May 17, 2011 3:03 am

MZ had meatshields, uninteresting plot, boring characters, little to no RPG elements and made the idea of aliens in Fallout a ridiculous idea. /imo
While DM had balanced enemies, a well written plot, incredible characters, lots of RPG elements and choices and had great survival mechanics.

DM>>>>>MZ by a long shot.

I agree it's comparing fo3's worst dlc to what i personally think will be fonv best dlc when all dlc's are released.A better one would be point lookout v dm or the pitt .
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Sista Sila
 
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Post » Tue May 17, 2011 2:43 pm

I agree it's comparing fo3's worst dlc to what i personally think will be fonv best dlc when all dlc's are released.A better one would be point lookout v dm or the pitt .

NO WAY IT'LL BE THE BEST....New Canaan will (hopefully) be an open environment with some quest variation...not, walk from here to here, okay, now escort him there nonsense...i'm PUMPED for Honest Hearts
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Ria dell
 
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Post » Tue May 17, 2011 9:25 am

Err... why MZ? I mean, Dead Money Vs. The Pitt.... now that would be kinda close.
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Penny Wills
 
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Post » Tue May 17, 2011 7:29 am

NO WAY IT'LL BE THE BEST....New Canaan will (hopefully) be an open environment with some quest variation...not, walk from here to here, okay, now escort him there nonsense...i'm PUMPED for Honest Hearts

I don't know all that much about honest hearts tbh but dead money was super gd job obsidian :tops:
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Chris Jones
 
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Post » Tue May 17, 2011 4:12 am

MZ is the only one i've played so far for fo3, and i was just making a comparison to how similarly they were structured ( 3 people to escort to their specific spots) and yet i've enjoyed the feel more of MZ (not yet through it)
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Laura Ellaby
 
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Post » Tue May 17, 2011 3:15 am

Mz is decent but it's arguably the worst of fo3 dlc's i would recommend getting point lookout and broken steel.
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Andrea Pratt
 
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Post » Mon May 16, 2011 11:54 pm

I... I actually had to read this twice because I thought I read it wrong..

You're praising a DLC that was implemented soley to add a DLC targeted towards Energy Weapon Characters....

*mind asplode*

Whilst I played both of these DLCs as well, and asides from Dead Money BREAKING my entire save game with bugs, I almost want to push you off a cliff for this. MSZ was the most broken DLC ever. I don't mean broken as bugged, but I mean broken as in had nothing going for it. The level design was terrible... the story was... non-existant, and the characters in it suuuuuuuuucked something fierce.

You're one of these people who thought the Avatar was a good movie... amirite?
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Jeremy Kenney
 
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Post » Tue May 17, 2011 2:30 pm

ya i didnt like MZ or DM the ones but i loved every other dlc for fallout 3 i just fount both of thos ones boring
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victoria gillis
 
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Post » Tue May 17, 2011 9:01 am

I... I actually had to read this twice because I thought I read it wrong..

You're praising a DLC that was implemented soley to add a DLC targeted towards Energy Weapon Characters....

*mind asplode*

Whilst I played both of these DLCs as well, and asides from Dead Money BREAKING my entire save game with bugs, I almost want to push you off a cliff for this. MSZ was the most broken DLC ever. I don't mean broken as bugged, but I mean broken as in had nothing going for it. The level design was terrible... the story was... non-existant, and the characters in it suuuuuuuuucked something fierce.

You're one of these people who thought the Avatar was a good movie... amirite?

Ha I hated avatar...If anyone cares to know I finished it tonight and...story wise DM is better - I guess I thought it was gonna go somewhere sweet but the end was just awful and SO anticlimactic...it was just like "yay we fought some undxplained enemy ship and won...go back to the wasteland" but it's not so awful cuz...I LOVE energy weapons :)
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Charlotte Lloyd-Jones
 
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Post » Tue May 17, 2011 3:45 am

Err... why MZ? I mean, Dead Money Vs. The Pitt.... now that would be kinda close.

The Pitt> Dead money
Dead money >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MZ
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Sxc-Mary
 
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Post » Tue May 17, 2011 10:42 am

The Pitt> Dead money
Dead money >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MZ

Yeah MZ was a bit of a shambles when you look at it :( .
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Marquis deVille
 
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Post » Tue May 17, 2011 12:10 am

I liked Mothership Zeta for the weapons and story(especially the captive recordings) but I also found it tedious it felt like a lot of the same hallways again and again that said I'd rather have it then not have it, which is my general philosophy that most of the time adding to the game is a good thing that Ill always support be it DLC or mods
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Marta Wolko
 
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Post » Tue May 17, 2011 12:48 am

Ms was like the movie avatar a waste of time and stupid
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le GraiN
 
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Post » Mon May 16, 2011 11:35 pm

I didn't like either of them. Mothership Zeta was amusing, no doubt, but it was just...meh. I didn't see the point. It's a gearfest, like Operation Anchorage.

Dead Money just annoyed me. I am not a survival horror fan, mainly because I'm always "that guy" in horror flicks and such. "Double tap, you [censored]! Why are you running upstairs?!? You just ignored a good chokepoint and ambush site, you blithering idiot! You have a shotgun; center of mass, moron!" et-cetera. I was the same way when a friend was running her Heroes of Horror game for D&D. I was a 17th level Crusader with the Fearless feat.

"Yea, as I walk through the valley of the shadow of death, I shall fear no evil. Because I'm the scariest SoB in the whole dammed valley."

I dislike the games "difficulty" being because some senile old man is always a few steps ahead of me "just because." You don't get to screw with me Elijah, I'm way the **** above your pay grade.

By the time of DEad Money, my Courier has smashed the Legion, crushed the BoS, annihilated the Powder Gangers and the Fiends, sent the Khans crawling to Idaho, rolled the NCR, beat the House, made NCR rangers stand in awe, and built a nation. Now some jumped up insane coot wants a shot? Yeah, not happening.
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Lily Evans
 
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Post » Tue May 17, 2011 8:29 am

I don't know what Dead Money is, but I consider Operation Anchorage to be by FAR inferiour to Mothership Zeta.

"You must follow a completely linear path and shoot Chinese people into the head, while being followed by an obnoxious, essential NPC. In the end, you get godmode items for your effort."

"Your path is not as totally linear, but creep around and shoot some aliens. Listen to quite repetitive holotapes and be a bit crept out by how these people were tortured and twisted into abnominations. Oh, and you get some goodies on the way, useful to keep your weapons repaired and useful to take out our imbalanced monsters from Broken Steel with; but the ammo for them is a bit limited."

Heck yeah, Zeta was better.
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JD FROM HELL
 
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Post » Tue May 17, 2011 2:29 pm

Dead Money is my favourite part of FO:NV. If the rest of NV had been more like Dead Money I'd have liked the game a lot more (although Dog/God was a bit TOO verbose - at times his dialogue tree went on forever). MZ was probably the weakest of the FO3 DLCs. Reasonably entertaining once, but no replay value at all, like Operation Anchorage. Linear shooters. Play only for the loot. The Pitt is my favourite (love the atmosphere), then Point Lookout, then Broken Steel.
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Jennifer May
 
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Post » Tue May 17, 2011 12:54 pm

I don't know what Dead Money is, but I consider Operation Anchorage to be by FAR inferiour to Mothership Zeta.

"You must follow a completely linear path and shoot Chinese people into the head, while being followed by an obnoxious, essential NPC. In the end, you get godmode items for your effort."

"Your path is not as totally linear, but creep around and shoot some aliens. Listen to quite repetitive holotapes and be a bit crept out by how these people were tortured and twisted into abnominations. Oh, and you get some goodies on the way, useful to keep your weapons repaired and useful to take out our imbalanced monsters from Broken Steel with; but the ammo for them is a bit limited."

Heck yeah, Zeta was better.


I haven't played Dead Money yet either but feel the same way about Zeta and OA. So I can't offer much in the balance of this debate, but I'm another who enjoys playing Mothership Zeta. I like the characters and don't mind being emersed into a different world to escape from and I find it fun shooting & clubbing aliens who pvssyr away like the aliens from Mars Attacks!
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Taylah Illies
 
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Post » Tue May 17, 2011 7:23 am

another defense for Zeta...i'm going to leave with MUCH cooler stuff than I did in Dead Money...I mean, a couple of gold bars, seriously?

There is no B.A.R. in Zeta. Your logic is torpedoed.
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Michelle Chau
 
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