[RELz] Mountain Tower 6.0 Final

Post » Sun Jun 06, 2010 4:45 am

Hi,
I installed the hotfix via the readme's instructions, and while I do get the closed fist now when mousing over the Sorter, I still cannot interact with it.

There is a problem that I am noticing when I zone into the alchemy lab (both levels). I am seeing this black oblivion icon on the top left of my screen. I've tried searching for information on what its purpose is, or what it means. Is my game not able to load something properly? or getting hung up on a script maybe?

Here's a screenshot of what I'm talking about.
http://img254.imageshack.us/my.php?image=screenshot2qw0.jpg

Thanks,
qub
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Maeva
 
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Post » Sun Jun 06, 2010 1:27 pm

Hi,
I installed the hotfix via the readme's instructions, and while I do get the closed fist now when mousing over the Sorter, I still cannot interact with it.

There is a problem that I am noticing when I zone into the alchemy lab (both levels). I am seeing this black oblivion icon on the top left of my screen. I've tried searching for information on what its purpose is, or what it means. Is my game not able to load something properly? or getting hung up on a script maybe?

Here's a screenshot of what I'm talking about.
http://img254.imageshack.us/my.php?image=screenshot2qw0.jpg

Thanks,
qub

Qub,

I've never seen that icon before. The hotfix fixes any issues related to the sorter being listed under Misc, so it's not that at least.

Can you post your full load order? I don't have the slightest guess what that icon could stand for specifically, but I'm pretty sure it's there because of some unofficial mod or utility you're using.

Edit: Typos.
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James Shaw
 
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Post » Sun Jun 06, 2010 2:12 pm

On another note, the download counter @ TES Nexus now shows over 80,000 downloads for Mountain Tower (hotfix excluded). The combined download count is 101,840 as of today.
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Sista Sila
 
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Post » Sun Jun 06, 2010 4:21 am

Firstly, I want to say that your mod is amazing :)

I have only 1 question : Is it normal that I can't find any nirnroot cup in the alchemy room?
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Jodie Bardgett
 
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Post » Sun Jun 06, 2010 6:20 am

hey sage sorry about the delay ive been super busy lately. i tried using the hotfix, which did change he interface to the correct format, but other than that no changes were made. neither the sorter (nor the retriever) are working properly at this point.
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ShOrty
 
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Post » Sun Jun 06, 2010 12:51 am

Firstly, I want to say that your mod is amazing :)

I have only 1 question : Is it normal that I can't find any nirnroot cup in the alchemy room?

It's normal, I didn't include one for Nirnroot because it's a quest item and the sorter could possibly screw up the quest counter (I'm assuming you're talking about the ingredient jars?).

hey sage sorry about the delay ive been super busy lately. i tried using the hotfix, which did change he interface to the correct format, but other than that no changes were made. neither the sorter (nor the retriever) are working properly at this point.

Hm... I don't know what it is then. It works without a hitch for me and hundreds of other people, otherwise I would have received many more complaints. At this point I can only suggest a re-install of the game if the sorter doesn't work even with all the other mods deactivated. Crude, but that's all I can think of anymore. Sorry that I couldn't be of more help this time.

Regards,
Sage Rime
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Tikarma Vodicka-McPherson
 
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Post » Sun Jun 06, 2010 10:19 am

Qub,

I've never seen that icon before. The hotfix fixes any issues related to the sorter being listed under Misc, so it's not that at least.

Can you post your full load order? I don't have the slightest guess what that icon could stand for specifically, but I'm pretty sure it's there because of some unofficial mod or utility you're using.

Edit: Typos.


Hi,
Here is my load order. I've also tested disabling all of these and just having Oblivion.esm and MountainTower.esp enabled.

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Unofficial Oblivion Patch.esp
Bag of Holding.esp
Bob's Armory Oblivion.esp
Quest Award Leveller.esp
24HrArenaAliveV2.esp
All+5AttributeModifiers.esp
DMGloves.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Harvest [Flora].esp
Living Economy.esp
Living Economy - Items.esp
bgMagicEV.esp
bgMagicLightningbolt.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - No Reavers.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - Vindasel.esp
MountainTower.esp

Thanks,
qub
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Alexander Lee
 
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Post » Sat Jun 05, 2010 10:47 pm

It's normal, I didn't include one for Nirnroot because it's a quest item and the sorter could possibly screw up the quest counter (I'm assuming you're talking about the ingredient jars?).


OK, thanks for the answer (oh, jar, that was the word I was looking for ;))
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Ally Chimienti
 
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Post » Sun Jun 06, 2010 5:19 am

Hi,
Here is my load order. I've also tested disabling all of these and just having Oblivion.esm and MountainTower.esp enabled.

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Unofficial Oblivion Patch.esp
Bag of Holding.esp
Bob's Armory Oblivion.esp
Quest Award Leveller.esp
24HrArenaAliveV2.esp
All+5AttributeModifiers.esp
DMGloves.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Harvest [Flora].esp
Living Economy.esp
Living Economy - Items.esp
bgMagicEV.esp
bgMagicLightningbolt.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - No Reavers.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - Vindasel.esp
MountainTower.esp

Thanks,
qub

Hm... I can't see anything that would mess with the script I set up, so I can't really help. Frankly, I haven't even heard about a mod that could break the ingredient sorter, considering it's done with custom entries in the CS and contained in a custom cell.

I'm just going to quote my previous answer to dillingerdrummer here:
Hm... I don't know what it is then. It works without a hitch for me and hundreds of other people, otherwise I would have received many more complaints. At this point I can only suggest a re-install of the game if the sorter doesn't work even with all the other mods deactivated. Crude, but that's all I can think of anymore. Sorry that I couldn't be of more help this time.

Regards,
Sage Rime

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Dan Endacott
 
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Post » Sun Jun 06, 2010 10:38 am

Hm... I can't see anything that would mess with the script I set up, so I can't really help. Frankly, I haven't even heard about a mod that could break the ingredient sorter, considering it's done with custom entries in the CS and contained in a custom cell.

I'm just going to quote my previous answer to dillingerdrummer here:


Well,
I appreciate you giving it a shot. I myself haven't been able to figure this one out, and I may end up reinstalling at some point just to see. Maybe on a spare computer.
I'll let you know what happens.
Thanks again,
qub
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Marquis T
 
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Post » Sun Jun 06, 2010 3:50 am

An idea just occurred to me... are you using a UI mod, DarNified UI or similar? If yes, uninstall the mod temporarily and see what happens.

Edit: The Oblivion icon in the upper left hand corner in your screenshot seems to be affiliated with DarNified UI as far as I can tell.
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sexy zara
 
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Post » Sat Jun 05, 2010 10:56 pm

An idea just occurred to me... are you using a UI mod, DarNified UI or similar? If yes, uninstall the mod temporarily and see what happens.

Edit: The Oblivion icon in the upper left hand corner in your screenshot seems to be affiliated with DarNified UI as far as I can tell.


Yes, I am using Darnified UI 1.3.1. And I see now that you're exactly right in that that icon is related to that ui mod.
However, according to the mod, that icon is inserted in front of any generic message that doesn't have its own icon. So, it appears that there is some hidden or null length error message that is being caught by Oblivion, but not displayed on screen.
In any case, i uninstalled the UI mod, and I'm still having the same problem. (Just running Oblivion.esm and MountainTower.esp)

I don't know of any way to dump logs or error messages, although I did try to set debugging on(console:tdt). Didn't get much out of it, although typing "sdt 5" in the console returns some very spammy script related messages.
Poking at it some more, I found that if i disabled script processing (console: tscr), I could activate the retriever successfully and retrieve things I manually put into the jars, but activating the sorter still puts it into my inventory. (the hotfix keeps it as an activated item, but activating it still doesn't do anything.)

I really am feeling like I somehow messed up my base installation...
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Roanne Bardsley
 
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Post » Sun Jun 06, 2010 1:41 am

Yes, I am using Darnified UI 1.3.1. And I see now that you're exactly right in that that icon is related to that ui mod.
However, according to the mod, that icon is inserted in front of any generic message that doesn't have its own icon. So, it appears that there is some hidden or null length error message that is being caught by Oblivion, but not displayed on screen.
In any case, i uninstalled the UI mod, and I'm still having the same problem. (Just running Oblivion.esm and MountainTower.esp)

I don't know of any way to dump logs or error messages, although I did try to set debugging on(console:tdt). Didn't get much out of it, although typing "sdt 5" in the console returns some very spammy script related messages.
Poking at it some more, I found that if i disabled script processing (console: tscr), I could activate the retriever successfully and retrieve things I manually put into the jars, but activating the sorter still puts it into my inventory. (the hotfix keeps it as an activated item, but activating it still doesn't do anything.)

I really am feeling like I somehow messed up my base installation...

Ok, I have to admit that the UI mod was truly the last place where something could have gone wrong IMO if you're not loading any other mods. I can't think of anything else than actual save game/installation corruption now. If it's at all feasible, I suggest re-installing the game (do remember to back-up mod load orders etc).

As for the icon showing up, there's a block of script before the actual script that is designed to completely block out any messages about ingredients being removed from OR added to the inventory. It does this by overloading the message queue, so that while the spammy removed/added messages are still there, they are now invisible to the player. DarNified UI still shows that icon for those invisible scripts, therefore mostly defeating the purpose of the item spam blocking part of the script.

Basically you shouldn't see any messages for either the ingredient sorter nor the ingredient retriever, apart from the one screen that should pop-up when clicking on the ingredient retriever.

Edit: Before re-installing I'd suggest starting a new game with only MountainTower.esp loaded and using console commands to get the gold to buy the tower. Then test if there truly is something wrong with the base game installation and not just your save games.

Edit 2: Do you think the hotfix actually fixes the bug for anyone or should I just take it off the air? I mean, if it's not fixing anything for anyone...
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Ally Chimienti
 
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Post » Sun Jun 06, 2010 9:30 am

might as well leave it up. it could help someone down the line.
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james kite
 
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Post » Sun Jun 06, 2010 11:24 am

might as well leave it up. it could help someone down the line.

Have you found any fix to your problem yet? Is re-installing the game too much trouble? If it isn't, I'd really like to hear if re-installing fixes this issue... otherwise I can't be sure where the problem lies.
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Justin
 
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Post » Sun Jun 06, 2010 4:49 am

yea i could re-install the game. i want to be sure to be able to save my save games tho, as i am quite attached to my character lol. is there a way to do that?
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Marquis T
 
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Post » Sun Jun 06, 2010 12:08 pm

yea i could re-install the game. i want to be sure to be able to save my save games tho, as i am quite attached to my character lol. is there a way to do that?

To back-up your save games, the default path is:

C:\Documents and Settings\Your Username\My Documents\My Games\Oblivion

Copy the saves folder to another folder, like the one you use to store your Oblivion mods (not the Oblivion data folder though). After re-installing, just move/copy it back.

Remember to delete the Oblivion installation folder (default path: C:\Program Files\Bethesda Softworks) after uninstalling the game to ensure that the new installation is clean.
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cutiecute
 
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Post » Sun Jun 06, 2010 2:05 pm

I've re-uploaded the mod to both mirrors with a corrected ReadMe. The file is also patched with the hotfix now, so no additional downloads are needed. This is the best I could come up with, so if something isn't working now, it's unlikely that I'll be able to fix it.

Regards,
Sage Rime - Author
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kirsty williams
 
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Post » Sat Jun 05, 2010 11:43 pm

You were not kidding when you said you'd need considerably high merchantile skill to bring down the price of the book/key. I got 79 personality and 55 merchantile, and 55 speechcraft and the price at max haggle is 78,000 XD. Getting that amount is not a challenge, but I wanted to see just how high I had to go.
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Mandy Muir
 
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Post » Sat Jun 05, 2010 11:46 pm

You were not kidding when you said you'd need considerably high merchantile skill to bring down the price of the book/key. I got 79 personality and 55 merchantile, and 55 speechcraft and the price at max haggle is 78,000 XD. Getting that amount is not a challenge, but I wanted to see just how high I had to go.

Heh, the price is high for that very reason... it's too easy to get gold in Oblivion, at least on the higher levels. And considering all the features the tower offers, it's really a bargain IMO. ;)
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Josh Trembly
 
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Post » Sun Jun 06, 2010 3:18 am

I haven't heard from gub or dillingerdrummer, so I'm going to assume they got their problems sorted. If anyone else has a problem, let me know.
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Spooky Angel
 
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Post » Sun Jun 06, 2010 7:43 am

Very nice! I've downloaded a previous version before, I liked it a lot, and I'm downloading again. Great work and kudos to you! :thumbsup:
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SHAWNNA-KAY
 
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Post » Sun Jun 06, 2010 2:05 am

Very nice! I've downloaded a previous version before, I liked it a lot, and I'm downloading again. Great work and kudos to you! :thumbsup:

Thanks, I hope you enjoy the mod. Drop by a site and rate it if you liked it, please! :)
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Elle H
 
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Post » Sun Jun 06, 2010 12:26 am

Just a generic reminder: it's highly appreciated if you take the time to http://www.tesnexus.com/downloads/rate.php?id=3384 or http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=649#NewComment if you decide to keep it in your Oblivion installation.

The mod has 237 combined unique ratings & over 104,000 downloads, so you can see the difference between the two quite clearly.

And to everyone who has voted, thank you. You know who you are.

Regards,
Sage Rime
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Sista Sila
 
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Post » Sun Jun 06, 2010 8:30 am

Finally at long last I made it. It took needing Master Merchantile to get that price to the static 50k. Should have seen what it was otherwise :P. 104,000G. Looking around, it was well worth the effort. My old home was way too big for my tastes. I like how the fishes are labeled after the regions they originate from. Already rated, already voted.

Well this came with more benefits than I was aiming for because now that I'm a master merchant, I can invest in shops to make them richer and in turn make me richer. Money just got easier to make while running Living Economy.
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Kitana Lucas
 
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