http://dl.dropbox.com/u/46396473/MRM_Test.7z
I thought I'd make this pubicly available for testing. It's about 50% done, mostly just the southern facing side of the mountain.
Vurts Tree replacer for Ashlands and Taddeus on the rock mods are required. Using vanilla rocks and trees will end up with floating meshes and odd results.
I've included the Red Mountain rocks, but these have had their bump map removed, I preferred the RM rocks without the Bump Map
So if you have the Red Mountain On the Rocks mod already, don't replace the meshes.
But, saying that, meshes number 14, 15, 17, and 19
MUST BE REPLACED. These have had extra rocks built onto them, and their shapes are used for the positioning and filling of the Red Mountain landscape. Replacing these meshes will dramatically change the way most of Vvardenfell looks too. This is intentional. It's possible these new meshes will overlap other objects, especially mod content. I've not yet noticed any overlap in normal Morrowind (yet).
I've also included the textures I use, again, don't replace your existing textures if you prefer your setup.
This esp file is also NOT CLEAN, and I changed a few weather settings to aid screenshots. So, only download if you want to test it out. Don't download it to put into your game play.
I'm fully aware of the gap in the landscape between my changed cells and normal morrowind. Don't panic, it's fine. I've started at the top of the mountain, and haven't yet reached the edge cells to fix that gap.
Ghostfence is at about it's final new height, and I'm aware that in some places there are gaps under the fence
Naturally, this mod will conflict with anything that places anything in the exterior of Red Mountain.
I've tested most of the paths a number of times with a level 1 character with skill 5 althetics and 50 speed, and can get about the main paths fairly easily. Leaving the paths, I suggest keeping levitate and jump potions/spells handy
You should be able to walk to Dagoth Ur facilty from the ghostgate along the Eastern path.
Final version will be an esm, which will help with conflicts.
Enjoy, and bug feedback welcome. No doubt there are floating meshes I've missed. Also, if you think a landscape texture should be changed, or a cliff face is begging for a rock mesh to be placed, or some things placed that don't make sense (like dead trees), just let me know.