[REL] Mountainous Red Mountain

Post » Thu Jul 11, 2013 2:52 am

I've got two more mods: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8297 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8725
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Robert
 
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Post » Thu Jul 11, 2013 3:21 am

Is there a patch for this and the Illuminated Order?
Well done Piratelord for doing the well nigh impossible and dragging me away from Skyrim /smile.png' class='bbc_emoticon' alt=':smile:' />
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Tracey Duncan
 
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Post » Thu Jul 11, 2013 5:43 am


There is but you'll have to look through the modding forum for it.
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Natalie Taylor
 
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Post » Thu Jul 11, 2013 10:51 am



Aaaaarghhhhh - this is worse than Skyrim without map markers! Go on, give me a clue...

Edit: Ah never mind, found it eventually. Found here if anyone else is looking for it: http://www.gamesas.com/topic/1345838-relz-mrmil-patch/
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Andrea P
 
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Post » Thu Jul 11, 2013 3:23 pm

Lol!

Thought the idea of TES games (well, at least MW) was to get vague directions, and spend hours searching /tongue.png' class='bbc_emoticon' alt=':P' />
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Jake Easom
 
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Post » Thu Jul 11, 2013 1:15 pm


He he - vague directions in Skyrim would be very nice indeed. Map markers - pah!

Just spent an hour wandering around the Red Mountain area and it's already getting hard to remember how it used to be (for the past ten years). Your changes fit so perfectly, there's much more of an epic feel and the volcano really does dominate now. Actually feeling quite intimidating with those towering cliffs. An absolutely must have mod, many thanks.
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Nick Pryce
 
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Post » Thu Jul 11, 2013 7:38 am

The path that goes strait from the Ghost Gate to Dragoth Ur is so steep to even be there still, could you please replace it with rocks so it looks like the other parts?
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marie breen
 
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Post » Wed Jul 10, 2013 11:46 pm

Well, it's a lava flow channel, I can't really block it off and still have the fodya that ghostgate is built in. That was never supposed to be the path to Dagoth Ur anyway. There were rocks at the top as an attempt to block it off.
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Georgia Fullalove
 
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Post » Wed Jul 10, 2013 11:50 pm


There wasn't, but ok. /tongue.png' class='bbc_emoticon' alt=':P' /> I always used that path to get there.
Anyway, nice mod, red mountain now looks like a mountain and not a hill. /tongue.png' class='bbc_emoticon' alt=':P' />
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Ells
 
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Post » Thu Jul 11, 2013 8:59 am

http://www.worldofelderscrolls.de/?go=dlfile&id=313. The door of Kogoruhn I stumbled in and fixed it by hand, so no problem here.

The only thing I really miss so far is a patch for Great House Dagoth or is there already one in the making?
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Kill Bill
 
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Post » Thu Jul 11, 2013 6:02 am

@Sister
Well, if your willing to use GDR, you could tryhttp://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4319, and knots' patch, so you'll end up with MRM, GDR, MRM-GDR patch, and GHD-GDR patch. I think that should be compatible, since I'm using that setup.

BTW, will the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8644 mod conflict with this?
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Rex Help
 
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Post » Wed Jul 10, 2013 11:18 pm

There is no German Version of DNGDR, so this would cause many compatibilty issues.
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des lynam
 
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Post » Thu Jul 11, 2013 3:22 am

I noticed some rifts. Can they be caused by the texture fix? (is loaded before MRM)
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Tiffany Castillo
 
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Post » Thu Jul 11, 2013 11:35 am

It might be. I'm sure I smoothed all the holes in the landscape. Can you post screenshots and I'll double check.
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Lil'.KiiDD
 
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Post » Thu Jul 11, 2013 7:42 am

bump.
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Erika Ellsworth
 
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Post » Thu Jul 11, 2013 3:23 am

The rifts are caused by the Texture Fix. Since many people use this, can there be made a patch for both? I love MRM but it is unplayable with Texture Fix /confused.gif' class='bbc_emoticon' alt=':confused:' />
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Micah Judaeah
 
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Post » Thu Jul 11, 2013 6:07 am

You can just clear out the cells in Texture Fix in the Enchanted Editor. I don't think doing that will introduce any new seams because I'm 99% sure that he would have used Texture Fix as a base. PL, you did, didn't you? I still haven't looked thoroughly enough to check.
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Nicholas C
 
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Post » Thu Jul 11, 2013 11:42 am

I did use texture fix mod data when exporting and reimporting the map info. Tesannwyn does have a small element of error which resulted in seams around the outside edge of the cells I changed, and then I smoothed the gaps, but without texture fix loaded, so it's not dependant.
I'm sure my setup has texture fix loaded as a mod, but I can't remember.

What would have to be done is load both in the CS, and then smooth out those gaps.
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Anna Kyselova
 
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Post » Thu Jul 11, 2013 2:42 pm

I found some floaters. Some plants near a bridge. I made a fix that added lots of need clutter to the area but I'd rather not use it.
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Jimmie Allen
 
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Post » Thu Jul 11, 2013 1:47 am

Thank you so much for this. Red Mountain looks awesome, but my favourite feature of this mod is the (presumably) inadvertent effect it's had on the rest of Morrowind around the foyadas. The rocks reach so much higher, and look so foreboding. Really lends itself well to that classic Morrowind atmosphere.

I've always felt MGE's view distance is like a trade - exchanging some of that haunting and alien atmosphere for great vistas. This mod helps to bring back that atmosphere in a spectacular way. Thanks /smile.png' class='bbc_emoticon' alt=':)' />
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Nany Smith
 
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Post » Thu Jul 11, 2013 1:21 pm

Can you let me know where, even a screenshot will be handy. Not sure what you mean by the clutter.

Indeed, I just thought to myself, what would the landscape look like if I changed the vanilla volcanic rocks to the new design, and the result was impressive.
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Richard Dixon
 
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Post » Thu Jul 11, 2013 9:11 am

Do you think this could be compatible with The tribe unmourned? http://morrowind.nexusmods.com/downloads/file.php?id=23357
If not, can Knots or someone make a compatibility patch?
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LuBiE LoU
 
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Post » Thu Jul 11, 2013 8:24 am

Based on the readme, MRM is totally compatable with The Tribe Unmourned.
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Wayne Cole
 
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Post » Thu Jul 11, 2013 7:09 am

Yep, no cell changes. "Move along, people. Nothing to see here. Go home, you looky-loos."
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Campbell
 
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Post » Thu Jul 11, 2013 2:20 pm

I mean a few more of those dark green grass things and bead tree stumps and such. I forget where and I can't be bothered looking for the cell. Sorry. If you didn't see them than it's probably not that bad anyway.
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Kayla Keizer
 
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