[REL] Mountainous Red Mountain

Post » Thu Jul 11, 2013 8:32 am

/biggrin.png' class='bbc_emoticon' alt=':D' />

Be nice guys to get some screenshots from other players setups, some people have really nice tweaked or different shaders, etc
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Alkira rose Nankivell
 
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Post » Thu Jul 11, 2013 5:27 am

Once I wrap this patch up I'll show you what it looks like from http://img840.imageshack.us/img840/9620/almasthirr1.jpg.
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Juan Suarez
 
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Post » Thu Jul 11, 2013 1:58 pm

XD

gongratz PL, i don't think i'll be using it, but it's still an achievement for morrowind!
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Misty lt
 
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Post » Thu Jul 11, 2013 11:56 am

TR looks amazing, all that detail. That screenshot would look great with a couple more cells rendered, as it's lost the highest part. Still, at least it dominates the island now.
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Jessie Rae Brouillette
 
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Post » Thu Jul 11, 2013 1:20 am

That's an old screenshot, I'm not using your mod in that /tongue.png' class='bbc_emoticon' alt=':tongue:' /> Sorry, must have confused you.

I must have like 75 cells drawn in that.
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Pawel Platek
 
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Post » Thu Jul 11, 2013 12:24 pm

I'm easily confused /tongue.png' class='bbc_emoticon' alt=':P' />

Still, looks amazing, must be the angle, as Red Mountain looks pretty tall in that shot.
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Eduardo Rosas
 
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Post » Thu Jul 11, 2013 4:28 am

As soon as the GDR patch comes out I'll be downloading this. This is just the mod I've been hoping for ever since Skyrim.
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Kat Ives
 
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Post » Thu Jul 11, 2013 1:35 am

This is absolutely amazing. Thank you so much for doing this /smile.png' class='bbc_emoticon' alt=':)' />

Now to see how I'm going to get this working with Vurt's Ashland Overhaul /read.gif' class='bbc_emoticon' alt=':read:' />
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Victor Oropeza
 
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Post » Thu Jul 11, 2013 12:51 am

defiantly using this! there's rocks everywhere! /smile.png' class='bbc_emoticon' alt=':)' />
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Scared humanity
 
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Post » Thu Jul 11, 2013 3:13 pm

Here's the patch: http://www.mediafire.com/?8x3eo807ahi7pxn

It's getting its own thread in a few moments, but go ahead and grab it if you're waiting for it
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Ria dell
 
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Post » Thu Jul 11, 2013 7:09 am


Does your compatibility patch have the http://btb2.free.fr/morrowind.html? Or is just the Darknut′s original with changed positions?
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Sabrina Steige
 
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Post » Thu Jul 11, 2013 5:52 am

Didn't before. Made the fixes myself, here's the new http://www.mediafire.com/?y4n2b1nw5vm7n70.
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Steve Smith
 
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Post » Thu Jul 11, 2013 12:48 pm

Here are some pics of the new red mountain i just took, Most shaders at max, view distance at 13 with all atmospheric distant land stuff at max, in other words, very playable /smile.png' class='bbc_emoticon' alt=':)' />

https://www.dropbox.com/gallery/59777185/1/OldFashionedGuy%20Morrowind%20Gallery?h=b3d3ad
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CORY
 
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Post » Thu Jul 11, 2013 2:42 am

ARM3.jpg is a lovely pic, caught that sunset just right. Also love how you have a older pic called Grazelands 2.png showing the old red "mountain".
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Sammygirl500
 
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Post » Thu Jul 11, 2013 1:35 pm

Yeah the old red mountain looks more like the crater of the new red mountain after the top blew off during a eruption, kinda like Mt St Helen's back in 1983 /smile.png' class='bbc_emoticon' alt=':)' />
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Dominic Vaughan
 
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Post » Thu Jul 11, 2013 12:42 pm

OK, i added some more impressive longer draw distance pics, looks absolutely stunning! Bravo! /clap.gif' class='bbc_emoticon' alt=':clap:' />


https://www.dropbox.com/gallery/59777185/1/OldFashionedGuy%20Morrowind%20Gallery?h=b3d3ad
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Gaelle Courant
 
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Post » Thu Jul 11, 2013 12:36 pm

Awesome work, PirateLord /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' /> It's jaw-dropping.
Just on this:TESAnnwyn is made by http://projectmanager.f2s.com/morrowind/index.php.
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Laura Cartwright
 
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Post » Thu Jul 11, 2013 9:10 am

Bug Report MRM e MGEXe
http://s590.photobucket.com/albums/ss342/TaxAkla/?action=view¤t=MRMeMGEXE04.jpg

http://s590.photobucket.com/albums/ss342/TaxAkla/?action=view¤t=MRMeMGEXE03.jpg

I did the Create Distant Land only with the 3 Bethesda ESM plus the MRM.esm
When active the New Dynamic Lighting MGEXE feature makes all the terrain near the char blackened,

First I thought it′s a problem with the meshes but it wasn′t.

Solution:

1) I cleaned MRM with tes3cmd with the comand line:

"tes3cmd clean MRM.esm"

2) Was reported some junk cells, duplicated data and something with the AMB light:
http://i590.photobucket.com/albums/ss342/TaxAkla/tes3cmdresults.jpg

3)Regenerated all again and OK.
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Leilene Nessel
 
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Post » Thu Jul 11, 2013 8:14 am

Can you post the cleaned esm somewhere, Amenophis?
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Liii BLATES
 
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Post » Thu Jul 11, 2013 9:29 am

So the Vurt trees of this region work well, even the version 1 with tortured/blighted trees?
And what about the trees by Wollibeebee?
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Mimi BC
 
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Post » Thu Jul 11, 2013 9:11 am

I have to admit when I first saw your WIP thread I dismissed out of hand as kind of ridiculous. But I think you've done a wonderful job of making Red Mountain a truely impressive natural structure in the game and I look forward to seeing it rise up in the distance /goodjob.gif' class='bbc_emoticon' alt=':goodjob:' />

Quick question, I use Vurt's ghostgate replacement. Will that still work with this or will I be restricted to the older less soulfilled ghostgate?
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Fam Mughal
 
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Post » Thu Jul 11, 2013 4:28 am

I'm struck by how Ald'ruhn's front line location is suddenly brought into stark relief, positioned right under the evil mountain like it is; and of course, this only highlights how much more bad-ass the Redoran are compared to the other two wussy Houses on Vvardenfell. (The fact that I'm currently playing a Redoran warrior has nothing to do with the possibly perceived bias of this observation. /dry.png' class='bbc_emoticon' alt=':dry:' />)
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Sunny Under
 
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Post » Thu Jul 11, 2013 3:31 am

Now, that's bizarre on a number of reasons.

I've noticed that on random occasions, my MW lighting of meshes and landscape also goes black, I thought it was something to do with my system, as it also went black on rarer occasions in the Construction Set.
Exiting and restarting MW would get the lighting back, it might possibly be a fluke that it seemed fine after cleaning and regenerating.

It's also very very odd that there are ambient light changes, as I didn't touch that side of things (as far as I am aware!).

Could you make the clean esm available, I couldn't get tes3cmd to work on my system, and I'll update the main download, and the credits.
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Josh Sabatini
 
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Post » Thu Jul 11, 2013 3:43 am

Well, it did look pretty naff to start with, as it was general concept idea /biggrin.png' class='bbc_emoticon' alt=':D' />

As long as Vurts replacement just updates meshes and textures, it'll be fine. I've only adjusted co-ords and some meshes, the fence still uses vanilla meshes and texture names.
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Lizs
 
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Post » Thu Jul 11, 2013 2:13 pm

Hey, great work, Piratelord. /smile.png' class='bbc_emoticon' alt=':)' />
I'll have to add bump maps to those 4 new rock models. As soon as I finish Solstheim I'll do them.
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Sabrina Schwarz
 
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