Mountains

Post » Sun May 01, 2011 1:22 pm

Do mountains need a major change as far as getting over them is concerned? I hated mountains in OB the were such a pain to get over or around, the Boethia shrine took me 45 minutes to get cause of those darned mountains. Anyone else feel this pain, or is it just me?
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Code Affinity
 
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Post » Mon May 02, 2011 5:34 am

Mountains should be proper mountains, you shouldn't be able to walk straight up on them everywhere.

Now if they'd bring levitation back... :D
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Sophh
 
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Post » Sun May 01, 2011 10:18 pm

I always found that where grass grew, the mountains were more traversable, probably my imagination lol. But it definitely got me angry at times, trying to climb mountains when I couldn't.
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Tikarma Vodicka-McPherson
 
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Post » Mon May 02, 2011 12:23 am

YES. The mountains svcked in Oblivion(best game EVER). ALthough my charachters' athletics skill was 100,000 (overexaggerated), it was still a pain. MAKE PATHS.
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Jerry Jr. Ortiz
 
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Post » Mon May 02, 2011 2:57 am

Yeah, it's much better like in real life when you can just walk up a cliff face.



They should actually reintroduce Daggerfall's climbing skill, if they're going to have a lot of mountains.
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Marta Wolko
 
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Post » Mon May 02, 2011 5:30 am

I was thinking that a little while back.

I hope I don't spend the entire game running at 90 degrees, that would svck.
I hope they implement a number of roads and routes up mountains.
It'd be a shame to lose the world space to unclimbable mountains, but i'd rather than than running vertically 24/7.
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Annika Marziniak
 
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Post » Sun May 01, 2011 11:09 pm

It's a new engine. I'm sure the mountains will probably be more realistic now.
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Alister Scott
 
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Post » Mon May 02, 2011 12:03 am

they can pave stones on sides at certain places of mountains. implying that we should use them to climb on mountains.

or paths/shortcuts...
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Hearts
 
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Post » Sun May 01, 2011 11:22 pm

They need to bring back climbing. I've been waiting for that skill to make a return and this game would be the perfect time to bring it back. Or they add levitation of course.
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Jonathan Windmon
 
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Post » Sun May 01, 2011 8:34 pm

Maybe there could be dungeons that start at the base of a mountain, but by the time you come out the other side, you are on top of the mountain, a sort of mines of Moria experience.
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Juan Cerda
 
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Post » Sun May 01, 2011 11:28 pm

I was thinking of a "concept of inner caverns in passes that have crevasses where you could go deep beneath the mountains" which would include tunnels much like
what fallout 3 had for subways to traverse around the capital...think of a realistic idea that you can't always travel over mountains but you can find passages through them or you just go the long way around
Check out these few images of what it could look like:

[img]http://www.corrismineexplorers.co.uk/images/photos/large/caving-mining-exploration-adventure-activity.jpg[/img]

[img]http://juliesandburg.com/blog/wp-content/uploads/2009/08/cavern-1024x776.jpg[/img]

[img]http://theoasisofmysoul.com/wp-content/uploads/2009/04/windowslivewriterthecarlsbadcavernsnewmexico-122accarlsbad-l-thumb-1.jpg[/img]
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Amy Gibson
 
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Post » Sun May 01, 2011 2:52 pm

Oblivion Mountains were only slightly better than Morrowind mountains. PLEASE, BETHESDA, TAKE YOUR TIME AND DESIGN SOME REALLY INTENSE MOUNTAINS!
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Jonathan Egan
 
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Post » Sun May 01, 2011 7:16 pm

I think impassible mountains contribute to the morrowind effect, which made it seem much larger because you couldn't go from point A to point B in a straight line, which is often how it is in real life; the fastest path isn't always that straight line. I say keep the mountains.
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Conor Byrne
 
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Post » Sun May 01, 2011 7:27 pm

I hope that Skyrim's geography is not randomly generated like Oblivion's was. Paths up mountains would benefit immensely form being hand crafting like the route up to Cloud Top in the Chorrol Recommendation quest in Oblivion.
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Cathrin Hummel
 
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Post » Sun May 01, 2011 11:16 pm

Well, aren't mountains just that, mountains? Sure there can be some paths here and there, but I doubt anyone would bother making huge road systems on mountains, particularly when most mountains are out in the wilderness when almost nobody goes except adventurers.

And bring back the 'climbing' skill? :rolleyes:
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Emma-Jane Merrin
 
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Post » Sun May 01, 2011 1:29 pm

They need to bring back climbing. I've been waiting for that skill to make a return and this game would be the perfect time to bring it back. Or they add levitation of course.


Rock climbing would be wicked! :goodjob: :bowdown: :cool: :deal:
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Soraya Davy
 
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Post » Sun May 01, 2011 2:38 pm

And bring back the 'climbing' skill? :rolleyes:

there was a climbing skill in DF
in fact, some of M'aiq's dialog in morrowind alluded to its absence
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Dean Brown
 
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Post » Mon May 02, 2011 2:09 am

They need to bring back climbing. I've been waiting for that skill to make a return and this game would be the perfect time to bring it back. Or they add levitation of course.


Was rock climbing in Arena or Daggerfall? I never played either of those games. If it was in those games, what was it like. How did it work?
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vicki kitterman
 
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Post » Sun May 01, 2011 10:32 pm

Well, aren't mountains just that, mountains? Sure there can be some paths here and there, but I doubt anyone would bother making huge road systems on mountains, particularly when most mountains are out in the wilderness when almost nobody goes except adventurers.

Yeah but when there's something interesting up there like a fort...
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Jordan Fletcher
 
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Post » Sun May 01, 2011 7:56 pm

Was rock climbing in Arena or Daggerfall? I never played either of those games. If it was in those games, what was it like. How did it work?

It wasn't really rock climbing, more like wall climbing. Anything that's straight. You basically walked into a wall and then you'd start going up.

Of course Arena and Daggerfall didn't have third person view, and mountains don't go down with a 90 degree angle.
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Kathryn Medows
 
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Post » Mon May 02, 2011 2:09 am

Two words: climbing skill.
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Paula Ramos
 
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Post » Mon May 02, 2011 12:00 am

I wouldn't change Mountians at all but lets hope that Bethesda doesn't do what Obsidian did in Fallout New Vegas and put Invisible Walls up in places that we could normally access by walking. If its by the end of the map I understand but not in the middle of the map.
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Catherine N
 
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Post » Sun May 01, 2011 9:17 pm

The mountains in the backdrop when Todd was speaking were all sharp and pointy, I doubt you could climb them but it depends on the scale.
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Sarah Edmunds
 
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Post » Sun May 01, 2011 5:31 pm

there was a climbing skill in DF
in fact, some of M'aiq's dialog in morrowind alluded to its absence


I know all this, hehe.
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Flutterby
 
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Post » Sun May 01, 2011 8:28 pm

Mountains should be proper mountains, you shouldn't be able to walk straight up on them everywhere.

Now if they'd bring levitation back... :D

This is one of my fears for the map. If X amount of the map is land that can't actually be traversed due to steep mountainsides, it would leave us with less playable space unless the map size is likewise increased.

Mountain passes also have their downsides, as trekking back and forth through the same pass will get really annoying if there is no other way around (think downtown subways in Fallout 3). When there is only one way from point A to point B, it eats away at the heart of an open world game.
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Mark
 
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