Is there any way to move the central cross around which each object can be rotated?
I'm not sure I have expressed myself precisely, so ask, if not.
Thank you for any ideas.
Yes, that point is also known as the pivot-point or origin.
You can move this point around using nifskope by right-clicking the mesh > Transform > Edit. This will bring up a window where you can input X, Y, Z coordinates.
Yes, thats exactly what I meant
But, now it says Marker_error:0 and texture isn't working
Hmm not sure. How did you save the work? If you press File there is a box marked Auto Sanitize before Save. After that you simply press "Save As" and save your file.
Using the latest version of nifskope?