Movement speed and jump height are locked now?

Post » Mon Jul 18, 2011 1:36 pm

agreed
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Noely Ulloa
 
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Post » Mon Jul 18, 2011 10:12 pm

I like how they're implementing the weight determines speed aspect. However the universal start speed of races makes no sense. If you look at it realistically which is what I think beth is going for this time each race has its own set of natural abilities which will hopefully be perks at the start. If not then oh well, but another thing to consider for realism is legal length, longer legs means longer stride, and longer stride means more distamce covered. As for the possibility of not being able to increase max speed I'll wait to see what happens.
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Your Mum
 
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Post » Mon Jul 18, 2011 9:33 pm

I like how they're implementing the weight determines speed aspect. However the universal start speed of races makes no sense. If you look at it realistically which is what I think beth is going for this time each race has its own set of natural abilities which will hopefully be perks at the start. If not then oh well, but another thing to consider for realism is legal length, longer legs means longer stride, and longer stride means more distamce covered. As for the possibility of not being able to increase max speed I'll wait to see what happens.

Universal start speed doesn't bother me much. I want racial multipliers to H/M/S though. That would mean, there is potential differences in the long run between races.
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Laura
 
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Post » Mon Jul 18, 2011 9:17 pm

agreed

This
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Cagla Cali
 
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Post » Tue Jul 19, 2011 12:05 am

Then thats stupid and Sky's been dumbed down in that aspect. I shouldnt need to go through the main quest to get a magical ability that is a natural ability.

This brings to mind some old Zelda games, where you had to crawl through a whole dungeon just get a "magical" bracelet or something. All it did was let you lift pots... lol

http://www.youtube.com/watch?v=xs131hClzfwAlso, we won't know how they handle until the game comes out. Considering they were still tinkering with the horses a few months ago tells me it's still a work in progress.P.s. Not my video, just searched on You Tube.


Thanks for the video! I will admit that the Skyrim steed has improved over the Oblivion alternative, and yes, hopefully all the kinks with horses will be worked out by launch... I sure hope so, because with what we've seen with the current horse I'll just walk.

I guess it's also a possibility that this is just a variety of work horse, and a more agile and less clunky breed will be available. /cross fingers
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Silencio
 
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Post » Tue Jul 19, 2011 12:44 am

i like the idea of increasing speed through perks, though i doubt they'd allow the kinds of speeds you could obtain in previous games.
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lillian luna
 
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Post » Mon Jul 18, 2011 7:40 pm

WHAT!?
No more speedy Argonian for me?
/sadface
I'm gonna go cry now, someone hand me a tissue :(
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Rachyroo
 
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Post » Mon Jul 18, 2011 5:33 pm

It's astounding the comments people are making about speed and acrobatics. Being too fast means you can't explore the game world, because your just speeding through it? :facepalm: Acrobatics is pointless because you take damage when you jump too high off a cliff or something? What kind of morons are playing TES these days?
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Mr. Allen
 
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Post » Mon Jul 18, 2011 2:03 pm

Never really cared about horseback riding in games, so actually having to ride arguably makes this even worse.

And the only speed modifiers make you slower. Wonderful.
We still have no idea how horses are going to be handled in Skyrim so I wouldn't pass judgement on that just yet. I found the maximum run speed from acrobatics in Oblivion to be extremely off putting, it just didn't make any sense. We're also still not sure if there are enhancements you can make to your character in order to make them move faster. I'm not really holding my breath on that last bit though, I don't mind sticking to a normalized run speed with the added realism of slowing down based upon what I'm equipped with.
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DAVId MArtInez
 
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Post » Mon Jul 18, 2011 11:29 pm

im glad. from the video it looks like slowed down the ridiculous running speed. i just hope they did the same thing with swimming as well. the only race that should be fast in the water are argonians.
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KU Fint
 
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Post » Mon Jul 18, 2011 7:32 pm

No more cheeta moon gravity mode? Thank god.
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Zoe Ratcliffe
 
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Post » Mon Jul 18, 2011 10:11 pm

I am inclined to believe that they are still using the same Havok physics. However, I do not believe they are using GameBryo.


I suppose we'll see when the game is released. I can read between the lines though.

All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit.
-Todd Howard

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matt
 
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Post » Mon Jul 18, 2011 12:06 pm

I suppose we'll see when the game is released. I can read between the lines though.

Notice how the Giant still has that awkward slow fall as you mentioned before? I doubt the Creation Engine is another iteration, but if it is it would certainly be heavily modified. Oh, I don't care. I'm a really devoted fan!
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Kortniie Dumont
 
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Post » Tue Jul 19, 2011 1:51 am

No more higher jumps and running fast.....

Lame.

Maybe there will be perks, but I doubt it.

Also for you stanima people.....theres a difference between running fast and running longer.
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Nikki Lawrence
 
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Post » Mon Jul 18, 2011 4:28 pm

Having an outlandishly fast character was the only way I could keep up with M'aiq when he ran away from me outside of Chorrol, and not moving fast in a game usually annoys me. Hopefully the sprint button will be a legitimate sprint; Usain Bolt speed.
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Wayland Neace
 
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Post » Mon Jul 18, 2011 9:37 pm

I'm just guessing, but there may be perks in the light armour skill tree to tailor towards speed. It makes sense as most people who play light armoured characters want to be fast so it makes sense they should should be able to get a speed boost of some sort.


This only makes sense if unarmored characters could get the same perks, or they would end up slower than light armor characters!
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daniel royle
 
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Post » Mon Jul 18, 2011 4:17 pm

This only makes sense if unarmored characters could get the same perks, or they would end up slower than light armor characters!


Then prepare for it not to make sense, since Bethesda axed the unarmored skill back in Morrowind. Hopefully theses speed perks are handled in such a way that an unarmored character will always run faster than a lightly armored character, even if that light armor guy has all the speed perks. If that is the case, though, then your character will be faster in the beginning of the game than he ever will be in the rest of his adventuring career, assuming you begin with only the simplest of clothing like in all the other Elder Scrolls games...
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sas
 
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Post » Mon Jul 18, 2011 2:14 pm

Very disappointing.

I loved (loved!) amping up jump/run speed.

Gah, another bad 'streamline'.

Perk mods FTW.
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Anna Kyselova
 
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Post » Mon Jul 18, 2011 2:13 pm

This would upset me. My biggest habit in Oblivion was jumping. So now Im like a :twirl: -ing kangaroo when I go anywhere. Disapointing...
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Siobhan Thompson
 
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Post » Mon Jul 18, 2011 2:52 pm

This I don't mind too much... outrunning deer and stuff just seemed so fake. I think that this is a good change.


Exactly, every one whines about realism and immersion being taken away, but then complains when they can't leap over a mountain or run with the antelope.
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Max Van Morrison
 
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Post » Tue Jul 19, 2011 1:18 am

I think they got movement speed correct. Out running creatures of anykind usually doesn't happen in the real world. And jumping was usually not neccesary


For an ordinary human being, you are correct. But it is a given that this game allows you to be superhuman, in strength, in your capacity for sorcery etc. Enormous strength and endurance, on the right build, can also contribute to great speed capacity. The devs seem to be using new limitations to subtly increase the difficulty of the game as a whole, but they are sacrificing optimization and player freedoms/choices in order to do so.
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MISS KEEP UR
 
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Post » Mon Jul 18, 2011 6:47 pm

this always really bothered me so much in oblivion. (hopping over other characters especially).
Some people are saying that limiting this is 'streamlining'. If so, then im all for it then.
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Rinceoir
 
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Post » Mon Jul 18, 2011 8:15 pm

These types of questions should have been answered in the Q&A recently posted. I think they should release a lot more information of the mechanics of the game. It seems most concerns are about the mechanics. Releasing this infomation does not spoil the game as it has nothing to do with the story line.
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Becky Cox
 
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Post » Mon Jul 18, 2011 1:22 pm

If they do limit speed options, I know that a faster movement speed would be the first thing I hack into my game. I usually don't cheat, but taking too long to get from point A to point B tends to get on my nerves. Then again, I also tend to increase projectile and enemy speeds to compensate. ^^
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Davorah Katz
 
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Post » Mon Jul 18, 2011 1:29 pm

I don't think there's going to be running speed perks, just an educated guess based on every single piece of news, videos, interviews released. But think about this (and I'm a fan of super fast chars, just trying to be optimistic)

In oblivion if you got your Speed/Athletics to 100, which I've done in less than 15 levels before without the +20 speed Birth Sign (which is for impatient people), you are no faster than any other char with the same stats.

Just a little piece of info before I move on: He says based on what you wear and have EQUIPPED, I mean I'm sure you can get over encumbered, but I think he meant more like if you're using a great ax you'll move slower than if you have a dagger equipped not having anything to do with what you physically have in your inventory. ANYWAY.

In skyrim you choose, when you level, to increase your Health, Stamina, or Magic. If you were to put all your points in Stamina you would be able to sprint for longer which makes you a faster character (people have already mentioned this). (and this next thing) On top of that wear only cloth and equip light weapons. Also, in the video he uses the Dragon Shout Whirlwind Sprint that makes him literally ZOOM through that pendulum axes bit (but i don't think anyone has picked up on this following part) I THINK he does it with only one word, which means that with two more souls the shout has two whole other tiers, meaning you can possibly run, at what looks like faster than 100 speed/100 athletics Oblivion char speeds for up to 6 - 8 seconds with IDK a 30 second cool down. The combination of these things: Maxing out Stamina, Sprinting, Wearing Cloth, and burst's of Whirlwind Sprint for 1-2,3-5, or 6-8 seconds has me more excited about the strategic use of speed rather than the constant bombardment of it.

Just a thought.
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Charles Mckinna
 
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