Movement speed and jump height are locked now?

Post » Mon Jul 18, 2011 2:04 pm

svcks that TES seems to be dropping the super fast / high jumping gameplay. Very few games have that anymore and we're trending towards the slow, plodding gameplay that is suitable for a console gamepad...

Totaly disagree that the gamepad or the console has anything to do with the change consoles have plenty of fast pace games and do them well.
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Wayne W
 
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Post » Mon Jul 18, 2011 8:13 pm

This is a perfectly logical decision, after all, everyone is born with an innate, unchanging running speed that can only be slowed. That is why you never hear about Olympians doing any kind of training. They just show up at the stadium and run fast.

exactly And which would better represent that being born with three extra speed or maybe a perk that represents training because youve done this you can now sprint faster ?
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Dean
 
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Post » Mon Jul 18, 2011 1:01 pm

Dumbing it down for the Nords
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Stace
 
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Post » Mon Jul 18, 2011 7:09 pm

EDIT: Unless I missed something..? Is it really governed by what you're wearing, or are you just guessing like me?

It is confirmed for speed in the answer to question 11 of the http://www.gamesas.com/index.php?showtopic=1207390.
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daniel royle
 
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Post » Tue Jul 19, 2011 1:17 am

A dev commented on the ability to jump really high in Sky. The way he said what he said, made me think there will be a way to jump real high. Although Fallouts speeds and jump heights werent locked. They were governed by agility.
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jenny goodwin
 
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Post » Mon Jul 18, 2011 4:25 pm

Extremely disappointed. Athletics and Acrobatics were as important to me as Strength, Willpower, etc. were to other people.

I can understand why some people didn't want their character running around super-quick in Oblivion... but getting rid of the ability to increase runspeed altogether isn't the solution. Runspeed should be more controlled by default, but there should still be a way for people to focus on speed for their character, just as warriors focus on strength, mages focus on magic, thieves focus on stealth... etc.


I predict perks for speed increases under the light armor skill.

IT HAS BEEN SAID.
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!beef
 
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Post » Mon Jul 18, 2011 1:32 pm

I predict perks for speed increases under the light armor skill.

IT HAS BEEN SAID.


Until it's elaborated on, there's no way to tell if it is indeed a genuine speed increase, or simply that wearing light armor won't slow you down. Big difference.
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kitten maciver
 
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Post » Mon Jul 18, 2011 4:33 pm

When you ran like 30 miles per hour in oblivion your guy looks insanely stupid now it looks better and we can sprint so cheer up its not that bad if its true.
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Shannon Marie Jones
 
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Post » Mon Jul 18, 2011 9:23 pm

I predict perks for speed increases under the light armor skill.

That would be terrible.
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Karen anwyn Green
 
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Post » Tue Jul 19, 2011 1:07 am

A dev commented on the ability to jump really high in Sky. The way he said what he said, made me think there will be a way to jump real high. Although Fallouts speeds and jump heights werent locked. They were governed by agility.


Not completely true. Despite in-game text, Agility only affects your Gun Draw speed and Reload speed, not your run speed.
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Andrea Pratt
 
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Post » Tue Jul 19, 2011 12:03 am

Not completely true. Despite in-game text, Agility only affects your Gun Draw speed and Reload speed, not your run speed.

Actually, yes it did in Fallout 3.
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Tyrel
 
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Post » Tue Jul 19, 2011 1:39 am

When you ran like 30 miles per hour in oblivion your guy looks insanely stupid now it looks better and we can sprint so cheer up its not that bad if its true.


This, characters won't skate across the landscape any more. This bugged me so much in Oblivion, no matter how much I try to be immersed, watching a an NPC skate towards me on grass and then fall down a slope in kind of awkward 'bumps' just killed it for me.

Acrobatics was buggered too, half the time high acrobatics would kill you, what's the point in being able to jump so high if you can't take the landing? :S
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Lil Miss
 
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Post » Mon Jul 18, 2011 6:23 pm

That would be terrible.

xarnac id guess not just light armor but heavy and probably a few more skills but all will be effected by what you wear.May not happen at all with the sprint dragon shout that may be sufficent and work better for those wearing the proper gear or lack of gear ie no armor.
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Agnieszka Bak
 
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Post » Mon Jul 18, 2011 7:00 pm

xarnac id guess not just light armor but heavy and probably a few more skills but all will be effected by what you wear.May not happen at all with the sprint dragon shout that may be sufficent and work better for those wearing the proper gear or lack of gear ie no armor.

I may have said this yesterday, but Id just want a perk tree for the three remaining attribute derivatives. Have jump height and overall speed perks in the 'Stamina' perk tree. That way you dont have to work at a skill to raise your speed, since an attribute=/=a skill. the Dragon-shout is useless as well, since I shouldnt have to go through a MQ to get a natural ability (naturally run/jump fast/high).
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Laura Wilson
 
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Post » Mon Jul 18, 2011 12:04 pm

See, the problem is that running skills should have been improved on, not taken out altogether.

Sprint is hardly a consolation for me, as it still will only last as long as your Stamina bar, which means lots of stop and go will be involved.
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Pete Schmitzer
 
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Post » Mon Jul 18, 2011 3:04 pm

I think its good becouse its gay to run in like 70 km/h and jump 5 meters in the air
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NIloufar Emporio
 
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Post » Mon Jul 18, 2011 2:54 pm

I think its good becouse its gay to run in like 70 km/h and jump 5 meters in the air

Nope, its lore friendly.
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Kristian Perez
 
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Post » Mon Jul 18, 2011 2:02 pm

I may have said this yesterday, but Id just want a perk tree for the three remaining attribute derivatives. Have jump height and overall speed perks in the 'Stamina' perk tree.

Now, that sounds interesting.
Which is probably why it's not going to happen.
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Yung Prince
 
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Post » Mon Jul 18, 2011 5:22 pm

I've said this before, but incorporating the sprint function would have fixed a whole slew of run speed issues had they not gone ahead and arbitrarily removed the entire skill. Sprinting actually makes athletics an active-use skill (just like every other skill). Increasing athletics would therefore involve minor increases to your overall running speed while moderately affecting your sprint speed/duration.

I find it kinda weird that just a couple weeks ago everyone was defending the silly, over-the-top dragon finishing move, but now arguing that athletics should be set because you could outrun deer. The obvious solution is to either overall slow the PC (while still allowing for progression) or increase the speed of the various fauna.

Same principle for acrobatics. Minor increases to jump distance (coupling acrobatics with athletics should modify the jump distance), while also improving dodges and rolls (which should be available from the start, not as a perk). Also, jumps should take longer/slow the PC down more to prevent the ridiculous jump spamming that was pretty much a necessity to get anywhere quickly.
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Scared humanity
 
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Post » Tue Jul 19, 2011 2:39 am

I've said this before, but incorporating the sprint function would have fixed a whole slew of run speed issues had they not gone ahead and arbitrarily removed the entire skill. Sprinting actually makes athletics an active-use skill (just like every other skill). Increasing athletics would therefore involve minor increases to your overall running speed while moderately affecting your sprint speed/duration.

I find it kinda weird that just a couple weeks ago everyone was defending the silly, over-the-top dragon finishing move, but now arguing that athletics should be set because you could outrun deer. The obvious solution is to either overall slow the PC (while still allowing for progression) or increase the speed of the various fauna.

Same principle for acrobatics. Minor increases to jump distance (coupling acrobatics with athletics should modify the jump distance), while also improving dodges and rolls (which should be available from the start, not as a perk). Also, jumps should take longer/slow the PC down more to prevent the ridiculous jump spamming that was pretty much a necessity to get anywhere quickly.


This. Removal is not a proper solution for anything when it can be fixed.
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Alexx Peace
 
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Post » Mon Jul 18, 2011 5:41 pm

Now, that sounds interesting.
Which is probably why it's not going to happen.

Since there seems to be some sort of perk type thing you pick at level up for your three attribute derivatives, the only logical thing to do would b putting the perks in said tree. A dev did say they are working on the ability to jump on top of roofs and from roof to roof etc.
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^~LIL B0NE5~^
 
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Post » Mon Jul 18, 2011 8:20 pm

I want to be able to carry 200 pounds of stolen heavy armor and be able to outrun every horse mounted soldier in Skyrim. Otherwise I have to use strategy or something like that. Also Bring back levitation in case I get fatigued.
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Rozlyn Robinson
 
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Post » Mon Jul 18, 2011 12:29 pm

I may have said this yesterday, but Id just want a perk tree for the three remaining attribute derivatives. Have jump height and overall speed perks in the 'Stamina' perk tree. That way you dont have to work at a skill to raise your speed, since an attribute=/=a skill. the Dragon-shout is useless as well, since I shouldnt have to go through a MQ to get a natural ability (naturally run/jump fast/high).

Dont think youll get that i think the closest you could get without those attribute is the dragon shout sprint because it doesnt require any skill to speed up .I get where your comming from just dont think it is gonna happen.But i dont know .There very well could be perks that allow exactly what you want but arent named speed agilty .
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Miragel Ginza
 
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Post » Mon Jul 18, 2011 3:29 pm

Dont think youll get that i think the closest you could get without those attribute is the dragon shout sprint because it doesnt require any skill to speed up .I get where your comming from just dont think it is gonna happen.But i dont know .

Then thats stupid and Sky's been dumbed down in that aspect. I shouldnt need to go through the main quest to get a magical ability that is a natural ability.
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CArlos BArrera
 
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Post » Mon Jul 18, 2011 11:02 pm

I want to be able to carry 200 pounds of stolen heavy armor and be able to outrun every horse mounted soldier in Skyrim. Otherwise I have to use strategy or something like that. Also Bring back levitation in case I get fatigued.

This is an argument against a very specific implementation not any implementation. There are extremely obvious fixes to pretty much every complaint levied against the previous implementations of athletics acrobatics.

And levitation to avoid pursuers would seem to be a pretty strategic move. :/ Of course, enemies shouldn't just sit there as you pepper them with arrows/spells, and fatigue should affect your spell-casting efficacy in the first place, but again this is a discussion over proper implementation, not whether it should be implemented.
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Noely Ulloa
 
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