Movement speed and jump height are locked now?

Post » Tue Jul 19, 2011 1:53 am

Then thats stupid and Sky's been dumbed down in that aspect. I shouldnt need to go through the main quest to get a magical ability that is a natural ability.

just edited there very well may be perks that allow just what you want but not called speed agilty or what ever we will have to see i guess.
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Kat Stewart
 
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Post » Mon Jul 18, 2011 11:35 pm

just edited there very well may be perks that allow just what you want but not called speed agilty or what ever we will have to see i guess.

I think we'll get the ability to naturally jump high through perks, since the dev all but confirmed it. The overall speed on the other hand...Im not sure.
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mike
 
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Post » Mon Jul 18, 2011 12:22 pm

This is an argument against a very specific implementation not any implementation. There are extremely obvious fixes to pretty much every complaint levied against the previous implementations of athletics acrobatics.

And levitation to avoid pursuers would seem to be a pretty strategic move. :/ Of course, enemies shouldn't just sit there as you pepper them with arrows/spells, and fatigue should affect your spell-casting efficacy in the first place, but again this is a discussion over proper implementation, not whether it should be implemented.


Frankly, I'd love to see enemy mages get levitation. What's the fun in flying if you can't have an aerial duel?
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Joey Bel
 
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Post » Mon Jul 18, 2011 7:42 pm

I really want them implemented.

At least as light armour perks. It isn't quite good, but still better than removing them.
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Melly Angelic
 
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Post » Tue Jul 19, 2011 2:26 am

I think we'll get the ability to naturally jump high through perks, since the dev all but confirmed it. The overall speed on the other hand...Im not sure.

I dont think its impossible you could end up with perks like lightining run or spring heel jack there is alot of perks.
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Yvonne
 
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Post » Mon Jul 18, 2011 7:33 pm

Don't really see what the big deal is. But, then, I never tried to power-level Acro & Athletics. I did generally push my Speed up, for the combat & skill effects. Only time I noticed anything was when escorting NPCs.... at which point, having a high movement speed svcked. So, yeah. No crying about "standardized" speeds here. :shrug:


edit: and wuxia-style floating leaps up into the trees or onto roofs...... meh, doesn't really seem to fit the game style to me.
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Enie van Bied
 
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Post » Mon Jul 18, 2011 3:35 pm

Frankly, I'd love to see enemy mages get levitation. What's the fun in flying if you can't have an aerial duel?

Agreed. To me, enemy mages have always been one of the biggest jokes in the series. They are such a minor threat. Just dodge their first couple spell shots and then slice them down in a couple hits. Using things like levitation and paralysis should be common tactics used by NPCs.
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Alexandra walker
 
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Post » Mon Jul 18, 2011 5:44 pm

I do think you shouldnt be able to carry a 90lbs war hammer wear plate and outrun a horse.But if a charicter has a good build and wears the right stuff and invests in perks he shoulds be able to be fast .
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Ross
 
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Post » Mon Jul 18, 2011 12:48 pm

Agreed. To me, enemy mages have always been one of the biggest jokes in the series. They are such a minor threat. Just dodge their first couple spell shots and then slice them down in a couple hits. Using things like levitation and paralysis should be common tactics used by NPCs.

So how would a melee character handle that ?
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Philip Lyon
 
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Post » Mon Jul 18, 2011 7:05 pm

PC players can still tweak the run values if it really bothers them that much. And thankfully we've got a sprint button now.

I think having a speed of over 100 in Oblivion was detrimental to exploration anyway. You wound-up racing through areas instead of exploring carefully, and a lot of the little details got lost in the process.
No, I didn't. Don't tell me I did :nope: Maybe you did :shrug: Really, there wasn't too much worth while to explore. OOhhh another cave...OOOhhh anther ruin....OOhh another Doom Stone thingy.

I think they got movement speed correct. Out running creatures of anykind usually doesn't happen in the real world. And jumping was usually not neccesary
Jumping wasn't neccessary because of how they created the game - I don't think I found one sword up high on a nook that a dev would have placed there which would have required jumping to see.. Kind of a chicken and egg argument.

This is a perfectly logical decision, after all, everyone is born with an innate, unchanging running speed that can only be slowed. That is why you never hear about Olympians doing any kind of training. They just show up at the stadium and run fast.
Unless I'm misreading you, are you saying that sprinters don't train? To achieve that inate limit one must train up to it. LIfting weights, more sprints..and them fun looking drogue races!

This, characters won't skate across the landscape any more. This bugged me so much in Oblivion, no matter how much I try to be immersed, watching a an NPC skate towards me on grass and then fall down a slope in kind of awkward 'bumps' just killed it for me.

Acrobatics was buggered too, half the time high acrobatics would kill you, what's the point in being able to jump so high if you can't take the landing? :S
Not sure if we played different versions, but the only time I got injured in a jump was when there was a height difference upon landing. Same height was always zero effect.

Regarding the OP, just another reason to wait and see what the game is really like after release.
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Catherine N
 
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Post » Mon Jul 18, 2011 3:14 pm

Fallout 3 like speed is not a problem and will make Skyrim a much larger land then say Oblivion was when you had 100 Speed.
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Kayla Oatney
 
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Post » Mon Jul 18, 2011 6:51 pm

Fallout 3 like speed is not a problem and will make Skyrim a much larger land then say Oblivion was when you had 100 Speed.


I gave up on Fallout 3 because getting anywhere took to long without Fast Travel, and I hate Fast Travel.
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Andrew Tarango
 
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Post » Tue Jul 19, 2011 2:03 am

Sprint perks+high fatigue+light/no amor.

Tadaa, fast character.
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james kite
 
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Post » Tue Jul 19, 2011 2:04 am

Fallout 3 like speed is not a problem and will make Skyrim a much larger land then say Oblivion was when you had 100 Speed.

F3 speed would go against lore.
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Sophie Louise Edge
 
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Post » Tue Jul 19, 2011 2:21 am

I gave up on Fallout 3 because getting anywhere took to long without Fast Travel, and I hate Fast Travel.


I didn't think it took too long to get from one destination to the other but I do get your point.
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Laura-Jayne Lee
 
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Post » Tue Jul 19, 2011 2:59 am

So how would a melee character handle that ?

Preparation.

...And hiding. Or is that not manly enough?
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Chavala
 
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Post » Mon Jul 18, 2011 6:37 pm

I gave up on Fallout 3 because getting anywhere took to long without Fast Travel, and I hate Fast Travel.

Then you must hate Morrowind...
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Jordyn Youngman
 
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Post » Tue Jul 19, 2011 2:15 am

Then you must hate Morrowind...


I can eventually go faster in Morrowind. I will always have the same slow running speed in Fallout 3.
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Mike Plumley
 
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Post » Mon Jul 18, 2011 11:14 pm

Running fast isn't really unreal. Sure not everyone can catch up to a deer but when I was in high school I knew a guy on our track team that caught a deer with his bear hands and wrestled it to the ground. I'm not exadurating either. He was the fastest kid on the team. He was a sophmore when I was a senior so he could still get faster...my point being that everyone has different speeds that they can run at. Even if they weigh differently. Making everyone run the same speed based on their weight is wrong and unreal
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SHAWNNA-KAY
 
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Post » Mon Jul 18, 2011 8:45 pm

Speed and Acrobatics were very broken in the previous games. You were forced to level those skills no matter what. Having sprint and apparel that will alter speed will fix that now.
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Captian Caveman
 
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Post » Tue Jul 19, 2011 3:21 am

Honestly, I cheated in Fallout 3/NV and just gave myself the speed related perks from the outset. Majority of my characters in Morrowind would be born under the speed sign, too. I'm not opposed to increasing the starting speed of everybody, but I think removing any sort of progression is a cop-out.
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Janine Rose
 
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Post » Mon Jul 18, 2011 5:25 pm

The "horse" moves like a robot. Don't get me wrong, they LOOK really good, I just wish that their movements were more,... fluid. I do wish they would implement horse movement controls similar to the ones in Shadow of the Colossus or maybe Assassin's Creed; it would help you feel as though you are actually riding a horse. And some mounted combat would make a good reason to ride a horse, too. Perhaps mounted combat should be a perk for spear-wielders... if there's ever a mod for that.
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Carlos Rojas
 
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Post » Mon Jul 18, 2011 2:15 pm

So how would a melee character handle that ?


He shouldn't melee characters based only on the sword should run into a brick wall if faced in this sotuation and run for help or die. That's realistic and I know its a fantasy game but I want it as realistic as possible
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Ymani Hood
 
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Post » Tue Jul 19, 2011 2:27 am

Preparation.

...And hiding. Or is that not manly enough?

I dont approve of forcing characters into a certain playstyle. If there were levitating mages, then they should come down after about 30 seconds.

Oh realism, ok, you get stabbed, you bleed out. you die. Game over, becuase you only get one shot. Oh and someone can slit your throat while you sleep, add in disease can kill you without knowing you have it, and you have a good ralistic game. No our argument is weak.
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Kaylee Campbell
 
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Post » Mon Jul 18, 2011 11:56 am

Well levetation should wear off and it should take his mana down a lot. I hate that about these games because it seems the enemy has infinate mana or arrows. Another thing that always svcked was that I couldn't burden anything really

All of those things would add complexity and fine. Why should our character only have to be under attack while awake? If someone wanted us dead send out an assasin. A good one too, not one that runs right up to your face, and confronts you before attacking
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Lisa
 
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