PC players can still tweak the run values if it really bothers them that much. And thankfully we've got a sprint button now.
I think having a speed of over 100 in Oblivion was detrimental to exploration anyway. You wound-up racing through areas instead of exploring carefully, and a lot of the little details got lost in the process.
No, I didn't. Don't tell me I did :nope: Maybe you did :shrug: Really, there wasn't too much worth while to explore. OOhhh another cave...OOOhhh anther ruin....OOhh another Doom Stone thingy.
I think they got movement speed correct. Out running creatures of anykind usually doesn't happen in the real world. And jumping was usually not neccesary
Jumping wasn't neccessary because of how they created the game - I don't think I found one sword up high on a nook that a dev would have placed there which would have required jumping to see.. Kind of a chicken and egg argument.
This is a perfectly logical decision, after all, everyone is born with an innate, unchanging running speed that can only be slowed. That is why you never hear about Olympians doing any kind of training. They just show up at the stadium and run fast.
Unless I'm misreading you, are you saying that sprinters don't train? To achieve that inate limit one must train up to it. LIfting weights, more sprints..and them fun looking drogue races!
This, characters won't skate across the landscape any more. This bugged me so much in Oblivion, no matter how much I try to be immersed, watching a an NPC skate towards me on grass and then fall down a slope in kind of awkward 'bumps' just killed it for me.
Acrobatics was buggered too, half the time high acrobatics would kill you, what's the point in being able to jump so high if you can't take the landing? :S
Not sure if we played different versions, but the only time I got injured in a jump was when there was a height difference upon landing. Same height was always zero effect.
Regarding the OP, just another reason to wait and see what the game is really like after release.