Movement speed and jump height are locked now?

Post » Mon Jul 18, 2011 3:12 pm

The "horse" moves like a robot. Don't get me wrong, they LOOK really good, I just wish that their movements were more,... fluid. I do wish they would implement horse movement controls similar to the ones in Shadow of the Colossus or maybe Assassin's Creed; it would help you feel as though you are actually riding a horse. And some mounted combat would make a good reason to ride a horse, too. Perhaps mounted combat should be a perk for spear-wielders... if there's ever a mod for that.


http://www.youtube.com/watch?v=xs131hClzfw

Also, we won't know how they handle until the game comes out. Considering they were still tinkering with the horses a few months ago tells me it's still a work in progress.

P.s. Not my video, just searched on You Tube.
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Sarah Kim
 
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Post » Tue Jul 19, 2011 3:45 am

I dont approve of forcing characters into a certain playstyle. If there were levitating mages, then they should come down after about 30 seconds.

No one is forcing you into a playstyle. You can play a pure warrior if you want, but you shouldn't expect every enemy to offer the same level of difficulty. You either hide/dodge spells until the mage is forced to land, or you chug down a levitation potion and charge him in the air. That's called suing your wits, it should be a necessary part of any playstyle.
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Mistress trades Melissa
 
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Post » Mon Jul 18, 2011 7:22 pm

Not surprising ... a lot of TES mechanics are gone :(

I am getting used to the change in to an action game (i don't agree but what can i do?) i will have fun in Skyrim , but i have to remember it will not have too many roleplaying options :shrug:
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Kayleigh Mcneil
 
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Post » Mon Jul 18, 2011 5:56 pm

It's about the all important feel of character progression, the very feeling that Ob destroyed with its ill considered level scaling.

As you become stronger you do more damage, a feeling that can only be realised by pitting your character against a fixed challenge you once faced at a lower level.

As you become more fit you can travel further and faster, a feeling realised when crossing a known distance.

As you 'work out' against the dangers and terrain around you your agility may improve. More nimble, more fleet of foot, a feeling realised through a more fluid and responsive character and yes, realised through the ability to jump higher and further.

Please don't tell me that Todd, in his infinite wisdom, has restored one way of gauging character progression through limited level scaling only to remove another, equally important, gauge of character progression by fixing speed and jump height? :(
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Jennifer May
 
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Post » Mon Jul 18, 2011 10:34 pm

I probably won't even notice
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suniti
 
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Post » Mon Jul 18, 2011 3:40 pm

It got rediculous once you got to the higher levels of it, Fallout worked fine in this aspect, light armour made you fairly agile, heavy armour slowed you down as heavy stuff generaly does. We'll see in the final product as the specifics of how fast you move and perks/effects of armour are all speculation at this point
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stephanie eastwood
 
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Post » Mon Jul 18, 2011 8:58 pm

I do think you shouldnt be able to carry a 90lbs war hammer wear plate and outrun a horse.But if a charicter has a good build and wears the right stuff and invests in perks he shoulds be able to be fast .


I don't think you should be able to stab a 20 ton lizard and have it be hurt, or get hit by a club swung by a 16 foot tall 2 ton giant and just stagger back a bit. You are superhuman in this game, running and jumping has just been one aspect of that.
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Trey Johnson
 
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Post » Mon Jul 18, 2011 11:27 am

I have no problem with the new system. Now a heavily armored warrior will be slower than a light armored rogue, and horse-riding will actually be useful since you can't outrun your horse.
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Taylah Illies
 
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Post » Mon Jul 18, 2011 5:01 pm

The first mod I will DownLoad is something that fixes this.
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quinnnn
 
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Post » Mon Jul 18, 2011 6:43 pm

I don't think you should be able to stab a 20 ton lizard and have it be hurt, or get hit by a club swung by a 16 foot tall 2 ton giant and just stagger back a bit. You are superhuman in this game, running and jumping has just been one aspect of that.

Thats fine then turn up youre difficulty slider till you cant if thats what you want .Me i wont pick the speed perk if i feel im fast enuff for my likeing and well armor and what youre carrying will affect youre speed and it should.
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Nichola Haynes
 
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Post » Tue Jul 19, 2011 1:16 am

What we found is that all of those attributes actually did something else, so a fan might say, “You removed my 8 attributes!” and my answer is “Which ones did you want?” “I’ve got to have intelligence because it affects my magicka!” “Well now we just have magicka.


Well, I'm a fan too and I need to have speed? At this point I just hope max encumbrance affects speed so stamina will work like speed attribute.
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Lawrence Armijo
 
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Post » Mon Jul 18, 2011 9:26 pm

I'm guessing duration of sprinting is the way they handle speed, with different things impacting how much stamina you have and lose per second.

Jump height, on the other hand, I have trouble seeing as something you cannot improve on. There has to be something for the :toughninja: right?
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zoe
 
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Post » Tue Jul 19, 2011 1:16 am

Hopefully this will make horses a useful option. In Oblivion, you were insanely fast (compare with Morrowind and Daggerfall's movement speed). Most characters could run faster than horses, which, besides clunky controls, made them practically useless. I'd like for there to be a general decrease in moving speed compared to Ob, to help make the world feel larger than Cyrodiil did. Horses can be used if you want to move fast for long periods of time.
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Margarita Diaz
 
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Post » Mon Jul 18, 2011 7:45 pm

I am disappointed that speed and jump heights are the same. I thought Todd said that instead of adding new races they wanted to make the ones they have more diverse........ well......what are you doing then. A khajiit should have the highest running and jumping stats of any race. Even if another race was maxed out on running speed, a maxed out Khajiit should always be faster. The same as an Orc should always be the strongest race when maxed out.
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anna ley
 
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Post » Mon Jul 18, 2011 1:05 pm

Considering there is a dragon shout that makes you uber fast for a short period I would say yes it is locked to an extent. Do I mind not at all I would imagine there will be a feather foot like perk in games possibly tiers you can use to get a extra speed boost but nothing like Oblivion or atleast nothing like Oblivion that you cannot control.
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XPidgex Jefferson
 
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Post » Mon Jul 18, 2011 6:36 pm

if there isn't a way to increase those I'll be frustrated. They're the most immediately noticeable results you see from gaining power, similar to crackdown and collecting the green orbs.

I'm okay with everyone starting out the same speed and jump height, but if we can't change it?
For that matter, how do we know you can even jump? We all assume, but has anyone seen it happen?
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Hilm Music
 
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Post » Mon Jul 18, 2011 11:58 pm

They only say they fixed the speed of all races to be equal, they never say you can't increase your speed via stats. And I expect there to be jumping/running perks.
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Brooke Turner
 
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Post » Mon Jul 18, 2011 11:38 pm

Main reason they wouldn't show jumping is because it is the prolly the worse animation in the entire game usually it is in almost every game only one that I can think of that is not flat and decent is Mario 64 xD
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Miss Hayley
 
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Post » Tue Jul 19, 2011 12:02 am

idk running Normal speed just makes sense to me...

Americans like to have their games with some reasonable Laws of Physics like Jumping normal and not flying up in the Sky n all...something that says "you know that can kinda happen maybe with magic" just basically more realism

where Japaness Fantasy gamers enjoy the unrealistic "not really a bad thing" Super man teenage girl flying 200MPH while 1000ft teddy bears attacks a dragon and Robot soilders using swords insted of guns try to enter the fight and all this and your hero leaves a Rainbow behind her tail and little school girls look at you with big eyes n stuff

It makes sense to limit the running speed and jump speed bring the game more down to earth kinda since Skyrim is a American game, and isnt there a Dragon shout that lets you do a mega sprint? besides if we can run so fast what would be the point of horses :turned:

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Maya Maya
 
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Post » Mon Jul 18, 2011 12:21 pm

idk running Normal speed just makes sense to me...

Americans like to have their games with some reasonable Laws of Physics like Jumping normal and not flying up in the Sky n all...something that says "you know that can kinda happen maybe with magic" just basically more realism

where Japaness Fantasy gamers enjoy the unrealistic "not really a bad thing" Super man teenage girl flying 200MPH while 1000ft teddy bears attacks a dragon and Robot soilders using swords insted of guns try to enter the fight and all this and your hero leaves a Rainbow behind her tail and little school girls look at you with big eyes n stuff

It makes sense to limit the running speed and jump speed bring the game more down to earth kinda since Skyrim is a American game, and isnt there a Dragon shout that lets you do a mega sprint? besides if we can run so fast what would be the point of horses :turned:


Some serious stereotyping in this post...
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Jeremy Kenney
 
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Post » Mon Jul 18, 2011 11:26 pm

idk running Normal speed just makes sense to me...

Americans like to have their games with some reasonable Laws of Physics like Jumping normal and not flying up in the Sky n all...something that says "you know that can kinda happen maybe with magic" just basically more realism

where Japaness Fantasy gamers enjoy the unrealistic "not really a bad thing" Super man teenage girl flying 200MPH while 1000ft teddy bears attacks a dragon and Robot soilders using swords insted of guns try to enter the fight and all this and your hero leaves a Rainbow behind her tail and little school girls look at you with big eyes n stuff

It makes sense to limit the running speed and jump speed bring the game more down to earth kinda since Skyrim is a American game, and isnt there a Dragon shout that lets you do a mega sprint? besides if we can run so fast what would be the point of horses :turned:


Er, no. This is Nirn, where all of the fundamental interactions can be bent, or broken on a regular basis, naturally and unnaturally. If they existed in the first place. This is a place where the Sun is arguably not even a celestial body, but a hole ripped through space by fleeing gods.
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Chris Guerin
 
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Post » Tue Jul 19, 2011 12:16 am

Well, I'm a fan too and I need to have speed? At this point I just hope max encumbrance affects speed so stamina will work like speed attribute.

Fatigue

you can sprint longer= can catch up to people who sprint less.
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Margarita Diaz
 
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Post » Tue Jul 19, 2011 2:54 am

Fatigue

you can sprint longer= can catch up to people who sprint less.

I know but sprinting longer is not speed, it is just sprinting longer. I want speed. Current encumbrance/Max encumbrance ratio -> speed relation will satisfy me.
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Rachell Katherine
 
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Post » Mon Jul 18, 2011 2:02 pm

I know but sprinting longer is not speed, it is just sprinting longer. I want speed. Max encumbrance -> speed relation will satisfy me.


But won't that just mean that you're speed would remain unchanged as long as you're naked?
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Heather beauchamp
 
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Post » Tue Jul 19, 2011 12:28 am

But won't that just mean that you're speed would remain unchanged as long as you're naked?

Haha. I meant current encumbrance/max encumbrance ratio affecting speed.
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Imy Davies
 
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