Movement speed and jump height are locked now?

Post » Mon Jul 18, 2011 8:59 pm

So, no Athletics and Acrobatics, and no Speed attribute. Does this mean everything pertaining to player movement is "locked" like in Fallout 3?

This is very disappointing, as the results of maxing out all three were one of my favorite things about The Elder Scrolls.
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jasminε
 
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Post » Mon Jul 18, 2011 9:17 pm

Well speed is now determined by what your wearing etc... I too was disappointed at first but least now having a horse will be worthwhile and we can no longer outrun every animal.
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WTW
 
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Post » Mon Jul 18, 2011 5:05 pm

Well I'm glad I can't run around like a [censored] high speed cheetah [censored] anymore.
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Alex Vincent
 
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Post » Mon Jul 18, 2011 9:48 pm

So, no Athletics and Acrobatics, and no Speed attribute. Does this mean everything pertaining to player movement is "locked" like in Fallout 3?

This is very disappointing, as the results of maxing out all three were one of my favorite things about The Elder Scrolls.


Since Encumbrance is a Stamina-effected stat now, I'm gonna guess that this is, too. Either that, or Light/Heavy armors will have running perks to up the speed and jump height wearing them which may in turn up them without those on as well, but my guess is it's tied to Stamina now.

Also, no confirmation that Slowfall and Jump are NOT back, so.. Keep your chin up!

EDIT: Unless I missed something..? Is it really governed by what you're wearing, or are you just guessing like me?
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Rach B
 
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Post » Mon Jul 18, 2011 5:55 pm

This I don't mind too much... outrunning deer and stuff just seemed so fake. I think that this is a good change.
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Abi Emily
 
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Post » Mon Jul 18, 2011 2:41 pm

Well speed is now determined by what your wearing etc... I too was disappointed at first but least now having a horse will be worthwhile and we can no longer outrun every animal.


Never really cared about horseback riding in games, so actually having to ride arguably makes this even worse.

And the only speed modifiers make you slower. Wonderful.
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Kerri Lee
 
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Post » Mon Jul 18, 2011 4:43 pm

Now even less of a reason to avoid fast travel...
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Emma Copeland
 
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Post » Mon Jul 18, 2011 9:38 pm

[censored]!

Oblivion was bad, but I loved the speed, jumping was bad becuase you usually kill yourself doing it.

I dislike this idea, I want a speedy charactr damnit, its part of the character for me. Sneaky, but able to run to places very quickly. I do not like this.

No blocking with single hand swords, means i have to carry a shield, I also cant run fast anymore, armour customisation reduced. Romance. Gee guys any other ways you want to dampen my enthusiasm. I am still going to get skyrim, but it sounds like the only thing that was fixed/improved is the world isnt copy pasted.
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Breautiful
 
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Post » Mon Jul 18, 2011 5:27 pm

Lucky for me in oblivion and fallout games I always wore heavy armour.. so my guy was pretty slow moving, and i never trained athletic skills. Now in Skyrim im gona wear light armour and have duel wield weapons... so im gona see a improvement :celebration:
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Jessica Nash
 
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Post » Mon Jul 18, 2011 12:30 pm

They never said there wasn't anything that boosted speed, just that there is not athletics skill and no racial differences and speed. There could be a perk in there that does it, or it extends sprint timer.
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Meghan Terry
 
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Post » Mon Jul 18, 2011 12:47 pm

PC players can still tweak the run values if it really bothers them that much. And thankfully we've got a sprint button now.

I think having a speed of over 100 in Oblivion was detrimental to exploration anyway. You wound-up racing through areas instead of exploring carefully, and a lot of the little details got lost in the process.
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ILy- Forver
 
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Post » Tue Jul 19, 2011 12:53 am

Extremely disappointed. Athletics and Acrobatics were as important to me as Strength, Willpower, etc. were to other people.

I can understand why some people didn't want their character running around super-quick in Oblivion... but getting rid of the ability to increase runspeed altogether isn't the solution. Runspeed should be more controlled by default, but there should still be a way for people to focus on speed for their character, just as warriors focus on strength, mages focus on magic, thieves focus on stealth... etc.
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Noely Ulloa
 
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Post » Mon Jul 18, 2011 9:55 pm

I think they got movement speed correct. Out running creatures of anykind usually doesn't happen in the real world. And jumping was usually not neccesary
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Marcin Tomkow
 
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Post » Mon Jul 18, 2011 6:54 pm

I think they got movement speed correct. Out running creatures of anykind usually doesn't happen in the real world. And jumping was usually not neccesary

True, but I dont see dragons and people shooting fireballs at them in the real world either.


No acrobatics either :( I hope that jumping on water is a damn perk then. I dont want to waste armour and have to wear enchanted boots.
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Jade Muggeridge
 
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Post » Mon Jul 18, 2011 12:12 pm

They never said there wasn't anything that boosted speed, just that there is not athletics skill and no racial differences and speed. There could be a perk in there that does it, or it extends sprint timer.

This there are still fast enchanted boots from what ive read here a dragon shout that is confirmed sprint .my guess is probably perks as well.Yes to the other poster it was confirmed in q&a speed will be determined by armor and what you are carrying .
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Daniel Lozano
 
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Post » Mon Jul 18, 2011 11:38 pm

Extremely disappointed. Athletics and Acrobatics were as important to me as Strength, Willpower, etc. were to other people.

I can understand why some people didn't want their character running around super-quick in Oblivion... but getting rid of the ability to increase runspeed altogether isn't the solution. Runspeed should be more controlled by default, but there should still be a way for people to focus on speed for their character, just as warriors focus on strength, mages focus on magic, thieves focus on stealth... etc.


I'm just guessing, but there may be perks in the light armour skill tree to tailor towards speed. It makes sense as most people who play light armoured characters want to be fast so it makes sense they should should be able to get a speed boost of some sort. This way they could set the animation to tie in with the perk (they know how much to increase it by to keep the running animation smooth), rather than dealing with a variable of 1-100 which takes a lot more effort to sync. We can hope anyway.
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Isaiah Burdeau
 
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Post » Mon Jul 18, 2011 6:08 pm

I don't even bother anymore to complain how awful this is, and ultimately a result of the removal of attributes. I just hope there'll be a mod that fixes this soon after release.
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Javaun Thompson
 
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Post » Mon Jul 18, 2011 7:37 pm

Well speed is now determined by what your wearing etc... I too was disappointed at first but least now having a horse will be worthwhile and we can no longer outrun every animal.


This is a good way of looking at it. Maybe horses have purpose.
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Rachyroo
 
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Post » Mon Jul 18, 2011 8:19 pm

The only Dragon Shout I've heard of that implies a speed boost is a "Slow Time" one, which is not the same thing.

Also, there's no Sprint Bar, only your Stamina.

Overall, this has definitely put me off a first day purchase. Maybe once I've seen every armor type and perk, but overall it seems plagued by the obsession to make movement in games as boring as possible.
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Austin England
 
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Post » Mon Jul 18, 2011 3:25 pm

Now even less of a reason to avoid fast travel...


I think it's more of a reason to avoid fast travel....

In OB I could run past everything and avoid fighting, exploration, etc. because I ran about as fast across Cyrodiil as fast as a bullet train crosses from England to France. Hence why I just fast traveled, because they produce the same result, and I don't have to waste more of my real life's time to get to where I'm going. The point there is that if we're actually restricted to the speed of normal people, and we have to use horses to travel faster, then we have a better chance of actually enjoying the game, rather than running past it to get somewhere like we could in OB. I for one will greatly enjoy having to actually play the game when I decide not to fast travel. So now I can either play quickly to get stuff done during my limited schedule, and when I have time I can stop using fast travel and just travel realistically through the land of Skyrim.

Also, the world will seem bigger, and the combat will be nearly unavoidable. The only downside in this situation is that mounted combat isn't an option with my horse. I still love using them, but having that would have been a great bonus. It's not a big deal, though, because the point of riding a mount is that you can outrun enemies and avoid combat, thus making traveling by horse safer than on foot(which is just like real life, actually).
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Laura Tempel
 
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Post » Mon Jul 18, 2011 5:17 pm

Pffffft. That's a bummer. Hopefully a Light Armour perk will give you increased movement speed. Because, it'd be stupid if that massive muscled Orc wearing the heavy Orcish war armour can run as fast as the sly Khajiit donning some light leathers.
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marina
 
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Post » Mon Jul 18, 2011 5:07 pm

I don't even bother anymore to complain how awful this is, and ultimately a result of the removal of attributes. I just hope there'll be a mod that fixes this soon after release.

Yep i didnt even consider that good point made by that poster.Hrrmmm wrong guy quoted i like what the guy said about makeing horses useful.
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Jamie Lee
 
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Post » Tue Jul 19, 2011 12:07 am

Pffffft. That's a bummer. Hopefully a Light Armour perk will give you increased movement speed. Because, it'd be stupid if that massive muscled Orc wearing the heavy Orcish war armour can run as fast as the sly Khajiit donning some light leathers.

Thing is you only play one dragon born at a time .In the other games you could out run almost anything includeing things you shouldnt even at low speeds early in the game.Youre orc and kahjitt will never get to race.Not only that but i didnt notice a differance from my 100 speed orc vs my 100 speed kahjitt.The orc wearing heavy stuff will be slower any how because armor determines speed .
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CHANONE
 
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Post » Tue Jul 19, 2011 1:08 am

svcks that TES seems to be dropping the super fast / high jumping gameplay. Very few games have that anymore and we're trending towards the slow, plodding gameplay that is suitable for a console gamepad...
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Rachyroo
 
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Post » Mon Jul 18, 2011 11:06 pm

This is a perfectly logical decision, after all, everyone is born with an innate, unchanging running speed that can only be slowed. That is why you never hear about Olympians doing any kind of training. They just show up at the stadium and run fast.
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Sunny Under
 
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