movement speed patch?

Post » Wed May 09, 2012 7:55 am

i got new vegas on release and somehow dodged most bugs to have a fantastic experience, but one thing bothered me- agility attribute.

has it been patched to effect movement speed now? it claims it does on the vigor tester but it was bugged (worst bug ever!)

so yeah has it been been patched?
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kelly thomson
 
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Post » Wed May 09, 2012 7:05 am

bump
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Sweets Sweets
 
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Post » Wed May 09, 2012 2:28 pm

It was never a bug, it just never affected it.
Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, Guns Skill and Sneak Skill.
It is also stated in the http://fallout.wikia.com/wiki/Agility#Notes section that it never affected run speed, so you are always destined to a brisk jogging pace.

EDIT: Typo.
EDIT2: Typo.
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El Khatiri
 
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Post » Wed May 09, 2012 5:01 pm

It was never a bug, it just never affected it.

It is also stated in the http://fallout.wikia.com/wiki/Agility#Notes section that it never affected run spped, so you are also destined to a brisk jogging pace.
that svcks. oh well best game this generation, just gotta appreciate that.

and thanks papafern
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Ells
 
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Post » Wed May 09, 2012 7:42 pm

It was never a bug, it just never affected it.

It is also stated in the http://fallout.wikia.com/wiki/Agility#Notes section that it never affected run speed, so you are also destined to a brisk jogging pace.

EDIT: Typo.

Why does everyone always beat me to it nowadays? Must be my age finally getting to me :P.
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Kelli Wolfe
 
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Post » Wed May 09, 2012 10:38 am

The only way to affect your running speed is with the Travel Light perk, or the various perks to effect sneak speed.
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Julie Serebrekoff
 
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Post » Wed May 09, 2012 8:26 pm

Why does everyone always beat me to it nowadays? Must be my age finally getting to me :tongue:.
Because some people are meant to be doing other stuff, but aren't :shifty:
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kasia
 
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Post » Wed May 09, 2012 1:17 pm

Because some people are meant to be doing other stuff, but aren't :shifty:

Touche... Touche.
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hannah sillery
 
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Post » Wed May 09, 2012 4:51 pm

This game seriously needs an increasable speed stat. Rather, the next Fallout needs one. Jogging across a giant map is just rediculous. I just played through Oblivion for the first time and when I picked up on my most recent Fallout 3 save (doesn't have travel light obviously) I wanted to shoot myself.

They badly need to add a movement speed and jump height stat to Fallout.
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Devin Sluis
 
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Post » Wed May 09, 2012 12:23 pm

They badly need to add a movement speed and jump height stat to Fallout.

Movement speed, Definitely. I HATE walking from one end of Freeside to another because it looks like it will only take a minute or so but it takes about three.

Jump height, HELL NO! I hate the fact that if your athletics is high enough in Oblivion it gives you the ability to jump like a frog that abuses steroids. It's insanity.
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teeny
 
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Post » Wed May 09, 2012 2:19 pm

Jump height, HELL NO! I hate the fact that if your athletics is high enough in Oblivion it gives you the ability to jump like a frog that abuses steroids. It's insanity.
With the way some of the hills are in Fallout and Skrim alike, where a 30 degree slope is somehow a vertical one and is just unwalkable so you have to jump like a frog just to get up a should-be easy hill. -_-

Though I wouldn't add a skill just for jumping, that would be insane and the same for running, I could thing of better things to put my XP into like becoming a walking nuke of lovehearts and candy.
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Laurenn Doylee
 
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Post » Wed May 09, 2012 2:24 pm

With the way some of the hills are in Fallout and Skrim alike, where a 30 degree slope is somehow a vertical one and is just unwalkable so you have to jump like a frog just to get up a should-be easy hill. -_-

Though I wouldn't add a skill just for jumping, that would be insane and the same for running, I could thing of better things to put my XP into like becoming a walking nuke of lovehearts and candy.

In all honesty I didn't think about the fact that you can't walk up slight hills when posting but I figured that by the time Fallout 4 comes out they should have done something about it.

Oh and here is a picture I though y'all would enjoy that is relevant: http://27.media.tumblr.com/tumblr_lwo8tiIofE1r6rqiuo1_500.jpg

Also is there now image hosting on this site? I was absent for the last few site updates and now I can see an image button at the top.
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James Baldwin
 
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Post » Wed May 09, 2012 11:26 am

Movement speed, Definitely. I HATE walking from one end of Freeside to another because it looks like it will only take a minute or so but it takes about three.

Jump height, HELL NO! I hate the fact that if your athletics is high enough in Oblivion it gives you the ability to jump like a frog that abuses steroids. It's insanity.
its not insanity! its pure fun! someone never played deus ex.....

here you go read this http://www.gamesas.com/topic/1322156-my-ideal-skyrim/page__fromsearch__1
my thread on perfecting skyrims gameplay

my other thought on the game as a whole, taken from another post-
it has happened, i have got bored of skyrim. probably about 40hrs gametime (works out to £1 per hour, good deal) 105 locations discovered, 61 dungeons cleared. couldnt take it no more. dungeons are still too similar. if i had to fireball spam my way through one more army of those draugh zombies id have fallen asleep. game is just too big! too big to have NPCs react realisticly to player actions, too big to not use the same voice actors repeatedly, too big to have branching and interesting quests, too big! its even worse when the gameplay has gotten considerably more simple since morrowind. but im mad at myself for not just getting on with it since the game is a wonder to behold, and beautiful to look at. and just thinking about all that hard work developing... i guess im just spoiled by the better games in the genre like deus ex and arx.

to say arx is better than skyrim might seem like blasphemy from a developers perspective, but for me arx holds my attention to the very end, i want to explore every nook, story is primary i wanna know what happens next, there's considerably less dungeons so they have more time spent on them. a level system that doesn't encourage power levelling.
but theres more to it than that.

in arx you go into a dungeon sh!tting it not knowing what to expect. in skyrim its the same experience for each theme of dungeon, with a few exceptions.
if skyrim was the same size as fallout NV i think it would be a much better game, i dunno maybe im wrong.

highlights of skyrim- those amazing waterfalls (couldnt name the area) the dragons and the shouts, especially whirlwind sprint. well the world map in general is just fantastic and varied. just a shame most of the locations are a little dull. and why is the interior to every pub/inn exactly the same. what a shame.

so less is more is certainly applicable here for elder scrolls in all but gameplay features.
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i grind hard
 
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Post » Wed May 09, 2012 2:27 pm

Someone really likes their Deus Ex.

It would be insanity, what humaniod thing can jump double their own height in the air - that is based in a Medevilish time and can't use magic to levitate? No one its silly.
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Michael Russ
 
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Post » Wed May 09, 2012 2:11 pm

Someone really likes their Deus Ex.

It would be insanity, what humaniod thing can jump double their own height in the air - that is based in a Medevilish time and can't use magic to levitate? No one its silly.
its not about realism its about fun. and the man can breath fire, so there is no reason he cant jump higher. if you wanna talk realism- he can also whirlwind dash so fast that he doesnt change altitude if he dashes off a cliff until the dash ends, so why cant he dash upwards if its that powerful?
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Rachel Tyson
 
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Post » Wed May 09, 2012 9:07 pm

The jumping really isn't a big deal to me but the height certainly needs to be increased, at least a little bit. Still within reasonable human capabilities of course.

Movement speed increase, however, is an absolute must.
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DAVId Bryant
 
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Post » Wed May 09, 2012 9:41 pm

Someone really likes their Deus Ex.

It would be insanity, what humaniod thing can jump double their own height in the air - that is based in a Medevilish time and can't use magic to levitate? No one its silly.

As I've said before, watch more track and field competitions. Beth certainly needs to do so. No, it isn't silly. On the contrary, it's far more realistic than the "hop" that Beth does.

As for fixing the issues... on PC, you can make a change in the Bashed Patch setting in Wrye's software tools. I use 1.6x jump which seems at least reasonable and playable. I always left the running speed at default, but I am noticing that this may need to be changed for FONV (and speed was always messed up in Oblivion).
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Bloomer
 
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Post » Wed May 09, 2012 11:09 am

As I've said before, watch more track and field competitions. Beth certainly needs to do so. No, it isn't silly. On the contrary, it's far more realistic than the "hop" that Beth does.

As for fixing the issues... on PC, you can make a change in the Bashed Patch setting in Wrye's software tools. I use 1.6x jump which seems at least reasonable and playable. I always left the running speed at default, but I am noticing that this may need to be changed for FONV (and speed was always messed up in Oblivion).
maybe they should just add sprint to FO4 because an overall speed stat can mess with combat, jump height can be increased by a perk, even if its only a small boost its better than nothing.
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Amber Hubbard
 
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Post » Wed May 09, 2012 9:13 am

It would be nice if there were some negation of slower speeds in heavy armors. For example, heavy armors encumberance value is reduced by 30% or something. It would be nice if there would at least be one perk that increases speed by 15%. Unlike Travel Light, this can be used on any class. Stack it with Travel Light and you can easily forget fast travel.
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Richard
 
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Post » Wed May 09, 2012 5:45 pm

Armors should penalize players. Frankly, again, Beth needs to watch a few practical examples. There are plenty of things in their worlds that are unrealistic, of course, so anyone asking for "realism" is ignoring those many elements. However, it's really silly for someone in heavy armor to outrun someone with no armor at all. Not only is it silly, it removes any choice of role play which is supposed to be the entire point of their worlds.

My characters never use armor, by the way. :)
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Darren
 
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Post » Wed May 09, 2012 7:25 am

As I've said before, watch more track and field competitions. Beth certainly needs to do so. No, it isn't silly. On the contrary, it's far more realistic than the "hop" that Beth does.
The Courier isn't a track or field athlete. He is an average Joe, he's not going to have frog legs to hip-e-dee hop him round the Wastes, so he should jump around like an average person and thats not very high nor very far.
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Nana Samboy
 
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Post » Wed May 09, 2012 6:35 pm

The Courier isn't a track or field athlete. He is an average Joe, he's not going to have frog legs to hip-e-dee hop him round the Wastes, so he should jump around like an average person and thats not very high nor very far.
there is a perk that allows you to drink irradiated water, a perk that makes people explode after shooting them with a pistol, a trait that makes aliens appear, a targeting system that pauses time then attacks in slow mo. stop pulling this realism BS, if fallout NV was realistic then it wouldnt be nowhere near as fun.
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Pat RiMsey
 
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Post » Wed May 09, 2012 3:19 pm

I think one interesting question is how fast does the courier run? In the original Doom the Space Marine could run at some fifty, sixty miles an hour, and for almost two decades every first or third person game has felt slow.

It might be interesting to string out several bodies in a line and try and ballpark the Courier's run speed.
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Miranda Taylor
 
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Post » Wed May 09, 2012 10:42 am

I think one interesting question is how fast does the courier run? In the original Doom the Space Marine could run at some fifty, sixty miles an hour, and for almost two decades every first or third person game has felt slow.

It might be interesting to string out several bodies in a line and try and ballpark the Courier's run speed.
never did quite comedown from that runners high huh? and there have been loadsa games since were you can run super fast, just usually with a cost.
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noa zarfati
 
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Post » Wed May 09, 2012 3:23 pm

Sigh. modders should cut a deal with microsoft and sell mods for the xbox360 legally, like dlc. would be awesome.
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Penny Wills
 
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