Here is the script
begin stc_vre_bolttrapshort doneif ( Done == 0 ) if ( OnActivate == 1 ) stc_rve_bolttrap1->MoveWorld Y, 50 set done to 1 endifelse if ( OnActivate == 1 ) Activate return endifendifend
stc_rve_bolttrap1 is the bolt, a huntsman bolt from BM that has be reassigned as a sword to allow a script to be attatched. It is also inside an interior cell. Now, I tried both Move and MoveWorld, and neither did anything. Is it because it's a weapon?
MWSFD didn't shed any light, so please don't point me to it. Any help appreciated