Moving Camera/objects

Post » Mon Mar 14, 2011 7:17 pm

Hey guys. Just a quick question. Im going to make a video of the new mod were creating as a trailer. I know i type tfc in the console to go to the free camera and then type DisablePlayerControls and move in one direction because the movement of the mouse is not a constant movement is there a way to make the camera rotate around an object or in free view at a set pace? (IN THE GAME) And also in the game is there a way to make an object rotate at a set speed? Like make a room rotate.

so for example i walked into a room switched the switch and the whole room rotates and connects to another door but the player doesnt even realise till he walks out that door???
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Maddy Paul
 
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Post » Tue Mar 15, 2011 2:03 am

Oh i cant explain it too well. If you cant understand it just let me know and i will think before i speask :D
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Jacob Phillips
 
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Post » Tue Mar 15, 2011 12:58 am

Rotating a room would be very tough, but I can help with the camera. When moving hte camera after entering TFC, holding shift makes it move half as fast. By default it moves at 1, so shift makes it move at .5. Entering 'SUCSM X' into the console, with X being the speed mulitplyer of the camera, makes it move faster or slower. So entering 'SUCSM .2' into the console, makes the camera move at a fifth its default speed, and holding shift makes it move at half that, or one tenth. You can use this to move the camera around certain places at different speeds to create the effects you want with your trailer. As for the rotating room, I am not entirely sure what you mean by that, perhaps if you explain it in better detail I might be able to help. And you cannot rotate the camera around a specific object or point or anything. In TFC, since it is a console only command, you cannot so much as script it to move. If you want to script the camera to move ingame, you must just move the player around, disabling controls first.
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Matt Terry
 
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Post » Mon Mar 14, 2011 3:32 pm

Hello M8

Camera movement is a pain in the... back indeed.
As for moving entire room, that my friend is a titanic task, you'll be better off trying to keep your hand very still. You can move an object, you have to use the script function (getPos and SetPos, look in the GECK Wiki) but thats rather complicated, you can also use "rotate" function to rotate object, but those functions works mostly with "movable static" object and even then they only rotate around one of their own axis.
To create smooth movement of ENTIRE room filled with stuff... You could try to convert entire room into a SCOL object (I am, however, not sure if it will move/ rotate) using Xmarker as a first ref (to make this "X" point an axis to rotate around it) If you'd like some help with this conversion, let me know, I battled with similar problem in my mods before, so I may be able to help you out a bit. No promises for success, however. This is a difficult task and I am not sure if it's worth your wile, just let me know If you're up to it. :)
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Sarah Knight
 
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Post » Mon Mar 14, 2011 10:12 pm

Yea since you could only rotate the statics together not anything in it. It would be better to rotate the camera via script.
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Rob
 
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