Mrmattyplays video says pip boy is not paused. Awesome

Post » Sat Nov 28, 2015 2:41 am

Vault-Tec legal support denies that VATS is anyway cheaty or abusive. Anyone claiming it is will shorty take delivery of a new pip-boy without VATS included... but MAY include a box full of mini-nukes set to go off when you try to use VATS. Have a nice millennium.

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Sherry Speakman
 
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Post » Sat Nov 28, 2015 2:25 pm

I know pause the game while using pip-boy, looting or during conversation is not realistic, but imagine someone run to you asking for help but is shot before you finish conversation.

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Trevi
 
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Post » Sat Nov 28, 2015 12:40 pm

So you are going to go pedantic over which one is worse when they are both incredibly cheesy? I mean you do realize that I wasn't making that qualification right?

VATS is bad and you should feel bad for using it.

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sexy zara
 
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Post » Sat Nov 28, 2015 12:19 pm

Conversations are in real time in FO4. So I suspect this will happen.

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sally coker
 
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Post » Fri Nov 27, 2015 11:53 pm

To balance an enemy vs VATS is simple. Lets say a round of VATS does 500 damage.


No have an enemy with 80 DR, so 100 goes through. The boss has 500 hp. So now the normal fight is on. Fun and challenging.


Now lets add stimpak pause. Player has 250 stimpaks. 500 hp, 80 DR. If the player had no stimpaks its a fair fight.

But with 250 stimpaks that heal 70 hp per use and can be used while stopping time the fight goes from good fun to my character can just as well be unkillable.

My effective is 20 k or 40k or 60k, actually its limitless because getting stims is easy, have no weight, can be used when time is stopped and works instantly.

Working instantly could fix it so there better be hardcoe mode.
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james reed
 
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Post » Sat Nov 28, 2015 5:34 am


One is powerful, the other breaks any possible challenge by making you unkillable.

They are so far away from eachother in power its not even funny.
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Nice one
 
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Post » Sat Nov 28, 2015 2:23 pm

That is overly simplistic to the point of stupidity. Not to mention you just supported bullet sponge enemies.

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noa zarfati
 
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Post » Sat Nov 28, 2015 11:56 am

Dude... if you use the replacement Pip-Boy from Vault-Tec you WILL feel bad for using it... at least for a femtosecond or so hehe.

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Sian Ennis
 
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Post » Sat Nov 28, 2015 1:42 pm

Let me know when you stop fighting strawmen.

Yeah, no.

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QuinDINGDONGcey
 
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Post » Sat Nov 28, 2015 1:43 am

No its exactly how the game used to work. There was a handfull challenging boss fights and without buying a single stimpak i had around 250 stimpaks for those fights endgame.


So i knew if a couple of overlords managed to get my character low on hp, i could have healed up over, over, over, over, over, over, over, over, over, over, over again...and many more times, but tired of typing it out but i could still have had healed tons more...

VATS did not make those challenging boss fights easy because VATS didnt kill them.

Instant time stopped healing didnt make them easy either, it made them a complete joke. They had 0 chance, my character was unkillable.
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Elea Rossi
 
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Post » Sat Nov 28, 2015 6:50 am

Still fighting Strawmen? How many times do I have to say that isn't the argument that I was making?

And when exactly did you fight your last 'boss' in Fallout? 1? 2? If you haven't noticed, the series has changed a bit since then. :)

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Shannon Lockwood
 
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Post » Fri Nov 27, 2015 11:48 pm

On the other hand not stopping time require an good user interface.

Fallout 3, Skyrim, Oblivion was not made to be effective but to look cool.

They was barley functional and only worked because they stopped time.

The pc version was worst here but had the benefit of hotkeys even if far to few.

In short, they have to make the interface far more functional: with an very hard priority: Speed, accuracy, flexibility, Speed, accuracy, flexibility, look.

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Lily Evans
 
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Post » Sat Nov 28, 2015 5:13 am

Last time i killed legate lanius a few days ago....or wait legendary boatfly, legendary deathclaw, super mutant behemoth....

I cant remember which was the last, i play so much fallout.


Im not saying you meant that instant stimpak healing with endless paused time for player character is the same as VATS.

Because its not. One is like bringing a gun to a knife fight. The other is like bringing all of NATOs armed forces and nukes.
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mollypop
 
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Post » Sat Nov 28, 2015 7:40 am

For character management, it is often good to give the player a game-pause so that he can review his character's current state without being rushed, even in combat. The character's using stimpacks, or fetching anything from his inventory, should take time.

One good thing about the original Fallout interface and turn-based combat is that it both gives the player time to consider the situation and costs the player's character time when he fetches or uses things from his inventory.

Maybe Bethesda gave the Pip-Boy too many different functions. Why the player uses the Pip-Boy should determine whether or not the game should be paused. Unfortunately, until the player actually does something through the Pip-Boy, the game software has no way of knowing why the player is using the Pip-Boy. Bethesda may feel that pausing the game is the safer default.

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sw1ss
 
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Post » Sat Nov 28, 2015 5:01 am

MFW you think those are bosses. :D

You keep harping this point like it matters.

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Emma-Jane Merrin
 
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Post » Fri Nov 27, 2015 11:59 pm

The reason why I loved New Vega's hardcoe mode, as well as the Project Nevada re-balance mod was because it made me feel less of a God child playing with his toys in a sandbox.

Damage was lethal, the stimpacks didn't heal half my health instantly and every time I entered a building I feared instant death. So as long as the game is actually difficult and balanced on the higher difficulties I don't have a problem with a paused pip-boy or no pause. I'll end up modding it all to death anyway.

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Matthew Barrows
 
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Post » Sat Nov 28, 2015 9:51 am

It won't be. Its stupid to think they will suddenly move away from bullet sponges.

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Emma
 
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Post » Fri Nov 27, 2015 10:49 pm

A man can dream. ;)

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Siobhan Thompson
 
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Post » Sat Nov 28, 2015 11:26 am


The only way to kill the player character if he can stop time at .1 second is to be able take out all of his hp faster than that.

Instant kills from enemies isnt game balance. Nor is being unkillable by being able to stop time and heal to full endlessly at any time.

So healing needs to be slow over time outside the pipboy. Or balance will suffer greatly
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MatthewJontully
 
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Post » Sat Nov 28, 2015 4:05 am

hardcoe made made healing be slow over time outside the pipboy....
Also, it wasn't literally insta-kill, but bullet had realistic damage, so even if I got half of my health taken down, went into my pipboy, stimpacked myself, I would still only have half health when I left the pip-boy, meaning I had to find cover or leave the area to heal. Which is what I want from Fallout 4. I want to use my brain, not to run around aimlessly like this is an arcade FPS

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zoe
 
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Post » Sat Nov 28, 2015 3:27 am


Having an unkillable main character because of paused instant healing is gamebreaking. It matters alot.
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lillian luna
 
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Post » Sat Nov 28, 2015 7:13 am


Yeah hardcoe mode was awesome but healing was to fast with it still. If you had rad child+stimpak+superstimpak you healed like 50 hp per second. Almost the same as f3 non hardcoe.

My point is i really want healing to be done over time.
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Queen of Spades
 
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Post » Sat Nov 28, 2015 2:23 pm

Agreed.

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cassy
 
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Post » Sat Nov 28, 2015 1:10 pm

Fallout 3 did not have bullet sponges before we got the high level enemies in broken steel.

That is outside of the few behemoths who was easy to kill anyway.

The instant healing stimpacks can be assigned to an hotkey and you can pump them, this works much the same way.

Fallout are easier than TES here in that you don't have 30 types healing potions with variable strength.

And yes I agree that the bullet sponges combined with high health for you does not make for fun play.

High level Oblivion was very bad here, In skyrim I play with 120 health as level 45 on expert, yes I have weapons who end fast but high level enemies can kill me very fast sometimes in one hit.

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Emmie Cate
 
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Post » Sat Nov 28, 2015 1:10 pm

Who the hell has 250 stimpacks, I'm flat out carrying 10 at a time, I use them to often.
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Sierra Ritsuka
 
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