Mrmattyplays video says pip boy is not paused. Awesome

Post » Sat Nov 28, 2015 8:24 am

Looks like there are two issues here that don't HAVE to be tied together: (1) Pausing the game to insta-heal and (2) having the Pip Boy pause time.

I think everyone can agree that pausing the game to instantly heal is at least potentially game/balance breaking. Easy solutions are to make it so that you cannot pause the game (but then you could presumably hotkey sitmpacks and just jam that button over and over) or the more sensible solution, to have stimpacks heal ~over time~ as they do in the hardcoe mode of New Vegas. And not "stack", so that you could only have one stimpack's over-time healing effect on you. Another extreme solution would be to give stimpacks weight, to simply limit how many you could carry. Frankly, having ZERO weight always seemed a little immersion-breaking (of course injecting something that can miraculously heal bullet wounds is also a bit of a logical stretch). That said, I don't want two pound stimpacks, but 0.1 lb stimpacks would let me carry 20 at just two pounds of encumbrance and I could live with that.

The other issue that gets tied in to the insta-heal stimpack "problem" is having the Pip Boy pause time. Thing is, this should not be a consideration in the same debate since you could just hotkey stimpacks and still insta-heal without pausing time so penalizing the pip-boy's ability to pause time seems unnecessarily harsh. Pausing the pip boy is desirable NOT for the ability to heal, but so you can look at your inventory, read a quest objective, scan a quest note you just picked up, or check your map, etc. Having to do that while the game world moves on around you could potentially be hazardous to your health as enemies start peppering you with bullets while you're checking a note.

Yes, it's more "realistic" that if you had your nose buried in a map you would not see the bad guy sneaking up to slam a sledgehammer on your head, but at some point gameplay has to trump realism.

In any event, I would be happy if the Pip Boy stopped time entirely AND stimpacks had very very low weight AND healed over time AND could only be applied one at a time. That looks like it would solve most issues.

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sharon
 
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Post » Sat Nov 28, 2015 12:02 pm

people who play on easy?
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benjamin corsini
 
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Post » Sat Nov 28, 2015 1:05 am

Yes they did. That is how "difficulty" increases work. Its a global modifier changing the amounts of damage dealt.

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jessica breen
 
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Post » Sat Nov 28, 2015 9:54 am

Well the whole concept of having your pipboy on yout smart phone or that toy, meant that it is not going to pause the game. But there is a little chance that they will make it so that it will pause when you turn on your phone and unpause when you turn it off. That handwear has probably some on/off switch too.

I personaly want the game to go on while i use pipboy, but a setting to turn it on and off would be nice too.

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Farrah Barry
 
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Post » Fri Nov 27, 2015 10:58 pm

Seriously I would love for a mini map on screen at times when I'm underground for example or in one of the more maze like buildings
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BrEezy Baby
 
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Post » Sat Nov 28, 2015 2:47 am

False, from what I heard the Pip Boy pauses but live looting isn't pause. If Pipboy doesn't pause then that's a massive Fail on Bethesda's part. This isn't Dark Souls, you don't need to have live pipboy because of online stuff. Not to mention gameplay over realism, I'd rather have the ability to pause and also tinker with my inventory, thinking about what gun I'm going to use, instead of having to worry about some enemy ripping me to shreds.

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Russell Davies
 
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Post » Sat Nov 28, 2015 9:15 am

Or even on Normal. My current FO3 play (on Norm, the diff I use in 95% of games) I think I've got 300 stashed away in my house. Plus 100 alien biogels. The game tends to give you a lot of the things in loot.... I'd think that even these uber-hardcoe dudes in this thread (who don't use more than 1 stim at a time, while being awesome) must be swimming in the things on V.Hard. Just because there's so damn many of them in boxes everywhere.

(I'm not talking about carrying 250, just "having")

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re: pause when using menus - personally, I'm a fan of time pausing in menus, in container interfaces, in conversation. I'm not interested in some nebulous "immerson" thing, or realism-for-realism's-sake. I want good gameplay. Being able to look at and sort my inventory, being able to read that note I just picked up or the info on that terminal, think about where I'm going next on the map, etc... without some thing ripping my head off. It's a game, it's not reality - the same with the "remove the HUD, I don't have that IRL!" thing: yes, you don't have that in real life. But you do have other things - like better, more "3D" senses, five of them even; more freedom of movement; more ability to manipulate & grab things with your hands; etc - that you don't have in a game accessed through a flat screen and a mouse/keyboard. Not having everything work totally "realistic" is fine.

-----

re: second screen app.... I have a feeling that thing is going to be a gimmick that people try a few times then ignore. Having to turn your head away from your TV, and take your hands of your primary controller, to interact with this thing, will be much more awkward than just hitting Tab (or F1/F2/F3) and popping up your on-screen Pipboy. And that's even ignoring the issues of either having your mobile device fall asleep because you've been playing FO4 too much in between pip-boy-app interactions, or running out your mobile's battery playing for hours with the thing sitting next to you constantly on.

So, yeah. :shrug:

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Dale Johnson
 
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Post » Sat Nov 28, 2015 1:18 am

That's why I said onscreen for a Mimi map

That said I do use my iPad to look up things when I'm stumped or forgot so eh for that I geuss
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Jeremy Kenney
 
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Post » Sat Nov 28, 2015 10:10 am

Like has been said, whether or not the inventory screen pauses the game you can still hotkey your stimpaks anyway - making the distinction academic at most.
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Ilona Neumann
 
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Post » Sat Nov 28, 2015 12:03 am

Yes, and it did two things, decreased your damage and increased enemy damage.

The bullet sponge effect was stronger than the danger level from most enemies.

I prefer sneaking and dangerous enemies.

In Fallout 3 I learned it was better to keep health down instead.

This is easy to do in Skyrim, with crafting I can increase the effect by crafting weapons and increase difficulty.

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Tammie Flint
 
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Post » Sat Nov 28, 2015 6:02 am

matty seems like a good kid, but watched some videos of him and he's just a f.anboy. I prefer to wait for a more reliable source
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Leilene Nessel
 
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Post » Sat Nov 28, 2015 2:16 am

Slightly unrelated, but I cannot stand how that MrMatty guy announces stuff like it's confirmed when he's just making wild speculation. I was subscribed to him for about a week until I realized that all his videos are basically clickbait (though the last straw for me was when he got so incredibly whiny/defensive when he crazy "LYONS BOS CONFIRMED IN THE GAME" claim was proven to be completely unsubstantiated. Maybe you shouldn't talk like your vague speculation is canon buddy...

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Chris Johnston
 
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Post » Sat Nov 28, 2015 4:58 am

I have to agree, he did an amazing interview with Delaney but the rest of the stuff is definitely speculation. Not something you take for 100% granted, as Beth would say if it didn't come from them it's probably not real.

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liz barnes
 
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Post » Sat Nov 28, 2015 11:19 am

There will be a time when matty will stop making videos for fallout 4.
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Mel E
 
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Post » Sat Nov 28, 2015 3:32 am

For anyone saying pausing to use stimpacks is a cheat, you realize we could also hot key stimpacks, allowing us to heal during live combat, right? So, what's your point, again?
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MARLON JOHNSON
 
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Post » Sat Nov 28, 2015 1:53 am

This is a really weird thing to fight over.I just hotkey my healing item and secondary weapon anyways.

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TASTY TRACY
 
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Post » Fri Nov 27, 2015 10:24 pm

Which is why my mainpoint and the most important thing is to have stimpaks heal over time. And to only allow 1 healing effect over time at any time.

This is why i really need an improved hardcoe mode.

I would also like a realtime pipboy, but again the above is a million times more important. This, like hardcoe, could be an option.
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Abel Vazquez
 
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Post » Sat Nov 28, 2015 11:26 am


Well said about healing!
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Your Mum
 
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Post » Sat Nov 28, 2015 2:44 pm

Now that I think of it.. If there were no pauses at all with things like pip-boy and menu screen, you would probably notice an immediate difference in gameplay. This difference to an extent to which the gameplay is altered in a way supportive of the character over all worldly interactions. It would be a tad more instinctive to which VATs because more a central key because it merely slows time which is better than constant speed.

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Rowena
 
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