Yep, tried all that. Lots of times. Interesting that you have the issue occasionally, but can eventually force it to work. I'm trying to think of anything I did that would have changed something in the last few days (working fine till then). Such as change my dot net version or something. But, pretty sure my system stayed the same (as much as one can be sure of something like that : )
Anyway, I'll go ahead and try my "rebuild clone structure" thingie and see what happens. It is a little frustrating, but after being in IT for twenty years or more (not too mention raising 3 kids), I don't get too worried about things like this. Oblivion is still running fine, I've just lost my ability to easily switch between games.
I do appreciate you taking the time to try and help me (and trying to help others).
Thanks,
Tarl
Update on what happened when I cleaned up my original mTES4 (renamed folders, etc.) setup and tried a new setup.
1. So, I downloaded the new "unstable" version of mTES4 since it sounded as if it had some options that would help me out (pull in imported clone's appdata info, etc.). I put it in a different location that than the other version.
2. Started it up and it "saw" my current active oblivion game and asked me to give it a name which I did so.
3. Then I asked it to import a clone. Pointed it at another game that I had (clones created from the prior mTES4 usage). It asked for a name, I gave it one, then it attempted to clone it. Failed. Said the game did not exist at that location. So, I figured that even though I had browsed to the folder, the folder name was different from the "clone name". So, okay, I made the clone name the same as the folder name and this time it was successful in creating the clone.
Feature request - make sure to notify the user that the "clone name" must be the same as the folder name.
4. As part of the "create clone" it asked me if I wanted to import the appdata, etc. Cool. Sure. However, I noticed that it did NOT appear to allow me to browse to the old appdata folder where the information would exist. It wanted to import the current "active game" data. Well, that wouldn't work. So, I told it NOT to import as I figured I'd just manually copy it into the folders later.
Feature request - allow user to browse to location where the appdata (etc.) folder is located. Or, at least make it clear that a browser window will open in order to allow you to do that when you say "yes".
5. Fine. Now for the big test. Would it let me switch to the clone? So, I highlight the clone I had just created (the one that was NOT my current oblivion game), clicked on "switch", and it switched. Yaaaaaaayyyyyyyy : )
6. Closed mtes4. Installed some mods. Ran BOSS. Ran WB. Played game, life was wonderful.
7. Exited game and restarted computer (in order to start up some services I always shut down when I play; hey, I need all the ram I can get : )
8. Started up mTES4. Created another clone from a 3rd game folder. Clone created fine. Tried to "switch" to the clone. .....Fail. The old list of possible problems, etc.
No matter what I did, and, yes, I DID try everything multiple times (review above posts for everything I tried), it would never switch for me. So, same exact problem as before. Create more clones? No problemo. Switch to anything? No way, hose.
I'll keep my eye on this tool to see if it ever gets patched to handle this issue. Because, when it works, it's awesome (and, it taught me a lot). But, for now I'll just do manual re-name's of folders to switch between games.
In case anyone is put off by my posts, let me make sure and state that I sincerely advise everyone to USE THIS TOOL! If you have, or want to have, the ability to easily switch between games, and your computer is behaving better than mine, this tool is the only tool in town. Absolutely worst case issue, as with me, you learn the ins and outs of Oblivion's folder structure so that you can take care of the switching manually. Well worth the time for me. Goes without saying, prior to my even trying the tool the first time, I did backup my Oblivion folder (but, it did not turn out to be necessary to use it).
Thanks,
Tarl