I'm hoping Gaticus has not vanished.
What tells any tool what esp is active is the plugins.txt found on Vista/Win7 in the AppData folder. That will be true of any mod management tools (OBMM, Bash, Either Launcher, etc), so I don't think it is an issue with this and maybe with the Nehrim Launcher - like perhaps it is having an issue with UAC? Or maybe not ... What I notice is that they don't match either - even after sorting the mods with Boss and sliding around a few with OBMM or Bash - the Nehrim Launcher presents them alphabetically and if I have an active mod that has not been part of save game then the launcher will not see it active (even if it is in OBMM or Bash) until -I think- I make a save with it active.Then after I load the game and save the mods will be in order (same as OBMM or Bash) but any deactivated mods (like roberts4 merged into the stunted bashed patch I have - so merged but deactivated) will be listed after the active mods even if not in that order.
Then also ghosting - Nehrim Launcher like OBMM won't see those.
As for Fonts - I don't think the Darn dialogue patch is meant to do anything other than change the dialogue subtitles - without using Darn that is. If you use Darn then I don't think you need it.
You mention OBMM - but one of the very first packages to be converted to BAIN was Darn UI by Wrye himself - found http://www.tesnexus.com/downloads/file.php?id=22170. If you install with BAIN then it will add ini tweaks for Wrye Bash to apply the ini settings for the fonts automatically. May not fix the issue, but may give you insight on what is happening. Like if you set in bash does the ini reflect that.
Crash could be because the font is not installed though.
Use ShadeMe;s http://www.tesnexus.com/downloads/file.php?id=26510 to read whether OBSE initializes - it outputs console to a text file. But, as we have discussed before - it may initialize but that does not mean that OBSE mods are working 100% when ported from Oblivion.
Iv'e figured it out. I have been using the start menu shortcut for Nehrim it was taking me to C:\Games\Bethesda Softworks\SureAI\Nehrim rather than C:\Games\Bethesda Softworks\Oblivion.
The amazing thing is that anything that I had installed showed up in my game at all ! :toughninja: feeling a little stupid but the problem is sorted, I changed the shortcut target so now it points to my Oblivion folder as well.
Thanks for the great collection of bain links that I found when I went to bainified Darn I grabbed ConScribe as well. Iv'e been meaning to for awhile. I like quite small screen fonts & I collected a folder of darn fonts a couple of years ago & I always set them up manually yes & the font wasn't installed, at least not where the game was looking for it :toughninja: Beebee
PPS I'm also having an issue that I think is related to shortcuts & or mTes4 & possibly OBMM .
I am finding ESP's in my Nehrim folder with the Extension ghost appended as in NehrimEnglish.esp.ghost.
I have never seen this before & think it may be mTes4 related. It's easily fixed I just removed the ghost extension & it worked fine.
I think I might hide the Games\SureAI\Nehrim folder, as I have noticed that the Nehrim Launcher shortcut seems to keep finding it again .
There are some odd issues with shortcuts to the Nehrim Launcher. I have taken to only launching the game from within the Oblivion folder then I'm really sure that it's the game that's Loading
Beebee