Much more realistic skills and learning them

Post » Tue Mar 15, 2011 2:03 am

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill. Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage. Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 3-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.
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A Lo RIkIton'ton
 
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Post » Mon Mar 14, 2011 6:23 pm

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill.


No
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Ashley Hill
 
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Post » Mon Mar 14, 2011 3:46 pm

I don't like the idea of leveling up and then being able to increase any skill (its moving away from the practice makes perfect idea) but your other ideas are good
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Angus Poole
 
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Post » Mon Mar 14, 2011 11:56 pm

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill. Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage. Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 1-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.


Fixed it!
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jenny goodwin
 
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Post » Mon Mar 14, 2011 11:36 pm

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill. Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage. Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 3-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.

How is it "much more realistic" to suddenly improve your blade skill by 15 points after you've reached the magical "level up" threshold? The current system where your skills increase as you use them is much more realistic and immersive.
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Stephy Beck
 
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Post » Mon Mar 14, 2011 8:29 pm

No. If you have a low skill, you should still be able to pick any type of lock you want. You just will fail at most of the harder ones. I can go to one of the locked doors doors here at work and try picking it with a paperclip. Now my lockpick skill is 0, so most likely, I won't be able to unlock the door. But I can still try. That is realism.
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Misty lt
 
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Post » Tue Mar 15, 2011 4:41 am

With each level you get points, points that you use to increase your marksman, blade or lockpick skill.

In other games, I would not mind, but it is too far from the way TES handles things - "learn by doing" and whatnot. I kinda like that aspect of the series.

Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage.

That much, certainly. Although the lockpick thing is handled realistically enough by the idea of having lockpicks breaking repeatedly in your hands - they just have to take that thing from Oblivion and push it to the point there's no succeeding eventually (which there was) if your skill is too low and the lock too high.

Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 3-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.

I don't mind them handing you perks - "hey, you're really good, I'm going to teach a trick I know". Why not ? It's better than waking up and just knowing how to do it : mastering unusual aspects a discipline rarely occurs just by figuring it out after lots of training.

Still, trainers should train. Much more so, even : I would like something more believable than a mere I-buy-training-and-voilà-my-popup. Using dummies and targets (they'd have to improve them), completing tasks, something a bit more fleshed out.
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CHangohh BOyy
 
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Post » Mon Mar 14, 2011 8:34 pm

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill. Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage. Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 3-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.


No. Just no. :down:
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sharon
 
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Post » Tue Mar 15, 2011 2:52 am


I don't mind them handing you perks - "hey, you're really good, I'm going to teach a trick I know". Why not ? It's better than waking up and just knowing how to do it : mastering unusual aspects a discipline rarely occurs just by figuring it out after lots of training.

Still, trainers should train. Much more so, even : I would like something more believable than a mere I-buy-training-and-voilà-my-popup. Using dummies and targets (they'd have to improve them), completing tasks, something a bit more fleshed out.


I agree, instead of buying the skill, you should train for it, shooting dummies and distant targets for marksman and whatnot.
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Soraya Davy
 
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Post » Mon Mar 14, 2011 8:00 pm

When I read "realistic skills and learning them" I hoped you were talking about the trainers actually explaining and showing you something when you buy a skill up. It's one of the things I really enjoyed in Gothic 2.
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Luis Longoria
 
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Post » Mon Mar 14, 2011 2:00 pm

No thank you. Thankfully Beth went in the complete opposite direction and they are further embracing the "do it to level it" system that the series has become known for. No more point redistribution, what you reap is what you sow.
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Dina Boudreau
 
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Post » Mon Mar 14, 2011 2:36 pm

Meh, getting skill points when leveling up really does sound stupid, now. In oblivion (the reason why I am always talking about oblivion and not morrowind, and about fallout 3 instead of the original fallout is because I've played oblivion much more, and more recently than I have morrowind or the original fallout) You would improve skills as you use them, using sword improves blade etc, and that's not bad, but the way it was in oblivion is bad. It was too hard improving the skills at later levels, in my opinion. I don't mind it, but what I REALLY disliked about oblivion is that at the beginning you have to choose major skills which will be crucial for leveling up. If I want to level up, and at the beginning I chose, lets say, blunt weapons and I don't like them anymore, I want to use the swords, I won't be able to do it if I don't use a blunt weapon or a heavy piece of armour. XP system would be great, in my opinion. Getting rewarded XP for killing enemies (higher level enemies give more xp), reading skill books, completing quests, speech checks, succesful lockpicks etc, would be great, as far as I am concerned.
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Irmacuba
 
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Post » Mon Mar 14, 2011 7:13 pm

It was too hard improving the skills at later levels, in my opinion. I don't mind it, but what I REALLY disliked about oblivion is that at the beginning you have to choose major skills which will be crucial for leveling up. If I want to level up, and at the beginning I chose, lets say, blunt weapons and I don't like them anymore, I want to use the swords, I won't be able to do it if I don't use a blunt weapon or a heavy piece of armour.

Well, you must like the whole new Skyrim system where you don't have to pick major skills at the beginning, then. :)
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Sian Ennis
 
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Post » Mon Mar 14, 2011 4:54 pm

I don't like the idea of leveling up and then being able to increase any skill (its moving away from the practice makes perfect idea) but your other ideas are good
Yep!

In other games, I would not mind, but it is too far from the way TES handles things - "learn by doing" and whatnot. I kinda like that aspect of the series.
Yep, Yep!
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Rowena
 
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Post » Mon Mar 14, 2011 9:42 pm

I'm not sure if it's really the lockpick skill that needs to be fixed, or just the minigame. I mean, if you stick to the auto-try thing it works out quit well with your skill level, but playing the minigame I can unlock a very hard lock at level 1, usually without breaking any picks. That's the part that needs to be fixed.
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Peter P Canning
 
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Post » Mon Mar 14, 2011 10:42 pm

I'm not sure if it's really the lockpick skill that needs to be fixed, or just the minigame. I mean, if you stick to the auto-try thing it works out quit well with your skill level, but playing the minigame I can unlock a very hard lock at level 1, usually without breaking any picks. That's the part that needs to be fixed.
Same here! It was quite rare for me to break a pick!
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Alexander Horton
 
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Post » Mon Mar 14, 2011 5:17 pm

I'm not sure if it's really the lockpick skill that needs to be fixed, or just the minigame. I mean, if you stick to the auto-try thing it works out quit well with your skill level, but playing the minigame I can unlock a very hard lock at level 1, usually without breaking any picks. That's the part that needs to be fixed.

I suppose they wanted to give a slight edge to those avoiding to take a shortcut... It's kind of a nice thought. Still, point indeed made : the lockpicks should all break no matter what if you're trying a very hard lock on level 1. Or, 99% of lockpicks should break if you want to account for chance - eh, you could ameliorate those very bad odds with the right luck-boosting effect, too. :read:
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Kaley X
 
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Post » Tue Mar 15, 2011 3:51 am

Meh, getting skill points when leveling up really does sound stupid, now. In oblivion (the reason why I am always talking about oblivion and not morrowind, and about fallout 3 instead of the original fallout is because I've played oblivion much more, and more recently than I have morrowind or the original fallout) You would improve skills as you use them, using sword improves blade etc, and that's not bad, but the way it was in oblivion is bad. It was too hard improving the skills at later levels, in my opinion. I don't mind it, but what I REALLY disliked about oblivion is that at the beginning you have to choose major skills which will be crucial for leveling up. If I want to level up, and at the beginning I chose, lets say, blunt weapons and I don't like them anymore, I want to use the swords, I won't be able to do it if I don't use a blunt weapon or a heavy piece of armour. XP system would be great, in my opinion. Getting rewarded XP for killing enemies (higher level enemies give more xp), reading skill books, completing quests, speech checks, succesful lockpicks etc, would be great, as far as I am concerned.

THen you'll be happy to learn that with the new systme you would be able to switch to the blade and it would still contribute to leveling your character :). I don't think skills leveled up too slow though.

Besides, they have so few weapon skills you'll master a third of all weapons in existance by using a sword anyway -.-'
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Hot
 
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Post » Mon Mar 14, 2011 6:28 pm

In oblivion, we all know there were Journeyman skills, apprentice, expert, master and what not. In Skyrim, I think it should be similiar to fallout 3. With each level you get points, points that you use to increase your marksman, blade or lockpick skill. Also, if you have a low lockpick skill, you can't try picking harder locks. And if you're more experienced in marksman you'd get a bonus to range, accuracy, speed and optionally damage. Oh, and here's one too, you know those NPCs in oblivion that you can learn some skills from? Instead of just increasing the skill, I think they should reward you (if you complete the training) with a perk (since I heard there's gonna be Fallout 3-like perks in the game), a perk that increases your range or speed (marksman), or making your blocking with a shield stronger (block), or increase your damage and what not.


elder scrolls is going to stick with the leveling up skills makes you level up, not the other way around. The fallout way was stupid, you could use a rifle for 10 days getting headshots and honing your skills.... then when you level you put all your points into lazer weapons because they are going to be more powerfull soon, then when you find a lazer rifle the skill is already at 100 and you didn't "waste" points on guns. TERRIBLE way to do skill leveling in an rpg. Plus that's one of the biggest reasons why the game completely lost its replay value.

I really hope perks are only found when leveling, otherwise they will get saturated and one character can have all of them. I understand people want a character with maxed everything and all perks and weapons, but I hope you'll need a mod for that. Oblivion was diverse enough so you could have multiple characters that had something you never did on your playthrough.
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nath
 
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Post » Tue Mar 15, 2011 4:12 am

I really hope perks are only found when leveling, otherwise they will get saturated and one character can have all of them. I understand people want a character with maxed everything and all perks and weapons, but I hope you'll need a mod for that.

From what we have seen so far there are only 50 levels to attain perks well over 100 total perks so no one character can have them all.
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Klaire
 
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Post » Mon Mar 14, 2011 9:05 pm

we already know the leveling system will not be that of Fallout, in GI there was a picture of the skills menu and it had progress bars under each of them
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Mackenzie
 
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Post » Mon Mar 14, 2011 7:21 pm

I like this idea actually... *Gets flamed by hardcoe Oblivion fans*
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Albert Wesker
 
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Post » Mon Mar 14, 2011 8:58 pm

How is it "much more realistic" to suddenly improve your blade skill by 15 points after you've reached the magical "level up" threshold? The current system where your skills increase as you use them is much more realistic and immersive.


I agree very much, it seems kinda silly to raise one stat by means of another
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Rob Smith
 
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Post » Mon Mar 14, 2011 2:25 pm

Definitely disagree with Fallout's levelling. If I practice blade, it's logical that I'll get better at it. If I complete a series of quests using my blade... and then increase my alchemy stat? Makes no sense.
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QuinDINGDONGcey
 
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Post » Mon Mar 14, 2011 1:57 pm

Horrible idea, oblivions would be much better than that. If they changed it I hope they kept in line with oblivion's than that "point" system.
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Jessica Raven
 
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